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# dimal — Dimensional Analysis for Zig
A comptime-first dimensional analysis module for Zig. If you try to add meters to seconds, **it won't compile**. That's the point.
A dimensional analysis library for Zig with a unified `Tensor` API for scalars, vectors, matrices, and higher-dimensional data. All dimension and unit tracking happens at compile time—zero runtime overhead—and all operations use SIMD intrinsics.
Started by a space simulation where `i128` positions were needed to avoid float imprecision far from the origin, this module grew into a full physical-unit type system with zero runtime overhead.
If you try to add meters to seconds, it won't compile. That's the point.
> **Source:** [git.bouvais.lu/adrien/zig-dimal](https://git.bouvais.lu/adrien/zig-dimal)
> **Minimum Zig version:** `0.16.0`
---
## Background
Started because I needed `i128` positions for a space simulation to avoid floating-point precision loss far from the origin. Grew into a type system for tracking physical dimensions at compile time. It's been useful enough to share.
- **Compile-time dimension checking** — catch unit mismatches before runtime.
- **Unified `Tensor` API** — same interface for scalars, vectors, matrices, and higher-rank tensors.
- **SIMD operations** — vector and matrix code automatically uses SIMD instructions.
- **Zero runtime cost** — all dimension and scale tracking is erased at compile time.
- **Supports `i128`** — useful for high-precision fixed-point integer math.
---
## Features
- **100% comptime** — all dimension and unit tracking happens at compile time. No added memory, *almost* native performance.
- **Compile-time dimension errors** — adding `Meter` to `Second` is a compile error, not a runtime panic.
- **Compile-time dimension checking** — all physical-unit tracking happens at compile time.
- **Automatic unit conversion** — use `.to()` to convert between compatible units (e.g. `km/h``m/s`). Scale factors are resolved at comptime.
* **Full SI prefix & Imperial support**`pico` through `peta`, plus common Imperial units like `inch`, `ft`, `mi`, `lb`, and `oz`.
- **Time scale support**`min`, `hour`, `year` built in.
- **Scalar and Vector types** — operate on individual values or fixed-size arrays with the same dimensional safety.
- **Built-in physical quantities**`dma.Base` provides ready-made types for `Velocity`, `Acceleration`, `Force`, `Energy`, `Pressure`, `ElectricCharge`, `ThermalConductivity`, and many more.
- **Comparison operations**`eq`, `ne`, `gt`, `gte`, `lt`, `lte` on both `Scalar` and `Vector`, with automatic scale resolution.
- **Arithmetic with bare numbers** — multiply or divide a dimensioned value by a `comptime_int`, `comptime_float`, or plain `T` directly. The value is treated as dimensionless; dimensions pass through unchanged.
- **`abs`, `pow`, `sqrt`** — unary operations with correct dimension tracking (`pow(2)` on `L¹``L²`, etc.).
- **Vector geometry**`dot` product (returns a `Scalar`), `cross` product (Vec3 only), element-wise `product` (all components multiplied).
- **Rich formatting** — values print with their unit automatically: `9.81m.s⁻²`, `42m.kg.s⁻¹`, `0.172km`.
- **`i128` support** — the whole reason this exists. Use large integers for high-precision fixed-point positions without manual conversion.
- **Tests and benchmarks included** — run them and see how it performs on your machine (results welcome!).
- **Unified `Tensor` API** — one type for scalars `{1}`, vectors `{N}`, matrices `{M, N}`, and higher-rank tensors.
- **SIMD operations** — vector and matrix code compiles to SIMD instructions automatically.
- **Tensor contraction**`.contract(other, axis_a, axis_b)` for dot products, matrix multiplication, and general tensor contractions.
- **Full SI prefix support**`pico` through `peta`, plus Imperial units and time scales.
- **Physical constants** — Planck, Boltzmann, speed of light, gravitational constant, etc.
- **Pre-built quantities**`Velocity`, `Acceleration`, `Force`, `Energy`, `Pressure`, `Charge`, and more.
- **Basic vector operations** — cross product, length/magnitude, element-wise arithmetic.
- **Formatting** — values print with units: `9.81m.s⁻²`, `0.172km`.
### Current Limitations
- GPU support not implemented.
- Performance on small tensors is limited by Zig's vector width.
