raylib-zig/build.zig

325 lines
13 KiB
Zig
Executable File

// raylib-zig (c) Nikolas Wipper 2020-2023
const std = @import("std");
const rl = @This();
const builtin = @import("builtin");
const Program = struct {
name: []const u8,
path: []const u8,
desc: []const u8,
};
pub fn link(b: *std.Build, exe: *std.Build.Step.Compile, target: std.zig.CrossTarget, optimize: std.builtin.Mode) void {
const raylib = b.dependency("raylib", .{
.target = target,
.optimize = optimize,
});
var art = raylib.artifact("raylib");
const target_os = exe.target.toTarget().os.tag;
switch (target_os) {
.windows => {
exe.linkSystemLibrary("winmm");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("opengl32");
},
.macos => {
exe.linkFramework("OpenGL");
exe.linkFramework("Cocoa");
exe.linkFramework("IOKit");
exe.linkFramework("CoreAudio");
exe.linkFramework("CoreVideo");
},
.freebsd, .openbsd, .netbsd, .dragonfly => {
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("rt");
exe.linkSystemLibrary("dl");
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("X11");
exe.linkSystemLibrary("Xrandr");
exe.linkSystemLibrary("Xinerama");
exe.linkSystemLibrary("Xi");
exe.linkSystemLibrary("Xxf86vm");
exe.linkSystemLibrary("Xcursor");
},
.emscripten, .wasi => {
//when using emscripten,
// the libries don't need to be linked
// because emscripten is going
// to do that later.
},
else => { // linux and possibly others
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("rt");
exe.linkSystemLibrary("dl");
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("X11");
},
}
exe.linkLibrary(art);
}
pub fn getArtifact(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.Mode) *std.Build.Step.Compile {
const raylib = b.dependency("raylib", .{
.target = target,
.optimize = optimize,
});
return raylib.artifact("raylib");
}
//TODO: make these not comptime
pub fn getModule(b: *std.Build, comptime rl_path: []const u8) *std.Build.Module {
if (b.modules.contains("raylib")) {
return b.modules.get("raylib").?;
}
return b.addModule("raylib", .{ .source_file = .{ .path = rl_path ++ "/lib/raylib-zig.zig" } });
}
pub fn getModuleInternal(b: *std.Build) *std.Build.Module {
if (b.modules.contains("raylib")) {
return b.modules.get("raylib").?;
}
return b.addModule("raylib", .{ .source_file = .{ .path = "lib/raylib-zig.zig" } });
}
pub const math = struct {
pub fn getModule(b: *std.Build, comptime rl_path: []const u8) *std.Build.Module {
var raylib = rl.getModule(b, rl_path);
return b.addModule("raylib-math", .{ .source_file = .{ .path = rl_path ++ "/lib/raylib-zig-math.zig" }, .dependencies = &.{.{ .name = "raylib-zig", .module = raylib }} });
}
fn getModuleInternal(b: *std.Build) *std.Build.Module {
var raylib = rl.getModuleInternal(b);
return b.addModule("raylib-math", .{ .source_file = .{ .path = "lib/raylib-zig-math.zig" }, .dependencies = &.{.{ .name = "raylib-zig", .module = raylib }} });
}
};
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const examples = [_]Program{
.{
.name = "basic_window",
.path = "examples/core/basic_window.zig",
.desc = "Creates a basic window with text",
},
.{
.name = "input_keys",
.path = "examples/core/input_keys.zig",
.desc = "Simple keyboard input",
},
.{
.name = "input_mouse",
.path = "examples/core/input_mouse.zig",
.desc = "Simple mouse input",
},
.{
.name = "input_mouse_wheel",
.path = "examples/core/input_mouse_wheel.zig",
.desc = "Mouse wheel input",
},
.{
.name = "input_multitouch",
.path = "examples/core/input_multitouch.zig",
.desc = "Multitouch input",
},
.{
.name = "2d_camera",
.path = "examples/core/2d_camera.zig",
.desc = "Shows the functionality of a 2D camera",
},
.{
.name = "3d_camera_first_person",
.path = "examples/core/3d_camera_first_person.zig",
.desc = "Simple first person demo",
},
.{
.name = "texture_outline",
.path = "examples/shaders/texture_outline.zig",
.desc = "Uses a shader to create an outline around a sprite",
},
.{
.name = "logo_raylib",
.path = "examples/shapes/logo_raylib.zig",
