@@ -1,306 +1,173 @@
# zig_units
**Compile-time dimensional analysis for Zig. **
**Compile-time dimensional analysis and physical quantities for Zig. **
`zig_units` lets you attach physical units to numeric values so that
dimension mismatches become * compile errors * rather than silent bugs.
At runtime a `Quantity` is nothing but a single number — zero overhead.
`zig_units` lets you attach physical units to numeric values so that dimension mismatches (like adding distance to time) become **compile errors ** rather than silent bugs.
```
velocity = distance / time → L¹T⁻¹ ✓
force = mass + velocity → compile error: M¹ ≠ L¹T⁻¹
At runtime, a `Quantity` is just its underlying numeric value — **zero memory overhead. **
``` zig
const velocity = distance . divBy ( time ) ; // Result type: L¹T⁻¹ ✓
const error = mass . add ( velocity ) ; // COMPILE ERROR: M¹ != L¹T⁻¹
```
Requires **Zig 0.16 ** or later.
---
## Features
- Seven SI base dimensions (`L M T I Tp N J` )
- Full SI prefix support (`P T G M k h da d c m u n p f` )
- Custom time aliases (`.min` , `.hour` , `.year` )
- Automatic scale conversion on add/sub (finer unit wins)
- `Quantity(T, dims, scales)` — scalar, any numeric backing type
- `QuantityVec3` — three-component vector with the same guarantees
- Unicode superscript formatting (`9.81m.s⁻²` )
- Integer-safe square root for `Vec3.length()`
- All dimension tracking happens at `comptime` — no runtime cost
** Requirements: ** Zig ` 0.16.0`
---
## Installation
### Add as a Zig dependency
### 1. Add as a Zig dependency
``` bash
zig fetch --save https://github.com/YOUR_USERNAME/zig_units/archive/refs/heads/main.tar.gz
```
This adds an entry to your `build.zig.zon` . Then wire it up in your
`build.zig` :
### 2. Configure `build.zig`
``` zig
const zig_units = b . dependency ( " zig_units " , . {
. target = target ,
. optimize = optimize ,
} ) ;
my_module . addImport ( " zig_units " , zig_units . module ( " zig_units " ) ) ;
```
### Local path (monorepo / development)
``` zig
// build.zig.zon
. dependencies = . {
. zig_units = . { . path = " ../zig_units " } ,
} ,
// Add to your module or executable
exe . root_module . addImport ( " units " , zig_units . module ( " zig_units " ) ) ;
```
---
## Quick s tart
## Quick S tart: Using Predefined Quantities
`units.Base` provides a clean way to instantiate common physical types without manually defining dimensions.
``` zig
const std = @import ( " std " ) ;
const units = @import ( " units " ) ;
pub fn main ( ) ! void {
// Instantiate types for f32 backing
const Meter = units . Base . Meter . Of ( f32 ) ;
const Second = units . Base . Second . Of ( f32 ) ;
const dist = Meter { . value = 10.0 } ;
const time = Second { . value = 2.0 } ;
// Arithmetic is type-safe and creates the correct resulting dimension
const vel = dist . divBy ( time ) ; // Type is Velocity (L/T)
std . debug . print ( " Speed: {f} \n " , . { vel } ) ; // Output: 5m.s⁻¹
}
```
---
## Defining Custom Quantities
You aren't limited to the built-in library. You can define any physical quantity by specifying its **Dimensions **
(powers of base units) and its **Scale ** (SI prefixes).
### 1. Create a custom dimension
Dimensions are defined by 7 base SI units: `L` (Length), `M` (Mass), `T` (Time), `I` (Current), `Tp` (Temp), `N` (Substance), `J` (Intensity).
