mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
138 lines
4.9 KiB
Zig
138 lines
4.9 KiB
Zig
// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib");
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const MAX_BUILDINGS = 100;
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - 2d camera");
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defer rl.closeWindow(); // Close window and OpenGL context
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var player = rl.Rectangle{ .x = 400, .y = 280, .width = 40, .height = 40 };
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var buildings: [MAX_BUILDINGS]rl.Rectangle = undefined;
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var buildColors: [MAX_BUILDINGS]rl.Color = undefined;
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var spacing: i32 = 0;
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for (0..buildings.len) |i| {
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buildings[i].width = @as(f32, @floatFromInt(rl.getRandomValue(50, 200)));
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buildings[i].height = @as(f32, @floatFromInt(rl.getRandomValue(100, 800)));
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buildings[i].y = screenHeight - 130 - buildings[i].height;
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buildings[i].x = @as(f32, @floatFromInt(-6000 + spacing));
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spacing += @as(i32, @intFromFloat(buildings[i].width));
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buildColors[i] = rl.Color.init(
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@as(u8, @intCast(rl.getRandomValue(200, 240))),
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@as(u8, @intCast(rl.getRandomValue(200, 240))),
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@as(u8, @intCast(rl.getRandomValue(200, 250))),
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255,
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);
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}
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var camera = rl.Camera2D{
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.target = rl.Vector2.init(player.x + 20, player.y + 20),
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.offset = rl.Vector2.init(screenWidth / 2, screenHeight / 2),
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.rotation = 0,
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.zoom = 1,
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};
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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// Player movement
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if (rl.isKeyDown(.right)) {
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player.x += 2;
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} else if (rl.isKeyDown(.left)) {
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player.x -= 2;
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}
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// Camera target follows player
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camera.target = rl.Vector2.init(player.x + 20, player.y + 20);
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// Camera rotation controls
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if (rl.isKeyDown(.a)) {
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camera.rotation -= 1;
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} else if (rl.isKeyDown(.s)) {
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camera.rotation += 1;
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}
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// Limit camera rotation to 80 degrees (-40 to 40)
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camera.rotation = rl.math.clamp(camera.rotation, -40, 40);
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// Camera zoom controls
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camera.zoom += rl.getMouseWheelMove() * 0.05;
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camera.zoom = rl.math.clamp(camera.zoom, 0.1, 3.0);
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// Camera reset (zoom and rotation)
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if (rl.isKeyPressed(.r)) {
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camera.zoom = 1.0;
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camera.rotation = 0.0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(rl.Color.ray_white);
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{
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camera.begin();
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defer camera.end();
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rl.drawRectangle(-6000, 320, 13000, 8000, rl.Color.dark_gray);
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for (buildings, 0..) |building, i| {
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rl.drawRectangleRec(building, buildColors[i]);
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}
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rl.drawRectangleRec(player, rl.Color.red);
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rl.drawLine(
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@as(i32, @intFromFloat(camera.target.x)),
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-screenHeight * 10,
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@as(i32, @intFromFloat(camera.target.x)),
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screenHeight * 10,
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rl.Color.green,
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);
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rl.drawLine(
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-screenWidth * 10,
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@as(i32, @intFromFloat(camera.target.y)),
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screenWidth * 10,
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@as(i32, @intFromFloat(camera.target.y)),
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rl.Color.green,
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);
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}
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rl.drawText("SCREEN AREA", 640, 10, 20, rl.Color.red);
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rl.drawRectangle(0, 0, screenWidth, 5, rl.Color.red);
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rl.drawRectangle(0, 5, 5, screenHeight - 10, rl.Color.red);
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rl.drawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.Color.red);
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rl.drawRectangle(0, screenHeight - 5, screenWidth, 5, rl.Color.red);
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rl.drawRectangle(10, 10, 250, 113, rl.Color.sky_blue.fade(0.5));
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rl.drawRectangleLines(10, 10, 250, 113, rl.Color.blue);
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rl.drawText("Free 2d camera controls:", 20, 20, 10, rl.Color.black);
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rl.drawText("- Right/Left to move Offset", 40, 40, 10, rl.Color.dark_gray);
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rl.drawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.Color.dark_gray);
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rl.drawText("- A / S to Rotate", 40, 80, 10, rl.Color.dark_gray);
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rl.drawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.Color.dark_gray);
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//----------------------------------------------------------------------------------
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}
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}
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