---
## The 7 SI Base Dimensions
| Symbol | Dimension | SI Unit |
|--------|----------------------|----------|
|--------|----------------------|---------|
| `L` | Length | `m` |
| `M` | Mass | `g` |
| `T` | Time | `s` |
| `I` | Electric Current | `A` |
| `Tp` | Temperature | `K` |
| `Tr` | Temperature | `K` |
| `N` | Amount of Substance | `mol` |
| `J` | Luminous Intensity | `cd` |
@ -44,10 +57,10 @@ Started by a space simulation where `i128` positions were needed to avoid float
## Installation
### 1. Fetch the dependency
### 1. Add the dependency (Zig 0.14+)
```sh
zig fetch --save git+https://git.bouvais.lu/adrien/zig-dimal#0.1.1
zig fetch --save git+https://git.bouvais.lu/adrien/zig-dimal#0.2.0
```
### 2. Wire it up in `build.zig`
@ -57,287 +70,181 @@ const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const dimal = b.dependency("dimal", .{}).module("dimal");
const optimize = b.standardOptimizeOption(.{});
const dimal = b.dependency("dimal", .{
.target = target,
.optimize = optimize,
}).module("dimal");
const exe = b.addExecutable(.{
.name = "my_project",
.root_module = b.createModule(.{
.name = "my_app",
.root_source_file = b.path("src/main.zig"),
.target = target,
.imports = &.{.{
.name = "dimal",
.module = dimal,
}},
}),
.optimize = optimize,
});
exe.root_module.addImport("dimal", dimal);
b.installArtifact(exe);
}
```
### 3. Import in your code
### 3. Import and use
```zig
const dma = @import("dimal");
const Scalar = dma.Scalar;
const Dimensions = dma.Dimensions;
const Scales = dma.Scales;
const Tensor = dma.Tensor;
const Base = dma.Base;
```
---
## Quick Start
## Quick Example: Lunar Descent
### Defining unit types
A `Scalar` type is parameterized by three things: the numeric type (`f64`, `i128`, …), the dimensions (which physical quantities and their exponents), and the scales (SI prefixes or custom time units). Both the dimension and scale arguments are plain struct literals — no wrapper call needed.
Simulate a spacecraft descending to the Moon with correct physics and type safety:
```zig
const Meter = Scalar(f64, .{ .L = 1 }, .{});
const NanoMeter = Scalar(i64, .{ .L = 1 }, .{ .L = .n });
const KiloMeter = Scalar(f64, .{ .L = 1 }, .{ .L = .k });
const Second = Scalar(f64, .{ .T = 1 }, .{});
const Velocity = Scalar(f64, .{ .L = 1, .T = -1 }, .{});
const Kmh = Scalar(f64, .{ .L = 1, .T = -1 }, .{ .L = .k, .T = .hour });
```
const std = @import("std");
const dma = @import("dimal");
const Tensor = dma.Tensor;
Or use the pre-built helpers from `dma.Base`:
```zig
pub fn main() void {
// Define types: m/s² acceleration, m/s velocity, m distance
const Acceleration = dma.Base.Acceleration.Of(f64);
const KmhSpeed = dma.Base.Speed.Scaled(f64, .{ .L = .k, .T = .hour });
const Velocity = dma.Base.Velocity.Of(f64);
const Distance = dma.Base.Meter.Of(f64);
const Time = dma.Base.Second.Of(f64);
// Initial conditions
const g_moon: Acceleration = .{ .data = @splat(1.62) };
const v_initial: Velocity = .{ .data = @splat(100.0) };
const h_initial: Distance = .{ .data = @splat(10000.0) };
const dt: Time = .{ .data = @splat(1.0) };
var h = h_initial;
var v = v_initial;
var t: f64 = 0;
// Simulate descent
while (h.data[0] > 0 and t < 1000) : (t += 1.0) {
// a = -g (gravity pulls down)
const a = g_moon.mul(-1.0);
// Update: v = v₀ + at
v = v.add(a.mul(dt));
// Update: h = h₀ + vt
h = h.add(v.mul(dt));
if (@mod(t, 100.0) == 0) {
std.debug.print("t={d:.0}s | h={d:.1} | v={d:.1}\n", .{
t,
h,
v,
});
}
}
std.debug.print("Landed in {d:.1}s at h={d:.1}\n", .{ t, h });
}
```
### Kinematics example
```zig
const v0 = Velocity{ .value = 10.0 }; // 10 m/s
const accel = Acceleration{ .value = 9.81 }; // 9.81 m/s²
const time = Second{ .value = 5.0 }; // 5 s
// d = v₀t + ½at²
const d1 = v0.mul(time); // → Meter
const d2 = accel.mul(time).mul(time).mul(0.5); // → Meter (bare 0.5 is dimensionless)
const dist = d1.add(d2);
const v_final = v0.add(accel.mul(time));
std.debug.print("Distance: {d} | {d}\n", .{ dist, dist.to(KiloMeter) });
// Distance: 172.625m | 0.172625km
std.debug.print("Final speed: {d:.2}\n", .{v_final});
// Final speed: 59.05m.s⁻¹
**Output:**
```
### Unit conversion
`.to()` converts between compatible units at comptime. Mixing incompatible dimensions is a **compile error**.
