raylib-zig/lib/raygui.zig
2025-05-04 17:31:08 +02:00

741 lines
21 KiB
Zig

const rl = @import("raylib-zig");
const std = @import("std");
pub const cdef = @import("raygui-ext.zig");
test {
std.testing.refAllDeclsRecursive(@This());
}
pub const RayguiError = error{GetIcons};
const Vector2 = rl.Vector2;
const Vector3 = rl.Vector3;
const Color = rl.Color;
const Rectangle = rl.Rectangle;
const Font = rl.Font;
pub const StyleProp = extern struct {
controlId: c_ushort,
propertyId: c_ushort,
propertyValue: c_int,
};
pub const State = enum(c_int) {
normal = 0,
focused,
pressed,
disabled,
};
pub const TextAlignment = enum(c_int) {
left = 0,
center,
right,
};
pub const TextAlignmentVertical = enum(c_int) {
top = 0,
middle,
bottom,
};
pub const TextWrapMode = enum(c_int) {
none = 0,
char,
word,
};
pub const Control = enum(c_int) {
default = 0,
label,
button,
toggle,
slider,
progressbar,
checkbox,
combobox,
dropdownbox,
textbox,
valuebox,
control11,
listview,
colorpicker,
scrollbar,
statusbar,
};
pub const ControlProperty = enum(c_int) {
border_color_normal = 0,
base_color_normal,
text_color_normal,
border_color_focused,
base_color_focused,
text_color_focused,
border_color_pressed,
base_color_pressed,
text_color_pressed,
border_color_disabled,
base_color_disabled,
text_color_disabled,
border_width,
text_padding,
text_alignment,
};
pub const DefaultProperty = enum(c_int) {
text_size = 16,
text_spacing,
line_color,
background_color,
text_line_spacing,
text_alignment_vertical,
text_wrap_mode,
};
pub const ControlOrDefaultProperty = union(enum) {
control: ControlProperty,
default: DefaultProperty,
};
pub const ToggleProperty = enum(c_int) {
group_padding = 16,
};
pub const SliderProperty = enum(c_int) {
slider_width = 16,
slider_padding,
};
pub const ProgressBarProperty = enum(c_int) {
progress_padding = 16,
};
pub const ScrollBarProperty = enum(c_int) {
arrows_size = 16,
arrows_visible,
scroll_slider_padding,
scroll_slider_size,
scroll_padding,
scroll_speed,
};
pub const CheckBoxProperty = enum(c_int) {
check_padding = 16,
};
pub const ComboBoxProperty = enum(c_int) {
combo_button_width = 16,
combo_button_spacing,
};
pub const DropdownBoxProperty = enum(c_int) {
arrow_padding = 16,
dropdown_items_spacing,
dropdown_arrow_hidden,
dropdown_roll_up,
};
pub const TextBoxProperty = enum(c_int) {
text_readonly = 16,
};
pub const ValueBoxProperty = enum(c_int) {
spin_button_width = 16,
spin_button_spacing,
};
pub const ListViewProperty = enum(c_int) {
list_items_height = 16,
list_items_spacing,
scrollbar_width,
scrollbar_side,
list_items_border_normal,
list_items_border_width,
};
pub const ColorPickerProperty = enum(c_int) {
color_selector_size = 16,
huebar_width,
huebar_padding,
huebar_selector_height,
huebar_selector_overflow,
};
pub const scrollbar_left_side: c_int = 0;
pub const scrollbar_right_side: c_int = 1;
pub const IconName = enum(c_int) {
none = 0,
folder_file_open = 1,
file_save_classic = 2,
folder_open = 3,
folder_save = 4,
file_open = 5,
file_save = 6,
file_export = 7,
file_add = 8,
file_delete = 9,
filetype_text = 10,
filetype_audio = 11,
filetype_image = 12,
filetype_play = 13,
filetype_video = 14,
filetype_info = 15,
file_copy = 16,
file_cut = 17,
file_paste = 18,
cursor_hand = 19,
cursor_pointer = 20,
cursor_classic = 21,
pencil = 22,
pencil_big = 23,
brush_classic = 24,
brush_painter = 25,
water_drop = 26,
color_picker = 27,
rubber = 28,
color_bucket = 29,
text_t = 30,
text_a = 31,
scale = 32,
resize = 33,
filter_point = 34,
filter_bilinear = 35,
crop = 36,
crop_alpha = 37,
square_toggle = 38,
symmetry = 39,
symmetry_horizontal = 40,
symmetry_vertical = 41,
lens = 42,
lens_big = 43,
eye_on = 44,
eye_off = 45,
filter_top = 46,
filter = 47,
target_point = 48,
target_small = 49,
target_big = 50,
target_move = 51,
cursor_move = 52,
cursor_scale = 53,
cursor_scale_right = 54,
cursor_scale_left = 55,
undo = 56,
redo = 57,
reredo = 58,
mutate = 59,
rotate = 60,
repeat = 61,
shuffle = 62,
emptybox = 63,
target = 64,
target_small_fill = 65,
target_big_fill = 66,
target_move_fill = 67,
cursor_move_fill = 68,
cursor_scale_fill = 69,
cursor_scale_right_fill = 70,
cursor_scale_left_fill = 71,
undo_fill = 72,
redo_fill = 73,
reredo_fill = 74,
mutate_fill = 75,
rotate_fill = 76,
repeat_fill = 77,
shuffle_fill = 78,
