raylib-zig/examples/core/3d_camera_first_person.zig
2025-03-12 21:21:15 +01:00

87 lines
3.2 KiB
Zig

// raylib-zig (c) Nikolas Wipper 2023
const rl = @import("raylib");
const MAX_COLUMNS = 20;
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - 3d camera first person");
defer rl.closeWindow(); // Close window and OpenGL context
var camera = rl.Camera3D{
.position = .init(4, 2, 4),
.target = .init(0, 1.8, 0),
.up = .init(0, 1, 0),
.fovy = 60,
.projection = .perspective,
};
var heights: [MAX_COLUMNS]f32 = undefined;
var positions: [MAX_COLUMNS]rl.Vector3 = undefined;
var colors: [MAX_COLUMNS]rl.Color = undefined;
for (0..heights.len) |i| {
heights[i] = @as(f32, @floatFromInt(rl.getRandomValue(1, 12)));
positions[i] = .init(
@as(f32, @floatFromInt(rl.getRandomValue(-15, 15))),
heights[i] / 2.0,
@as(f32, @floatFromInt(rl.getRandomValue(-15, 15))),
);
colors[i] = .init(
@as(u8, @intCast(rl.getRandomValue(20, 255))),
@as(u8, @intCast(rl.getRandomValue(10, 55))),
30,
255,
);
}
rl.disableCursor(); // Limit cursor to relative movement inside the window
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
camera.update(.first_person);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
{
camera.begin();
defer camera.end();
// Draw ground
rl.drawPlane(.init(0, 0, 0), .init(32, 32), .light_gray);
rl.drawCube(.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, .blue); // Draw a blue wall
rl.drawCube(.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, .lime); // Draw a green wall
rl.drawCube(.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, .gold); // Draw a yellow wall
// Draw some cubes around
for (heights, 0..) |height, i| {
rl.drawCube(positions[i], 2.0, height, 2.0, colors[i]);
rl.drawCubeWires(positions[i], 2.0, height, 2.0, .maroon);
}
}
rl.drawRectangle(10, 10, 220, 70, .fade(.sky_blue, 0.5));
rl.drawRectangleLines(10, 10, 220, 70, .blue);
rl.drawText("First person camera default controls:", 20, 20, 10, .black);
rl.drawText("- Move with keys: W, A, S, D", 40, 40, 10, .dark_gray);
rl.drawText("- Mouse move to look around", 40, 60, 10, .dark_gray);
//----------------------------------------------------------------------------------
}
}