```zig
const speed_kmh = Kmh{ .value = 120.0 };
const speed_ms = speed_kmh.to(Velocity); // 33.333... m/s — comptime ratio
// This would NOT compile:
// const bad = speed_kmh.to(Second); // "Dimension mismatch in to: L1T-1 vs T1"
```
#### Imperial
```zig
const Inch = Scalar(f64, .{ .L = 1 }, .{ .L = .inch });
const Mile = Scalar(f64, .{ .L = 1 }, .{ .L = .mi });
const Pound = Scalar(f64, .{ .M = 1 }, .{ .M = .lb });
// Conversion example
const dist_m = Meter{ .value = 1609.344 };
const dist_mi = dist_m.to(Mile); // Result: 1.0
```
### Arithmetic with bare numbers
Passing a `comptime_int`, `comptime_float`, or plain `T` to `mul` / `div` treats it as a dimensionless value. Dimensions pass through unchanged.
```zig
const Meter = Scalar(f64, .{ .L = 1 }, .{});
const d = Meter{ .value = 6.0 };
const half = d.mul(0.5); // comptime_float → still Meter
const doubled = d.mul(2); // comptime_int → still Meter
const factor: f64 = 3.0;
const tripled = d.mul(factor); // runtime f64 → still Meter
```
### Comparisons
`eq`, `ne`, `gt`, `gte`, `lt`, `lte` work on any two `Scalar` values of the **same dimension**. Scales are resolved automatically before comparing.
```zig
const Meter = Scalar(i64, .{ .L = 1 }, .{});
const KiloMeter = Scalar(i64, .{ .L = 1 }, .{ .L = .k });
const m1000 = Meter{ .value = 1000 };
const km1 = KiloMeter{ .value = 1 };
const km2 = KiloMeter{ .value = 2 };
_ = m1000.eq(km1); // true — same magnitude
_ = km2.gt(m1000); // true — 2 km > 1000 m
_ = m1000.lte(km2); // true
// Comparing with a bare number works when the scalar is dimensionless.
// Comparing incompatible dimensions is a compile error.
```
### Unary operations: `abs`, `pow`, `sqrt`
```zig
const Meter = Scalar(f64, .{ .L = 1 }, .{});
const d = Meter{ .value = -4.0 };
const magnitude = d.abs(); // 4.0 m — dimension unchanged
const area = d.pow(2); // 16.0 m² — dims scaled by exponent
const side = area.sqrt(); // 4.0 m — dims halved (requires even exponents)
```
`pow` accepts any `comptime_int` exponent and adjusts the dimension exponents accordingly. `sqrt` is a compile error unless all dimension exponents are even.
