diff --git a/src/BaseQuantities.zig b/src/BaseQuantities.zig index b0adfad..4eddaf8 100644 --- a/src/BaseQuantities.zig +++ b/src/BaseQuantities.zig @@ -13,7 +13,7 @@ pub fn QtyNamespace(comptime d: anytype) type { /// Creates a Quantity of this dimension using default scales. /// Example: const V = Quantities.Velocity.Base(f32); - pub fn Base(comptime T: type) type { + pub fn Of(comptime T: type) type { return Quantity(T, dims, Scales.init(.{})); } @@ -95,7 +95,7 @@ pub const SurfaceTension = QtyNamespace(.{ .M = 1, .T = -2 }); // Corrected from test "BaseQuantities - Core dimensions instantiation" { // Basic types via generic wrappers - const M = Meter.Base(f32); + const M = Meter.Of(f32); const distance = M{ .value = 100.0 }; try std.testing.expectEqual(100.0, distance.value); try std.testing.expectEqual(1, M.dims.get(.L)); @@ -110,8 +110,8 @@ test "BaseQuantities - Core dimensions instantiation" { } test "BaseQuantities - Kinematics equations" { - const d = Meter.Base(f32){ .value = 50.0 }; - const t = Second.Base(f32){ .value = 2.0 }; + const d = Meter.Of(f32){ .value = 50.0 }; + const t = Second.Of(f32){ .value = 2.0 }; // Velocity = Distance / Time const v = d.divBy(t); @@ -128,7 +128,7 @@ test "BaseQuantities - Dynamics (Force and Work)" { // 10 kg const m = Gramm.Scaled(f32, Scales.init(.{ .M = .k })){ .value = 10.0 }; // 9.8 m/s^2 - const a = Acceleration.Base(f32){ .value = 9.8 }; + const a = Acceleration.Of(f32){ .value = 9.8 }; // Force = mass * acceleration const f = m.mulBy(a); @@ -136,15 +136,15 @@ test "BaseQuantities - Dynamics (Force and Work)" { try std.testing.expect(Force.dims.eql(@TypeOf(f).dims)); // Energy (Work) = Force * distance - const distance = Meter.Base(f32){ .value = 5.0 }; + const distance = Meter.Of(f32){ .value = 5.0 }; const energy = f.mulBy(distance); try std.testing.expectEqual(490000, energy.value); try std.testing.expect(Energy.dims.eql(@TypeOf(energy).dims)); } test "BaseQuantities - Electric combinations" { - const current = ElectricCurrent.Base(f32){ .value = 2.0 }; // 2 A - const time = Second.Base(f32){ .value = 3.0 }; // 3 s + const current = ElectricCurrent.Of(f32){ .value = 2.0 }; // 2 A + const time = Second.Of(f32){ .value = 3.0 }; // 3 s // Charge = Current * time const charge = current.mulBy(time);