.desc = "Renders the raylib-zig logo",
},
.{
.name = "sprite_anim",
.path = "examples/textures/sprite_anim.zig",
.desc = "Animate a sprite",
},
// .{
// .name = "models_loading",
// .path = "examples/models/models_loading.zig",
// .desc = "Loads a model and renders it",
// },
// .{
// .name = "shaders_basic_lighting",
// .path = "examples/shaders/shaders_basic_lighting.zig",
// .desc = "Loads a model and renders it",
// },
};
const examples_step = b.step("examples", "Builds all the examples");
const system_lib = b.option(bool, "system-raylib", "link to preinstalled raylib libraries") orelse false;
_ = system_lib;
var raylib = rl.getModuleInternal(b);
var raylib_math = rl.math.getModuleInternal(b);
for (examples) |ex| {
if (target.getOsTag() == .emscripten) {
const exe_lib = compileForEmscripten(b, ex.name, ex.path, target, optimize);
exe_lib.addModule("raylib", raylib);
exe_lib.addModule("raylib-math", raylib_math);
const raylib_artifact = getArtifact(b, target, optimize);
// Note that raylib itself isn't actually added to the exe_lib output file, so it also needs to be linked with emscripten.
exe_lib.linkLibrary(raylib_artifact);
const link_step = try linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
link_step.addArg("--embed-file");
link_step.addArg("resources/");
link_step.step.dependOn(&raylib_artifact.step);
link_step.step.dependOn(&exe_lib.step);
const run_step = try emscriptenRunStep(b);
run_step.step.dependOn(&link_step.step);
const run_option = b.step(ex.name, ex.desc);
run_option.dependOn(&run_step.step);
} else {
const exe = b.addExecutable(.{ .name = ex.name, .root_source_file = .{ .path = ex.path }, .optimize = optimize, .target = target });
rl.link(b, exe, target, optimize);
exe.addModule("raylib", raylib);
exe.addModule("raylib-math", raylib_math);
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step(ex.name, ex.desc);
run_step.dependOn(&run_cmd.step);
examples_step.dependOn(&exe.step);
}
}
}
const emccOutputDir = "zig-out" ++ std.fs.path.sep_str ++ "htmlout" ++ std.fs.path.sep_str;
const emccOutputFile = "index.html";
pub fn emscriptenRunStep(b: *std.Build) !*std.Build.Step.Run {
//find emrun
if (b.sysroot == null) {
@panic("Pass '--sysroot \"[path to emsdk installation]/upstream/emscripten\"'");
}
//If compiling on windows , use emrun.bat
const emrunExe = switch (builtin.os.tag) {
.windows => "emrun.bat",
else => "emrun",
};
const emrun_run_arg = try b.allocator.alloc(u8, b.sysroot.?.len + emrunExe.len + 1);
defer b.allocator.free(emrun_run_arg);
_ = try std.fmt.bufPrint(emrun_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ b.sysroot.?, emrunExe });
const run_cmd = b.addSystemCommand(&[_][]const u8{ emrun_run_arg, emccOutputDir ++ emccOutputFile });
return run_cmd;
}
//Creates the static library to build a project for Emscripten
pub fn compileForEmscripten(b: *std.Build, name: []const u8, root_source_file: []const u8, target: std.zig.CrossTarget, optimize: std.builtin.Mode) *std.Build.Step.Compile {
// TODO: It might be a good idea to create a custom compile step,
// that does both the compile to static library and the link with emcc
// By overidding the make function of the step,
// However it might also be a bad idea since it messes with the build system itself.
const new_target = updateTargetForWeb(target);
//the project is built as a library and linked later
const exe_lib = b.addStaticLibrary(.{ .name = name, .root_source_file = .{ .path = root_source_file }, .target = new_target, .optimize = optimize });
//There are some symbols that need to be defined in C.
const webhack_c_file_step = b.addWriteFiles();
const webhack_c_file = webhack_c_file_step.add("webhack.c", webhack_c);
exe_lib.addCSourceFile(.{ .file = webhack_c_file, .flags = &[_][]u8{} });
//Since it's creating a static library, the symbols raylib uses to webgl and glfw don't need to be linked by emscripten yet.
exe_lib.step.dependOn(&webhack_c_file_step.step);
return exe_lib;
}
//links a set of items together using emscripten.