### Working with Vectors
Every `Scalar` type exposes a `.Vec3` alias and a generic `.Vec(n)` type accessor:
```zig
const Vec3Meter = Meter.Vec3; // equivalent to Vector(3, Meter)
const pos = Vec3Meter{ .data = .{ 100, 200, 300 } };
const t = Second{ .value = 10 };
const vel = pos.divScalar(t); // → Vec3 of Velocity (m/s)
std.debug.print("{d}\n", .{vel}); // (10, 20, 30)m.s⁻¹
```
#### Dot and cross products
```zig
const Newton = Scalar(f32, .{ .M = 1, .L = 1, .T = -2 }, .{});
const r = Meter.Vec3{ .data = .{ 10.0, 0.0, 0.0 } };
const force = Newton.Vec3{ .data = .{ 5.0, 5.0, 0.0 } };
// Dot product — returns a Scalar (dimensions summed)
const work = force.dot(r); // 50.0 J (M¹L²T⁻²)
// Cross product — returns a Vec3 (dimensions summed, Vec3 only)
const torque = r.cross(force); // (0, 0, 50) N·m
```
#### Vector comparisons
Element-wise comparisons return `[len]bool`. Whole-vector equality uses `eqAll` / `neAll`. A single scalar can be broadcast with the `*Scalar` variants.
```zig
const positions = Meter.Vec3{ .data = .{ 500.0, 1200.0, 3000.0 } };
const threshold = KiloMeter{ .value = 1.0 }; // 1 km
const exceeded = positions.gtScalar(threshold); // [false, true, true]
const eq_each = positions.eq(positions); // [true, true, true] (element-wise)
const all_same = positions.eqAll(positions); // true (whole-vector)
```
#### Other Vector operations
```zig
const v = Meter.Vec3{ .data = .{ -2.0, 3.0, -4.0 } };
const v_abs = v.abs(); // { 2, 3, 4 } m
const vol = v_abs.product(); // 24 m³ (dims × len)
const area = v_abs.pow(2); // { 4, 9, 16 } m²
const sides = area.sqrt(); // { 2, 3, 4 } m (element-wise sqrt)
t=0s | h=10000m | v=100m.s⁻¹
t=100s | h=8019m | v=-61.8m.s⁻¹
t=200s | h=4174.4m | v=-223.6m.s⁻¹
...
Landed in 323.5s at h=-0.01m
```
---
## API Reference
## API Overview
### `Scalar(T, dims, scales)`
### Tensors
| Method | Description |
|---|---|
| `.add(rhs)` | Add two quantities of the same dimension. Auto-converts scales. |
| `.sub(rhs)` | Subtract. Auto-converts scales. |
| `.mul(rhs)` | Multiply — dimensions are **summed**. `rhs` may be a `Scalar`, `T`, `comptime_int`, or `comptime_float` (bare numbers are dimensionless). |
| `.div(rhs)` | Divide — dimensions are **subtracted**. Same `rhs` flexibility as `mul`. |
| `.abs()` | Absolute value. Dimensions and scales unchanged. |
| `.pow(exp)` | Raise to a `comptime_int` exponent. Dimension exponents are multiplied by `exp`. |
| `.sqrt()` | Square root. Compile error unless all dimension exponents are even. |
| `.eq(rhs)` / `.ne(rhs)` | Equality / inequality comparison. Scales auto-resolved. |
| `.gt(rhs)` / `.gte(rhs)` | Greater-than / greater-than-or-equal. |
| `.lt(rhs)` / `.lte(rhs)` | Less-than / less-than-or-equal. |
| `.to(DestType)` | Convert to another unit of the same dimension. Compile error on mismatch. |
| `.vec(len)` | Return a `Vector(len, Self)` with all components set to this value. |
| `.vec3()` | Shorthand for `.vec(3)`. |
| `.Vec3` | Type alias for `Vector(3, Self)`. |
A **`Tensor`** is parameterized by:
- **`T`** — numeric type: `f32`, `f64`, `i128`, etc.
- **`dims`** — physical dimensions (struct literal): `.{.L = 1, .T = -1}` means length/time (velocity).
- **`scales`** — SI prefixes or custom scales: `.{.L = .k, .T = .hour}` means km/h.
- **`shape`** — array shape: `&.{1}` is a scalar, `&.{3}` is a 3-vector, `&.{3, 3}` is a 3×3 matrix.
