raylib-zig/examples/core/input_mouse.zig
2023-07-10 22:43:01 +02:00

56 lines
2.3 KiB
Zig
Executable File

// raylib-zig (c) Nikolas Wipper 2023
const rl = @import("raylib");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
var ballPosition = rl.Vector2.init(-100, -100);
var ballColor = rl.Color.dark_blue;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
ballPosition = rl.getMousePosition();
ballPosition.x = @intToFloat(f32, rl.getMouseX());
ballPosition.y = @intToFloat(f32, rl.getMouseY());
if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left)) {
ballColor = rl.Color.maroon;
} else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_middle)) {
ballColor = rl.Color.lime;
} else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_right)) {
ballColor = rl.Color.dark_blue;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
rl.clearBackground(rl.Color.ray_white);
rl.drawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
//DrawCircleV(ballPosition, 40, ballColor);
rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.dark_gray);
rl.endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}