raylib-zig/examples/old/core/input_keys.zig
Francisco Demartino 5e275e93df fix build and basic_window example
some restructuring due to the recent changes to usingnamespace.

also cleaned up some deprecated stuff from raylib 3.7.

- appended the contents of raylib-wa.zig into raylib-zig.zig
- using raylib functions requires `const rl = @import("raylib");`
    (and accesing the identifiers inside rl, like `rl.InitWindow`)

only the basic_window example was updated, and it looks like it crashes
on keyboard inputs.

many thanks to @nektro :)
2022-01-08 05:37:52 -03:00

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//
// input_keys
// Zig version:
// Author: Nikolas Wipper
// Date: 2020-02-16
//
usingnamespace @import("raylib");
pub fn main() anyerror!void
{
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
var ballPosition = Vector2 { .x = screenWidth/2, .y = screenHeight/2 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KeyboardKey.KEY_RIGHT)) { ballPosition.x += 2.0; }
if (IsKeyDown(KeyboardKey.KEY_LEFT)) { ballPosition.x -= 2.0; }
if (IsKeyDown(KeyboardKey.KEY_UP)) { ballPosition.y -= 2.0; }
if (IsKeyDown(KeyboardKey.KEY_DOWN)) { ballPosition.y += 2.0; }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, MAROON);
//DrawCircleV(ballPosition, 50, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}