mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 03:57:29 +00:00
50 lines
2.1 KiB
Zig
50 lines
2.1 KiB
Zig
// A raylib port of https://github.com/raysan5/raylib/blob/master/examples/text/text_format_text.c
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const rl = @import("raylib");
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const std = @import("std");
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
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defer rl.closeWindow(); // Close window and OpenGL context
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// Set as 'const' for demonstration purposes, but would need to be 'var' once you actually update them to real values.
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const score: i32 = 100020;
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const hiscore: i32 = 200450;
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const lives: i32 = 5;
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(.white);
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rl.drawText(rl.textFormat("Score: %08i", .{score}), 200, 80, 20, .red);
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rl.drawText(rl.textFormat("HiScore: %08i", .{hiscore}), 200, 120, 20, .green);
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rl.drawText(rl.textFormat("Lives: %02i", .{lives}), 200, 160, 40, .blue);
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rl.drawText(rl.textFormat("Elapsed Time: %02.02f ms", .{rl.getFrameTime() * 1000}), 200, 220, 20, .black);
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//----------------------------------------------------------------------------------
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}
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}
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