mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
142 lines
5.0 KiB
Zig
142 lines
5.0 KiB
Zig
const rl = @import("raylib");
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const MAX_CIRCLES = 64;
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const CircleWave = struct {
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position: rl.Vector2,
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radius: f32,
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alpha: f32,
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speed: f32,
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color: rl.Color,
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};
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const screenWidth = 800;
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const screenHeight = 450;
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const colors = [14]rl.Color{ .orange, .red, .gold, .lime, .blue, .violet, .brown, .light_gray, .pink, .yellow, .green, .sky_blue, .purple, .beige };
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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pub fn main() !void {
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// Initialization
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//--------------------------------------------------------------------------------------
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rl.setConfigFlags(rl.ConfigFlags{ .msaa_4x_hint = true }); // NOTE: Try to enable MSAA 4X
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rl.initWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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defer rl.closeWindow(); // Close window and OpenGL context
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rl.initAudioDevice(); // Initialize audio device
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defer rl.closeAudioDevice(); // Close audio device (music streaming is automatically stopped)
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// Creates some circles for visual effect
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var circles: [MAX_CIRCLES]CircleWave = undefined;
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for (&circles) |*circle| {
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initCircle(circle);
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}
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var music: rl.Music = try rl.loadMusicStream("resources/audio/mini1111.xm");
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defer rl.unloadMusicStream(music); // Unload music stream buffers from RAM
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music.looping = false;
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var pitch: f32 = 1;
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rl.playMusicStream(music);
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var timePlayed: f32 = 0;
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var pause: bool = false;
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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rl.updateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (rl.isKeyPressed(.space)) {
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rl.stopMusicStream(music);
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rl.playMusicStream(music);
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pause = false;
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}
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// Pause/Resume music playing
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if (rl.isKeyPressed(.p)) {
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pause = !pause;
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if (pause) {
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rl.pauseMusicStream(music);
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} else {
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rl.resumeMusicStream(music);
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}
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}
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if (rl.isKeyDown(.down)) {
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pitch -= 0.01;
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} else if (rl.isKeyDown(.up)) {
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pitch += 0.01;
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}
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rl.setMusicPitch(music, pitch);
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// Get timePlayed scaled to bar dimensions
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timePlayed = rl.getMusicTimePlayed(music) / rl.getMusicTimeLength(music) * (screenWidth - 40);
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if (!pause) {
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for (&circles) |*circle| {
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circle.alpha += circle.speed;
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circle.radius += circle.speed * 10.0;
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if (circle.alpha > 1.0) circle.speed *= -1;
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if (circle.alpha <= 0.0) {
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initCircle(circle);
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}
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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rl.clearBackground(.white);
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for (circles) |circle| {
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rl.drawCircleV(circle.position, circle.radius, .fade(circle.color, circle.alpha));
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}
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// Draw time bar
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rl.drawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, .light_gray);
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rl.drawRectangle(20, screenHeight - 20 - 12, @intFromFloat(timePlayed), 12, .maroon);
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rl.drawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, .gray);
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// Draw help instructions
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rl.drawRectangle(20, 20, 425, 145, .white);
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rl.drawRectangleLines(20, 20, 425, 145, .gray);
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rl.drawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, .black);
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rl.drawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, .black);
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rl.drawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, .black);
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rl.drawText(rl.textFormat("SPEED: %f", .{pitch}), 40, 130, 20, .maroon);
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rl.endDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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fn initCircle(circle: *CircleWave) void {
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circle.alpha = 0.0;
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circle.radius = getRandomValuef32(10, 40);
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circle.position.x = getRandomValuef32(@intFromFloat(circle.radius), @intFromFloat(screenWidth - circle.radius));
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circle.position.y = getRandomValuef32(@intFromFloat(circle.radius), @intFromFloat(screenHeight - circle.radius));
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circle.speed = getRandomValuef32(1, 100) / 2000.0;
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circle.color = colors[@intCast(rl.getRandomValue(0, 13))];
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}
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fn getRandomValuef32(min: i32, max: i32) f32 {
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return @as(f32, @floatFromInt(rl.getRandomValue(min, max)));
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}
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