mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
83 lines
3.4 KiB
Zig
83 lines
3.4 KiB
Zig
// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib");
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const MAX_COLUMNS = 20;
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - 3d camera first person");
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var camera = rl.Camera3D{
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.position = rl.Vector3.init(4, 2, 4),
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.target = rl.Vector3.init(0, 1.8, 0),
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.up = rl.Vector3.init(0, 1, 0),
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.fovy = 60,
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.projection = rl.CameraProjection.camera_perspective,
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};
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var heights: [MAX_COLUMNS]f32 = undefined;
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var positions: [MAX_COLUMNS]rl.Vector3 = undefined;
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var colors: [MAX_COLUMNS]rl.Color = undefined;
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for (heights) |_, i| {
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heights[i] = @intToFloat(f32, rl.getRandomValue(1, 12));
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positions[i] = rl.Vector3.init(@intToFloat(f32, rl.getRandomValue(-15, 15)), heights[i] / 2.0, @intToFloat(f32, rl.getRandomValue(-15, 15)));
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colors[i] = rl.Color.init(@intCast(u8, rl.getRandomValue(20, 255)), @intCast(u8, rl.getRandomValue(10, 55)), 30, 255);
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}
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camera.setMode(rl.CameraMode.camera_first_person);
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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camera.update();
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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rl.clearBackground(rl.Color.ray_white);
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camera.begin();
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// Draw ground
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rl.drawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.Color.light_gray);
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rl.drawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.blue); // Draw a blue wall
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rl.drawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.lime); // Draw a green wall
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rl.drawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Color.gold); // Draw a yellow wall
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// Draw some cubes around
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for (heights) |height, i| {
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rl.drawCube(positions[i], 2.0, height, 2.0, colors[i]);
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rl.drawCubeWires(positions[i], 2.0, height, 2.0, rl.Color.maroon);
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}
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camera.end();
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rl.drawRectangle(10, 10, 220, 70, rl.fade(rl.Color.sky_blue, 0.5));
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rl.drawRectangleLines(10, 10, 220, 70, rl.Color.blue);
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rl.drawText("First person camera default controls:", 20, 20, 10, rl.Color.black);
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rl.drawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.Color.dark_gray);
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rl.drawText("- Mouse move to look around", 40, 60, 10, rl.Color.dark_gray);
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rl.endDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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