``` zig
const units = @import ( " zig_units " ) ;
const Quantity = units . Quantity ;
const Dims = units . Dimensions ;
const Scales = units . Scales ;
// Define named unit types
const Meter = Quantity ( f32 , Dims . init ( . { . L = 1 } ) , Scales . init ( . { } ) ) ;
const KiloMeter = Quantity ( f32 , Dims . init ( . { . L = 1 } ) , Scales . init ( . { . L = . k } ) ) ;
const Second = Quantity ( f32 , Dims . init ( . { . T = 1 } ) , Scales . init ( . { } ) ) ;
const MPerSec = Quantity ( f32 , Dims . init ( . { . L = 1 , . T = - 1 } ) , Scales . init ( . { } ) ) ;
// Frequency is T⁻¹
const FreqDims = Dims . init ( . { . T = - 1 } ) ;
const dist = Meter { . value = 100.0 } ;
const t = Second { . value = 5.0 } ;
// Force is M¹ L¹ T⁻²
const ForceDims = Dims . init ( . { . M = 1 , . L = 1 , . T = - 2 } ) ;
```
// Dimension is tracked automatically — vel has type L¹T⁻¹
const vel = dist . divBy ( t ) ;
### 2. Create a custom Type
Combine a numeric type, the dimensions, and a scale.
// Convert to an explicit type (same dims required, compile error otherwise)
const vel2 = vel . to ( MPerSec ) ;
``` zig
const Hertz = units . Quantity ( f32 , FreqDims , Scales . init ( . { } ) ) ;
// Cross-scale addition: km + m → result in metres (finer scale)
const km = KiloMeter { . value = 1.0 } ;
const sum = km . add ( dist ) ; // 1100 m
// A specialized scale: Millimeters per Second Squared
const MmPerSecSq = units . Quantity ( f32 ,
Dims . init ( . { . L = 1 , . T = - 2 } ) ,
Scales . init ( . { . L = . m } ) // .m = milli
) ;
```
---
## API reference
## Unit Conversions
The library handles SI prefixes (`k` , `m` , `u` , `n` , etc.) and time aliases (`.min` , `.hour` ) automatically.
When performing arithmetic between different scales, the **finer (smaller) scale wins ** to preserve precision.
``` zig
const KM = units . Base . Meter . Scaled ( f32 , Scales . init ( . { . L = . k } ) ) ; // Kilometers
const M = units . Base . Meter . Of ( f32 ) ; // Meters
const d1 = KM { . value = 1.2 } ; // 1.2 km
const d2 = M { . value = 300.0 } ; // 300 m
const total = d1 . add ( d2 ) ; // Result is 1500.0 (Meters)
const final = total . to ( KM ) ; // Explicitly convert back to KM -> 1.5
```
---
## Physical Vectors (Vec3)
Physical quantities often come in 3D vectors (Position, Velocity, Force). Every `Quantity` type has a `.Vec3` alias built-in.
``` zig
const Vec3M = units . Base . Meter . Of ( f32 ) . Vec3 ;
const gravity = Vec3M { . data = . { 0 , - 9.81 , 0 } } ;
const pos = Vec3M . initDefault ( 0 ) ; // [0, 0, 0]
// Vectors support standard operations
const length = gravity . length ( ) ; // Returns f32: 9.81
const double = gravity . scale ( 2.0 ) ;
```
You can also create a Vector of any length.
Vec3 found in a Quantity is just a convenience.
``` zig
const M = units . Base . Meter . Of ( f32 ) ;
const Vec10M = units . QuantityVec ( 10 , Meter ) ;
const gravity = Vec10M . initDefault ( 1 ) ;
const length = gravity . length ( ) ; // Returns f32: 1.0
```
---
## SI Scales Reference
| Prefix | Enum | Factor |
| :--- | :--- | :--- |
| **Kilo ** | `.k` | 10³ |
| **Mega ** | `.M` | 10⁶ |
| **Giga ** | `.G` | 10⁹ |
| **Milli ** | `.m` | 10⁻³ |
| **Micro ** | `.u` | 10⁻⁶ |
| **Minute ** | `.min` | 60 |
| **Hour ** | `.hour` | 3,600 |
---
## API Summary
### `Quantity(T, dims, scales)`
| Member | Kind | Description |
|---|---|---|
| `value` | field | The raw numeric value |
| `ValueType` | comptime | Alias for `T` |
| `dims` | comptime | The `Dimensions` of this type |
| `scales` | comptime | The `Scales` of this type |
| `Vec3` | comptime | The matching `QuantityVec3` type |
| `add(rhs)` | fn | Same-dimension addition, finer scale |
| `sub(rhs)` | fn | Same-dimension subtraction, finer scale |
| `mulBy(rhs)` | fn | Multiplication, dims are added |
| `divBy(rhs)` | fn | Division, dims are subtracted |
| `scale(s: T)` | fn | Dimensionless scalar multiply |
| `to(Dest)` | fn | Convert to another `Quantity` type (same dims) |
| `vec3()` | fn | Broadcast scalar to a `Vec3` |
| `format(writer)` | fn | Print `value + unit string` |
### `QuantityVec3`
Obtained via `SomeQuantity.Vec3` .