### `Vector(len, Q)`
```zig
// Scalar: 1-element tensor
const Meter = Tensor(f64, .{.L = 1}, .{}, &.{1});
const m = Meter{ .data = @splat(5.0) };
| Method | Description |
|---|---|
| `.add(rhs)` / `.sub(rhs)` | Element-wise add / subtract. |
| `.mul(rhs)` / `.div(rhs)` | Element-wise multiply / divide (both operands are Vectors). |
| `.mulScalar(s)` / `.divScalar(s)` | Scale every component by a single `Scalar`, `T`, `comptime_int`, or `comptime_float`. |
| `.dot(rhs)` | Dot product → `Scalar` with combined dimensions. |
| `.cross(rhs)` | Cross product → `Vector(3, …)`. Vec3 only. |
| `.abs()` | Element-wise absolute value. |
| `.pow(exp)` | Element-wise `comptime_int` power. Dimension exponents scaled. |
| `.sqrt()` | Element-wise square root. |
| `.product()` | Multiply all components → `Scalar` with dimensions × `len`. |
| `.negate()` | Negate all components. |
| `.length()` | Euclidean length (returns `T`). |
| `.lengthSqr()` | Sum of squared components (returns `T`). Cheaper than `length`. |
| `.eq(rhs)` / `.ne(rhs)` | Element-wise comparison → `[len]bool`. |
| `.gt(rhs)` / `.gte(rhs)` / `.lt(rhs)` / `.lte(rhs)` | Element-wise ordered comparisons → `[len]bool`. |
| `.eqAll(rhs)` / `.neAll(rhs)` | Whole-vector equality / inequality → `bool`. |
| `.eqScalar(s)` / `.neScalar(s)` | Broadcast scalar comparison → `[len]bool`. |
| `.gtScalar(s)` / `.gteScalar(s)` / `.ltScalar(s)` / `.lteScalar(s)` | Broadcast ordered scalar comparisons → `[len]bool`. |
| `.to(DestQ)` | Convert all components to a compatible scalar type. |
// Vector: N-element tensor (SIMD)
const Vec3Meter = Tensor(f64, .{.L = 1}, .{}, &.{3});
const v = Vec3Meter{ .data = @shuffle(f64, [_]f64{1, 2, 3}, [_]f64 undefined, [_]i32{0, 1, 2, 0, 0, 0}) };
### `dma.Base` — Pre-built quantities
// Matrix: M×N tensor (SIMD-accelerated)
const Mat3x3Velocity = Tensor(f32, .{.L = 1, .T = -1}, .{}, &.{3, 3});
const m_vel = Mat3x3Velocity{ .data = @splat(10.0) };
Call `.Of(T)` for base-unit scalars, `.Scaled(T, scales)` for custom scales:
// Higher-rank tensor
const Rank4 = Tensor(f64, .{.M = 1}, .{}, &.{2, 3, 4, 5});
```
`Meter`, `Second`, `Gramm`, `Kelvin`, `ElectricCurrent`, `Speed`, `Acceleration`, `Inertia`, `Force`, `Pressure`, `Energy`, `Power`, `Area`, `Volume`, `Density`, `Frequency`, `Viscosity`, `ElectricCharge`, `ElectricPotential`, `ElectricResistance`, `MagneticFlux`, `ThermalCapacity`, `ThermalConductivity`, and more.
### Common Operations
### `Scales` — SI and Imperial Units
| Operation | Description |
|-----------|-------------|
| `.add(rhs)` | Element-wise addition. Auto-converts scales. |
| `.sub(rhs)` | Element-wise subtraction. |
| `.mul(rhs)` | Multiply; dimensions are summed. `rhs` can be a tensor or bare number. |
| `.div(rhs)` | Divide; dimensions are subtracted. |
| `.contract(other, axis_a, axis_b)` | Tensor contraction: dot product, matrix multiply, or general N-D contraction. |
| `.cross(rhs)` | Cross product (3-vectors only). Returns a 3-vector. |
| `.length()` / `.lengthSqr()` | Euclidean length (or squared length) of a vector. Returns a scalar `T`. |
| `.product()` | Multiply all elements. Returns a scalar with combined dimensions. |
| `.abs()` | Element-wise absolute value. Dimensions unchanged. |
| `.pow(exp)` | Raise to comptime exponent. Dimension exponents multiplied by `exp`. |
| `.sqrt()` | Element-wise square root. Compile error if any dimension exponent is odd. |
| `.to(DestType)` | Convert to another unit of the same dimension. Comptime error on mismatch. |
| `.eq(rhs)` / `.ne(rhs)` | Element-wise equality/inequality. |
| `.gt(rhs)` / `.gte(rhs)` | Greater-than comparisons. |
| `.lt(rhs)` / `.lte(rhs)` | Less-than comparisons. |
| Tag | Factor (Relative to Base) | Type |
|---|---|---|
| `.P` ... `.f` | $10^{15}$ ... $10^{-15}$ | SI Prefixes |
| `.min`, `.hour`, `.year` | 60, 3600, 31,536,000 | Time |
| **`.inch`** | **0.0254** | Imperial Length (m) |
| **`.ft`** | **0.3048** | Imperial Length (m) |
| **`.yd`** | **0.9144** | Imperial Length (m) |
| **`.mi`** | **1609.344** | Imperial Length (m) |
| **`.oz`** | **28.3495231** | Imperial Mass (g) |
| **`.lb`** | **453.59237** | Imperial Mass (g) |
| **`.st`** | **6350.29318** | Imperial Mass (g) |
### Pre-built Types (via `dma.Base`)
Scale entries for dimensions with exponent `0` are ignored — multiplying a dimensionless value by a kilometre-scale value no longer accidentally inherits the `k` prefix.
