raylib-zig/examples/core/input_keys.zig
2024-10-18 14:22:28 +03:00

51 lines
1.8 KiB
Zig

// raylib-zig (c) Nikolas Wipper 2023
const rl = @import("raylib");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
defer rl.closeWindow(); // Close window and OpenGL context
var ballPosition = rl.Vector2.init(screenWidth / 2, screenHeight / 2);
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if (rl.isKeyDown(rl.KeyboardKey.key_right)) {
ballPosition.x += 2.0;
}
if (rl.isKeyDown(rl.KeyboardKey.key_left)) {
ballPosition.x -= 2.0;
}
if (rl.isKeyDown(rl.KeyboardKey.key_up)) {
ballPosition.y -= 2.0;
}
if (rl.isKeyDown(rl.KeyboardKey.key_down)) {
ballPosition.y += 2.0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(rl.Color.ray_white);
rl.drawText("move the ball with arrow keys", 10, 10, 20, rl.Color.dark_gray);
rl.drawCircleV(ballPosition, 50, rl.Color.maroon);
//----------------------------------------------------------------------------------
}
}