zeal/scripts/player.lua
2026-04-08 22:57:33 +02:00

43 lines
1.5 KiB
Lua

-- scripts/player.lua
-- Globals provided each frame by the engine:
-- self_x, self_y ← read AND write to move the node
-- API: draw_rect draw_circle draw_text draw_line
-- key_down key_pressed mouse_down mouse_x mouse_y
-- log(msg)
local speed = 200
local width = 40
local height = 50
local cr, cg, cb = 80, 160, 255 -- ← try changing this color and saving!
function on_init()
log("Player init at " .. self_x .. ", " .. self_y)
-- self_x/self_y already hold the last known position,
-- so hot-reload doesn't teleport the player back to origin.
end
function on_update(dt)
if key_down(Key.RIGHT) or key_down(Key.D) then self_x = self_x + speed * dt end
if key_down(Key.LEFT) or key_down(Key.A) then self_x = self_x - speed * dt end
if key_down(Key.DOWN) or key_down(Key.S) then self_y = self_y + speed * dt end
if key_down(Key.UP) or key_down(Key.W) then self_y = self_y - speed * dt end
-- Clamp to game area (leave the editor panel free)
self_x = math.max(0, math.min(1055, self_x))
self_y = math.max(0, math.min(665, self_y))
end
function on_render()
-- Body
draw_rect(self_x, self_y, width, height, cr, cg, cb)
-- Eyes (white + pupil)
draw_circle(self_x + 11, self_y + 14, 6, 255, 255, 255)
draw_circle(self_x + 29, self_y + 14, 6, 255, 255, 255)
draw_circle(self_x + 13, self_y + 14, 3, 0, 0, 0)
draw_circle(self_x + 31, self_y + 14, 3, 0, 0, 0)
-- Label
draw_text("Player", self_x, self_y - 16, 11, 180, 220, 255)
end