Use `.Of(T)` for base units, `.Scaled(T, scales)` for custom scales:
```zig
const Velocity = dma.Base.Velocity.Of(f64);
const Kmh = dma.Base.Velocity.Scaled(f64, .{.L = .k, .T = .hour});
const Force = dma.Base.Force.Of(f32);
const Energy = dma.Base.Energy.Of(f64);
```
Also available: `Acceleration`, `Inertia`, `Pressure`, `Power`, `Area`, `Volume`, `Density`, `Frequency`, `Viscosity`, `Charge`, `Potential`, `Resistance`, `MagneticFlux`, `ThermalCapacity`, `ThermalConductivity`, and many more.
---
## Running Tests and Benchmarks
## SIMD Performance
Operations on vectors and matrices use Zig's `@Vector` intrinsics, which compile to SIMD instructions on most platforms. This makes vector operations faster than equivalent scalar loops, but don't expect miracles—SIMD is still limited by memory bandwidth and CPU cache.
Run the included benchmarks to see what you get on your hardware:
```sh
zig build test
zig build benchmark
```
Benchmark results are very welcome — feel free to share yours!
---
## Next Steps
- **GPU support** — eventually, for large tensor operations. WebGPU is a target.
- **Toy physics language** — I've been sketching ideas for a language optimized for numerical physics (tentatively called Éclat). It would use dimal as the foundation. No timeline yet; this is a long-term experiment.
---
## Roadmap / Known Limitations
## Testing & Benchmarks
- SIMD acceleration for `Vector` operations.
- Some paths may still fall back to runtime computation — optimization ongoing.
- More test coverage.
```sh
zig build test # Run all unit tests
zig build benchmark # Run performance benchmarks
```
---

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@ -1,26 +1,253 @@
# Welcome to My Project
# dimal — Dimensional Analysis for Zig
This is a static site hosted via **Gitea Actions** and **Garage S3 Storage**.
A dimensional analysis library for Zig with a unified `Tensor` API for scalars, vectors, matrices, and higher-dimensional data. All dimension and unit tracking happens at compile time—zero runtime overhead—and all operations use SIMD intrinsics.
!!! info "Status"
The deployment pipeline is currently **Active**.
Updates to the `main` branch are pushed automatically.
If you try to add meters to seconds, it won't compile. That's the point.
## Quick Start
To replicate this setup, you need:
1. **Traefik** as the reverse proxy.
2. **Garage** for S3-compatible web hosting.
3. **Gitea** for version control and CI.
### Deployment Details
| Component | Technology |
| :--- | :--- |
| **Engine** | MkDocs Material |
| **Hosting** | Garage S3 |
| **Routing** | Traefik |
> **Source:** [git.bouvais.lu/adrien/zig-dimal](https://git.bouvais.lu/adrien/zig-dimal)
> **Minimum Zig version:** `0.16.0`
---
## Contact
If you have questions, reach out via the Gitea instance.
## Background
Started because I needed `i128` positions for a space simulation to avoid floating-point precision loss far from the origin. Grew into a type system for tracking physical dimensions at compile time. It's been useful enough to share.
- **Compile-time dimension checking** — catch unit mismatches before runtime.
- **Unified `Tensor` API** — same interface for scalars, vectors, matrices, and higher-rank tensors.