// Will accept objects and static libraries as items to link
// As for files to include, it is recomended to have a single resources directory and just pass the entire directory
// instead of passing every file individually. The entire path given will be the path to read the file within the program.
// So, if "resources/image.png" is passed, your program will use "resources/image.png" as the path to load the file.
// TODO: test if shared libraries are accepted, I don't remember if emcc can link a shared library with a project or not
// TODO: add a way to convert from an input path to the output path, if emscripten even allows such a thing.
// TODO: add a parameter that allows a custom output directory
pub fn linkWithEmscripten(b: *std.Build, itemsToLink: []const *std.Build.Step.Compile) !*std.Build.Step.Run {
//Raylib uses --sysroot in order to find emscripten, so do the same here
if (b.sysroot == null) {
@panic("Pass '--sysroot \"[path to emsdk installation]/upstream/emscripten\"'");
}
const emccExe = switch (builtin.os.tag) {
.windows => "emcc.bat",
else => "emcc",
};
var emcc_run_arg = try b.allocator.alloc(u8, b.sysroot.?.len + emccExe.len + 1);
defer b.allocator.free(emcc_run_arg);
emcc_run_arg = try std.fmt.bufPrint(emcc_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ b.sysroot.?, emccExe });
//create the output directory because emcc can't do it.
const mkdir_command = b.addSystemCommand(&[_][]const u8{ "mkdir", "-p", emccOutputDir });
//Actually link everything together
const emcc_command = b.addSystemCommand(&[_][]const u8{emcc_run_arg});
for (itemsToLink) |item| {
emcc_command.addFileArg(item.getEmittedBin());
emcc_command.step.dependOn(&item.step);
}
//This puts the file in zig-out/htmlout/index.html
emcc_command.step.dependOn(&mkdir_command.step);
emcc_command.addArgs(&[_][]const u8{ "-o", emccOutputDir ++ emccOutputFile, "-sFULL-ES3=1", "-sUSE_GLFW=3", "-sASYNCIFY", "-O3", "--emrun" });
return emcc_command;
}
//TODO: see if zig's standard library already has somehing like this
fn lastIndexOf(string: []const u8, character: u8) usize {
//interestingly, zig has no nice way of iterating a slice backwards
for (0..string.len) |i| {
const index = string.len - i - 1;
if (string[index] == character) return index;
}
return string.len - 1;
}
// TODO: each zig update, remove this and see if everything still works.
// https://github.com/ziglang/zig/issues/16776 is where the issue is submitted
fn updateTargetForWeb(target: std.zig.CrossTarget) std.zig.CrossTarget {
//zig building to emscripten doesn't work, because the zig standard library is missing some things in the C system.
// "std/c.zig" is missing fd_t, which causes compilation to fail.
// So build to wasi instead, until it gets fixed.
return std.zig.CrossTarget{
.cpu_arch = target.cpu_arch,
.cpu_model = target.cpu_model,
.cpu_features_add = target.cpu_features_add,
.cpu_features_sub = target.cpu_features_sub,
.os_tag = .wasi,
.os_version_min = target.os_version_min,
.os_version_max = target.os_version_max,
.glibc_version = target.glibc_version,
.abi = target.abi,
.dynamic_linker = target.dynamic_linker,
.ofmt = target.ofmt,
};
}
const webhack_c =
\\// Zig adds '__stack_chk_guard', '__stack_chk_fail', and 'errno',
\\// which emscripten doesn't actually support.
\\// Seems that zig ignores disabling stack checking,
\\// and I honestly don't know why emscripten doesn't have errno.
\\// TODO: when the updateTargetForWeb workaround gets removed, see if those are nessesary anymore
\\#include <stdint.h>
\\uintptr_t __stack_chk_guard;
\\//I'm not certain if this means buffer overflows won't be detected,
\\// However, zig is pretty safe from those, so don't worry about it too much.
\\void __stack_chk_fail(void){}
\\int errno;
;