raylib-zig/examples/core/input_mouse.zig
2025-03-12 21:21:15 +01:00

50 lines
1.9 KiB
Zig

// raylib-zig (c) Nikolas Wipper 2023
const rl = @import("raylib");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
defer rl.closeWindow(); // Close window and OpenGL context
var ballPosition = rl.Vector2.init(-100, -100);
var ballColor = rl.Color.dark_blue;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
ballPosition = rl.getMousePosition();
ballPosition.x = @as(f32, @floatFromInt(rl.getMouseX()));
ballPosition.y = @as(f32, @floatFromInt(rl.getMouseY()));
if (rl.isMouseButtonPressed(.left)) {
ballColor = .maroon;
} else if (rl.isMouseButtonPressed(.middle)) {
ballColor = .lime;
} else if (rl.isMouseButtonPressed(.right)) {
ballColor = .dark_blue;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawCircleV(ballPosition, 40, ballColor);
rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, .dark_gray);
//----------------------------------------------------------------------------------
}
}