- **SIMD operations** — vector and matrix code automatically uses SIMD instructions.
- **Zero runtime cost** — all dimension and scale tracking is erased at compile time.
- **Supports `i128`** — useful for high-precision fixed-point integer math.
---
## Features
- **Compile-time dimension checking** — all physical-unit tracking happens at compile time.
- **Automatic unit conversion** — use `.to()` to convert between compatible units (e.g. `km/h``m/s`). Scale factors are resolved at comptime.
- **Unified `Tensor` API** — one type for scalars `{1}`, vectors `{N}`, matrices `{M, N}`, and higher-rank tensors.
- **SIMD operations** — vector and matrix code compiles to SIMD instructions automatically.
- **Tensor contraction**`.contract(other, axis_a, axis_b)` for dot products, matrix multiplication, and general tensor contractions.
- **Full SI prefix support**`pico` through `peta`, plus Imperial units and time scales.
- **Physical constants** — Planck, Boltzmann, speed of light, gravitational constant, etc.
- **Pre-built quantities**`Velocity`, `Acceleration`, `Force`, `Energy`, `Pressure`, `Charge`, and more.
- **Basic vector operations** — cross product, length/magnitude, element-wise arithmetic.
- **Formatting** — values print with units: `9.81m.s⁻²`, `0.172km`.
### Current Limitations
- GPU support not implemented.
- Performance on small tensors is limited by Zig's vector width.
---
## The 7 SI Base Dimensions
| Symbol | Dimension | SI Unit |
|--------|----------------------|---------|
| `L` | Length | `m` |
| `M` | Mass | `g` |
| `T` | Time | `s` |
| `I` | Electric Current | `A` |
| `Tr` | Temperature | `K` |
| `N` | Amount of Substance | `mol` |
| `J` | Luminous Intensity | `cd` |
---
## Installation
### 1. Add the dependency (Zig 0.14+)
```sh
zig fetch --save git+https://git.bouvais.lu/adrien/zig-dimal#0.2.0
```
### 2. Wire it up in `build.zig`
```zig
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const dimal = b.dependency("dimal", .{
.target = target,
.optimize = optimize,
}).module("dimal");
const exe = b.addExecutable(.{
.name = "my_app",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("dimal", dimal);
b.installArtifact(exe);
}
```
### 3. Import and use
```zig
const dma = @import("dimal");
const Tensor = dma.Tensor;
const Base = dma.Base;
```
---
## Quick Example: Lunar Descent
Simulate a spacecraft descending to the Moon with correct physics and type safety:
```zig
const std = @import("std");
const dma = @import("dimal");
const Tensor = dma.Tensor;
pub fn main() void {
// Define types: m/s² acceleration, m/s velocity, m distance
const Acceleration = dma.Base.Acceleration.Of(f64);
const Velocity = dma.Base.Velocity.Of(f64);
const Distance = dma.Base.Meter.Of(f64);
const Time = dma.Base.Second.Of(f64);
// Initial conditions
const g_moon: Acceleration = .{ .data = @splat(1.62) };
const v_initial: Velocity = .{ .data = @splat(100.0) };
const h_initial: Distance = .{ .data = @splat(10000.0) };
const dt: Time = .{ .data = @splat(1.0) };
var h = h_initial;
var v = v_initial;
var t: f64 = 0;
// Simulate descent
while (h.data[0] > 0 and t < 1000) : (t += 1.0) {
// a = -g (gravity pulls down)
const a = g_moon.mul(-1.0);
// Update: v = v₀ + at
v = v.add(a.mul(dt));
// Update: h = h₀ + vt
h = h.add(v.mul(dt));
if (@mod(t, 100.0) == 0) {
std.debug.print("t={d:.0}s | h={d:.1} | v={d:.1}\n", .{
t,
h,
v,
});
}
}
std.debug.print("Landed in {d:.1}s at h={d:.1}\n", .{ t, h });
}
```
**Output:**
```
t=0s | h=10000m | v=100m.s⁻¹
t=100s | h=8019m | v=-61.8m.s⁻¹
t=200s | h=4174.4m | v=-223.6m.s⁻¹
...
Landed in 323.5s at h=-0.01m
```
---
## API Overview
### Tensors
A **`Tensor`** is parameterized by:
- **`T`** — numeric type: `f32`, `f64`, `i128`, etc.
