mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 03:57:29 +00:00
90 lines
3.8 KiB
Zig
90 lines
3.8 KiB
Zig
const rl = @import("raylib");
|
|
const Color = rl.Color;
|
|
|
|
const MAX_FONTS = 8;
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
pub fn main() !void {
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.initWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
|
|
defer rl.closeWindow(); // Close window and OpenGL context
|
|
|
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
|
var fonts: [MAX_FONTS]rl.Font = undefined;
|
|
|
|
fonts[0] = try rl.loadFont("resources/text/fonts/alagard.png");
|
|
fonts[1] = try rl.loadFont("resources/text/fonts/pixelplay.png");
|
|
fonts[2] = try rl.loadFont("resources/text/fonts/mecha.png");
|
|
fonts[3] = try rl.loadFont("resources/text/fonts/setback.png");
|
|
fonts[4] = try rl.loadFont("resources/text/fonts/romulus.png");
|
|
fonts[5] = try rl.loadFont("resources/text/fonts/pixantiqua.png");
|
|
fonts[6] = try rl.loadFont("resources/text/fonts/alpha_beta.png");
|
|
fonts[7] = try rl.loadFont("resources/text/fonts/jupiter_crash.png");
|
|
|
|
// Fonts unloading
|
|
defer for (fonts) |font| {
|
|
rl.unloadFont(font);
|
|
};
|
|
|
|
const messages = [MAX_FONTS][*:0]const u8{
|
|
"ALAGARD FONT designed by Hewett Tsoi",
|
|
"PIXELPLAY FONT designed by Aleksander Shevchuk",
|
|
"MECHA FONT designed by Captain Falcon",
|
|
"SETBACK FONT designed by Brian Kent (AEnigma)",
|
|
"ROMULUS FONT designed by Hewett Tsoi",
|
|
"PIXANTIQUA FONT designed by Gerhard Grossmann",
|
|
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
|
|
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)",
|
|
};
|
|
|
|
const spacings = [_]i32{ 2, 4, 8, 4, 3, 4, 4, 1 };
|
|
|
|
var positions: [MAX_FONTS]rl.Vector2 = undefined;
|
|
for (0..MAX_FONTS) |i| {
|
|
const font_base_size = @as(f32, @floatFromInt(fonts[i].baseSize));
|
|
positions[i].x = screenWidth / 2.0 - rl.measureTextEx(fonts[i], messages[i], font_base_size * 2.0, @floatFromInt(spacings[i])).x / 2.0;
|
|
positions[i].y = 60.0 + font_base_size + 45.0 * @as(f32, @floatFromInt(i));
|
|
}
|
|
|
|
// Small Y position corrections
|
|
positions[3].y += 8;
|
|
positions[4].y += 2;
|
|
positions[7].y -= 8;
|
|
|
|
const colors = [MAX_FONTS]Color{ Color.maroon, Color.orange, Color.dark_green, Color.dark_blue, Color.dark_purple, Color.lime, Color.gold, Color.red };
|
|
|
|
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// TODO: Update your variables here
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.beginDrawing();
|
|
|
|
rl.clearBackground(Color.white);
|
|
|
|
rl.drawText("free fonts included with raylib", 250, 20, 20, Color.dark_gray);
|
|
rl.drawLine(220, 50, 590, 50, Color.dark_gray);
|
|
|
|
for (0..MAX_FONTS) |i| {
|
|
const font_base_size = @as(f32, @floatFromInt(fonts[i].baseSize));
|
|
rl.drawTextEx(fonts[i], messages[i], positions[i], font_base_size * 2.0, @floatFromInt(spacings[i]), colors[i]);
|
|
}
|
|
|
|
rl.endDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
}
|