| Member | Kind | Description |
|---|---|---|
| `x, y, z` | fields | The three components |
| `zero` | comptime | `(0, 0, 0)` |
| `one` | comptime | `(1, 1, 1)` |
| `initDefault(v)` | fn | Broadcast scalar to all components |
| `add(rhs)` | fn | Component-wise addition |
| `sub(rhs)` | fn | Component-wise subtraction |
| `mulBy(rhs)` | fn | Component-wise element-wise multiply |
| `divBy(rhs)` | fn | Component-wise element-wise divide |
| `mulByScalar(q)` | fn | Multiply by a scalar `Quantity` |
| `divByScalar(q)` | fn | Divide by a scalar `Quantity` |
| `scale(s: T)` | fn | Dimensionless scalar multiply |
| `negate()` | fn | Negate all components |
| `to(DestQ)` | fn | Convert to another vector quantity type |
| `lengthSqr()` | fn | Squared Euclidean length (no sqrt) |
| `length()` | fn | Euclidean length (integer-safe) |
| `format(writer)` | fn | Print `(x, y, z) + unit string` |
- `.add(rhs)` / `.sub(rhs)` : Automatic scaling, requires same dimensions.
- `.mulBy(rhs)` / `.divBy(rhs)` : Composes dimensions (e.g., $L \times L = L^2$).
- `.scale(scalar)` : Multiply by a raw number (preserves dimensions).
- `.to(OtherType)` : Safely convert between scales of the same dimension.
- `.vec3()` : Create a 3D vector from a scalar.
### `Dimensions`
- `L` : Length (m)
- `M` : Mass (g)
- `T` : Time (s)
- `I` : Current (A)
- `Tp` : Temperature (K)
- `N` : Amount (mol)
- `J` : Intensity (cd)
A comptime struct storing a signed exponent per SI base dimension.
``` zig
const Dims = @import ( " zig_units " ) . Dimensions ;
// Acceleration: L¹ T⁻²
const accel_dims = Dims . init ( . { . L = 1 , . T = - 2 } ) ;
```
| Function | Description |
|---|---|
| `init(struct_literal)` | Create from named exponents; unset dims default to 0 |
| `initFill(val: i8)` | Set all exponents to `val` |
| `get(dim)` | Read a single exponent |
| `set(dim, val)` | Write a single exponent |
| `add(a, b)` | Component-wise sum (for `mulBy` ) |
| `sub(a, b)` | Component-wise difference (for `divBy` ) |
| `eql(a, b)` | Equality check |
| `str()` | Comptime human-readable string, e.g. `"L1T-2"` |
### `Scales`
A comptime struct storing a `UnitScale` per SI base dimension.