- **`dims`** — physical dimensions (struct literal): `.{.L = 1, .T = -1}` means length/time (velocity).
- **`scales`** — SI prefixes or custom scales: `.{.L = .k, .T = .hour}` means km/h.
- **`shape`** — array shape: `&.{1}` is a scalar, `&.{3}` is a 3-vector, `&.{3, 3}` is a 3×3 matrix.
```zig
// Scalar: 1-element tensor
const Meter = Tensor(f64, .{.L = 1}, .{}, &.{1});
const m = Meter{ .data = @splat(5.0) };
// Vector: N-element tensor (SIMD)
const Vec3Meter = Tensor(f64, .{.L = 1}, .{}, &.{3});
const v = Vec3Meter{ .data = @shuffle(f64, [_]f64{1, 2, 3}, [_]f64 undefined, [_]i32{0, 1, 2, 0, 0, 0}) };
// Matrix: M×N tensor (SIMD-accelerated)
const Mat3x3Velocity = Tensor(f32, .{.L = 1, .T = -1}, .{}, &.{3, 3});
const m_vel = Mat3x3Velocity{ .data = @splat(10.0) };
// Higher-rank tensor
const Rank4 = Tensor(f64, .{.M = 1}, .{}, &.{2, 3, 4, 5});
```
### Common Operations
| Operation | Description |
|-----------|-------------|
| `.add(rhs)` | Element-wise addition. Auto-converts scales. |
| `.sub(rhs)` | Element-wise subtraction. |
| `.mul(rhs)` | Multiply; dimensions are summed. `rhs` can be a tensor or bare number. |
| `.div(rhs)` | Divide; dimensions are subtracted. |
| `.contract(other, axis_a, axis_b)` | Tensor contraction: dot product, matrix multiply, or general N-D contraction. |
| `.cross(rhs)` | Cross product (3-vectors only). Returns a 3-vector. |
| `.length()` / `.lengthSqr()` | Euclidean length (or squared length) of a vector. Returns a scalar `T`. |
| `.product()` | Multiply all elements. Returns a scalar with combined dimensions. |
| `.abs()` | Element-wise absolute value. Dimensions unchanged. |
| `.pow(exp)` | Raise to comptime exponent. Dimension exponents multiplied by `exp`. |
| `.sqrt()` | Element-wise square root. Compile error if any dimension exponent is odd. |
| `.to(DestType)` | Convert to another unit of the same dimension. Comptime error on mismatch. |
| `.eq(rhs)` / `.ne(rhs)` | Element-wise equality/inequality. |
| `.gt(rhs)` / `.gte(rhs)` | Greater-than comparisons. |
| `.lt(rhs)` / `.lte(rhs)` | Less-than comparisons. |
### Pre-built Types (via `dma.Base`)
Use `.Of(T)` for base units, `.Scaled(T, scales)` for custom scales:
```zig
const Velocity = dma.Base.Velocity.Of(f64);
const Kmh = dma.Base.Velocity.Scaled(f64, .{.L = .k, .T = .hour});
const Force = dma.Base.Force.Of(f32);
const Energy = dma.Base.Energy.Of(f64);
```
Also available: `Acceleration`, `Inertia`, `Pressure`, `Power`, `Area`, `Volume`, `Density`, `Frequency`, `Viscosity`, `Charge`, `Potential`, `Resistance`, `MagneticFlux`, `ThermalCapacity`, `ThermalConductivity`, and many more.
---
## SIMD Performance
Operations on vectors and matrices use Zig's `@Vector` intrinsics, which compile to SIMD instructions on most platforms. This makes vector operations faster than equivalent scalar loops, but don't expect miracles—SIMD is still limited by memory bandwidth and CPU cache.
Run the included benchmarks to see what you get on your hardware:
```sh
zig build benchmark
```
---
## Next Steps
- **GPU support** — eventually, for large tensor operations. WebGPU is a target.
- **Toy physics language** — I've been sketching ideas for a language optimized for numerical physics (tentatively called Éclat). It would use dimal as the foundation. No timeline yet; this is a long-term experiment.
---
## Testing & Benchmarks
```sh
zig build test # Run all unit tests
zig build benchmark # Run performance benchmarks
```
---
## License
See the repository for license details.