raylib-zig/examples/core/3d_camera_free.zig

70 lines
2.7 KiB
Zig

// A raylib port of https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_free.c
const rl = @import("raylib");
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
defer rl.closeWindow(); // Close window and OpenGL context
// Define the camera to look into our 3d world
var camera = rl.Camera{
.position = rl.Vector3.init(10, 10, 10),
.target = rl.Vector3.init(0, 0, 0),
.up = rl.Vector3.init(0, 1, 0),
.fovy = 45,
.projection = .perspective,
};
const cubePosition = rl.Vector3.init(0, 0, 0);
rl.disableCursor(); // Limit cursor to relative movement inside the window
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//-----------------------------------------------------------------------------
camera.update(.free);
if (rl.isKeyPressed(.z)) {
camera.target = rl.Vector3.init(0, 0, 0);
}
//-----------------------------------------------------------------------------
// Draw
//-----------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(rl.Color.ray_white);
{
camera.begin();
defer camera.end();
rl.drawCube(cubePosition, 2, 2, 2, rl.Color.red);
rl.drawCubeWires(cubePosition, 2, 2, 2, rl.Color.maroon);
rl.drawGrid(10, 1);
}
rl.drawRectangle(10, 10, 320, 93, rl.Color.fade(rl.Color.sky_blue, 0.5));
rl.drawRectangleLines(10, 10, 320, 93, rl.Color.blue);
rl.drawText("Free camera default controls:", 20, 20, 10, rl.Color.black);
rl.drawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, rl.Color.dark_gray);
rl.drawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, rl.Color.dark_gray);
rl.drawText("- Z to zoom to (0, 0, 0)", 40, 80, 10, rl.Color.dark_gray);
//-----------------------------------------------------------------------------
}
}