``` zig
const Scales = @import ( " zig_units " ) . Scales ;
// Kilometres per nanosecond
const spd_scales = Scales . init ( . { . L = . k , . T = . n } ) ;
```
| `UnitScale` variant | Factor |
|---|---|
| `.P` | × 10¹⁵ |
| `.T` | × 10¹² |
| `.G` | × 10⁹ |
| `.M` | × 10⁶ |
| `.k` | × 10³ |
| `.h` | × 10² |
| `.da` | × 10¹ |
| `.none` | × 1 |
| `.d` | × 10⁻¹ |
| `.c` | × 10⁻² |
| `.m` | × 10⁻³ |
| `.u` | × 10⁻⁶ |
| `.n` | × 10⁻⁹ |
| `.p` | × 10⁻¹² |
| `.f` | × 10⁻¹⁵ |
| `.min` | × 60 (seconds) |
| `.hour` | × 3 600 |
| `.year` | × 31 536 000 |
---
## Examples
### Kinematics
``` zig
const Meter = Quantity ( f64 , Dims . init ( . { . L = 1 } ) , Scales . init ( . { } ) ) ;
const Second = Quantity ( f64 , Dims . init ( . { . T = 1 } ) , Scales . init ( . { } ) ) ;
const pos = Meter { . value = 200.0 } ;
const time = Second { . value = 8.0 } ;
const vel = pos . divBy ( time ) ; // L¹T⁻¹ — 25 m/s
const accel = vel . divBy ( time ) ; // L¹T⁻² — 3.125 m/s²
```
### Cross-scale addition
``` zig
const KM = Quantity ( i64 , Dims . init ( . { . L = 1 } ) , Scales . init ( . { . L = . k } ) ) ;
const M = Quantity ( i64 , Dims . init ( . { . L = 1 } ) , Scales . init ( . { } ) ) ;
const a = KM { . value = 2 } ; // 2 km
const b = M { . value = 500 } ; // 500 m
const sum = a . add ( b ) ; // result scale = metres (finer) → 2500 m
```
### Time conversion
``` zig
const Hour = Quantity ( i64 , Dims . init ( . { . T = 1 } ) , Scales . init ( . { . T = . hour } ) ) ;
const Minute = Quantity ( i64 , Dims . init ( . { . T = 1 } ) , Scales . init ( . { . T = . min } ) ) ;
const Second = Quantity ( i64 , Dims . init ( . { . T = 1 } ) , Scales . init ( . { } ) ) ;
const h = Hour { . value = 2 } ;
const min = h . to ( Minute ) ; // 120
const sec = min . to ( Second ) ; // 7200
```
### Vec3 velocity
``` zig
const Meter = Quantity ( f32 , Dims . init ( . { . L = 1 } ) , Scales . init ( . { } ) ) ;
const Second = Quantity ( f32 , Dims . init ( . { . T = 1 } ) , Scales . init ( . { } ) ) ;
const pos = Meter . Vec3 { . x = 30.0 , . y = 60.0 , . z = 90.0 } ;
const time = Second { . value = 3.0 } ;
const vel = pos . divByScalar ( time ) ; // Vec3 with dims L¹T⁻¹
const dist = vel . length ( ) ; // Euclidean length
```
### Dimension mismatch — compile error
``` zig
const Meter = Quantity ( f32 , Dims . init ( . { . L = 1 } ) , Scales . init ( . { } ) ) ;
const Second = Quantity ( f32 , Dims . init ( . { . T = 1 } ) , Scales . init ( . { } ) ) ;
const d = Meter { . value = 5.0 } ;
const t = Second { . value = 2.0 } ;
// This will NOT compile:
const bad = d . add ( t ) ; // error: Dimension mismatch in add: L1 vs T1
```
---
## Running the tests
``` bash
zig build test
```
The test suite covers scalar and vector arithmetic, cross-scale operations,
conversion chains, negative values, formatting, and an optional benchmark
(`"Comprehensive Benchmark: All Ops × All Types"` ).
---
## Project layout
```
zig_units/
├── build.zig # Build script; exposes the "zig_units" module
├── build.zig.zon # Package manifest
├── src/
│ ├── main.zig # Quantity, QuantityVec3, tests
│ ├── Dimensions.zig # SI base dimensions + comptime arithmetic
│ ├── Scales.zig # SI prefixes + scale helpers
│ └── helper.zig # Internal utilities (isInt, printSuperscript)
└── README.md
```
---
## Design notes
**Why comptime parameters? ** Zig's `comptime` means the compiler can
evaluate all dimension arithmetic before any machine code is generated.
Two quantities with mismatched dimensions simply fail to compile —
there is no runtime overhead and no need for exception handling.
**Scale selection on arithmetic. ** When two operands have different
scales (e.g. km and m), `zig_units` automatically picks the finer
(smaller-factor) scale for the result. This prevents silent precision
loss at the cost of an automatic rescaling of both operands.
**Integer backing types. ** Division uses an `f64` intermediate and
rounds back to the integer type. For best accuracy, prefer `f32` /`f64`
for quantities that will be divided frequently.
---
## License
MIT — see `LICENSE` for details.