mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
53 lines
2.0 KiB
Zig
Executable File
53 lines
2.0 KiB
Zig
Executable File
//
|
|
// input_keys
|
|
// Zig version:
|
|
// Author: Nikolas Wipper
|
|
// Date: 2020-02-16
|
|
//
|
|
|
|
const rl = @import("raylib");
|
|
|
|
pub fn main() anyerror!void {
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
|
|
|
|
var ballPosition = rl.Vector2 { .x = screenWidth/2, .y = screenHeight/2 };
|
|
|
|
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) { ballPosition.x += 2.0; }
|
|
if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) { ballPosition.x -= 2.0; }
|
|
if (rl.IsKeyDown(rl.KeyboardKey.KEY_UP)) { ballPosition.y -= 2.0; }
|
|
if (rl.IsKeyDown(rl.KeyboardKey.KEY_DOWN)) { ballPosition.y += 2.0; }
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.BeginDrawing();
|
|
|
|
rl.ClearBackground(rl.RAYWHITE);
|
|
|
|
rl.DrawText("move the ball with arrow keys", 10, 10, 20, rl.DARKGRAY);
|
|
|
|
rl.DrawCircleV(ballPosition, 50, rl.MAROON);
|
|
|
|
rl.EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
rl.CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
}
|