emptybox_small = 79,
box = 80,
box_top = 81,
box_top_right = 82,
box_right = 83,
box_bottom_right = 84,
box_bottom = 85,
box_bottom_left = 86,
box_left = 87,
box_top_left = 88,
box_center = 89,
box_circle_mask = 90,
pot = 91,
alpha_multiply = 92,
alpha_clear = 93,
dithering = 94,
mipmaps = 95,
box_grid = 96,
grid = 97,
box_corners_small = 98,
box_corners_big = 99,
four_boxes = 100,
grid_fill = 101,
box_multisize = 102,
zoom_small = 103,
zoom_medium = 104,
zoom_big = 105,
zoom_all = 106,
zoom_center = 107,
box_dots_small = 108,
box_dots_big = 109,
box_concentric = 110,
box_grid_big = 111,
ok_tick = 112,
cross = 113,
arrow_left = 114,
arrow_right = 115,
arrow_down = 116,
arrow_up = 117,
arrow_left_fill = 118,
arrow_right_fill = 119,
arrow_down_fill = 120,
arrow_up_fill = 121,
audio = 122,
fx = 123,
wave = 124,
wave_sinus = 125,
wave_square = 126,
wave_triangular = 127,
cross_small = 128,
player_previous = 129,
player_play_back = 130,
player_play = 131,
player_pause = 132,
player_stop = 133,
player_next = 134,
player_record = 135,
magnet = 136,
lock_close = 137,
lock_open = 138,
clock = 139,
tools = 140,
gear = 141,
gear_big = 142,
bin = 143,
hand_pointer = 144,
laser = 145,
coin = 146,
explosion = 147,
@"1up" = 148,
player = 149,
player_jump = 150,
key = 151,
demon = 152,
text_popup = 153,
gear_ex = 154,
crack = 155,
crack_points = 156,
star = 157,
door = 158,
exit = 159,
mode_2d = 160,
mode_3d = 161,
cube = 162,
cube_face_top = 163,
cube_face_left = 164,
cube_face_front = 165,
cube_face_bottom = 166,
cube_face_right = 167,
cube_face_back = 168,
camera = 169,
special = 170,
link_net = 171,
link_boxes = 172,
link_multi = 173,
link = 174,
link_broke = 175,
text_notes = 176,
notebook = 177,
suitcase = 178,
suitcase_zip = 179,
mailbox = 180,
monitor = 181,
printer = 182,
photo_camera = 183,
photo_camera_flash = 184,
house = 185,
heart = 186,
corner = 187,
vertical_bars = 188,
vertical_bars_fill = 189,
life_bars = 190,
info = 191,
crossline = 192,
help = 193,
filetype_alpha = 194,
filetype_home = 195,
layers_visible = 196,
layers = 197,
window = 198,
hidpi = 199,
filetype_binary = 200,
hex = 201,
shield = 202,
file_new = 203,
folder_add = 204,
alarm = 205,
cpu = 206,
rom = 207,
step_over = 208,
step_into = 209,
step_out = 210,
restart = 211,
breakpoint_on = 212,
breakpoint_off = 213,
burger_menu = 214,
case_sensitive = 215,
reg_exp = 216,
folder = 217,
file = 218,
sand_timer = 219,
warning = 220,
help_box = 221,
info_box = 222,
icon_223 = 223,
icon_224 = 224,
icon_225 = 225,
icon_226 = 226,
icon_227 = 227,
icon_228 = 228,
icon_229 = 229,
icon_230 = 230,
icon_231 = 231,
icon_232 = 232,
icon_233 = 233,
icon_234 = 234,
icon_235 = 235,
icon_236 = 236,
icon_237 = 237,
icon_238 = 238,
icon_239 = 239,
icon_240 = 240,
icon_241 = 241,
icon_242 = 242,
icon_243 = 243,
icon_244 = 244,
icon_245 = 245,
icon_246 = 246,
icon_247 = 247,
icon_248 = 248,
icon_249 = 249,
icon_250 = 250,
icon_251 = 251,
icon_252 = 252,
icon_253 = 253,
icon_254 = 254,
icon_255 = 255,
};
/// Set one style property
pub fn setStyle(control: Control, comptime property: ControlOrDefaultProperty, value: i32) void {
const property_int: c_int = switch (property) {
inline else => |val| @intCast(@intFromEnum(val)),
};
cdef.GuiSetStyle(control, property_int, @as(c_int, value));
}
/// Get one style property
pub fn getStyle(control: Control, comptime property: ControlOrDefaultProperty) i32 {
const property_int: c_int = switch (property) {
inline else => |val| @intCast(@intFromEnum(val)),
};
return @as(i32, cdef.GuiGetStyle(control, property_int));
}
/// Get raygui icons data pointer
pub fn getIcons() RayguiError![]u32 {
var res: []u32 = undefined;
const ptr = cdef.GuiGetIcons();
if (ptr == 0) return RayguiError.GetIcons;
res.ptr = @as([*]u32, @ptrCast(ptr));
res.len = @as(usize, @intCast(256 * 256)); // RAYGUI_ICON_MAX_ICONS * RAYGUI_ICON_MAX_ICONS
return res;
}
// If you REALLY need the return value of the function, you'll know what to do with it and its size yourself
/// Load raygui icons file (.rgi) into internal icons data
pub fn loadIcons(fileName: [*c]const u8, loadIconsName: bool) [*c][*c]u8 {
return cdef.GuiLoadIcons(fileName, loadIconsName);
}
/// Tab Bar control, returns TAB to be closed or -1
pub fn tabBar(bounds: Rectangle, text: [][*:0]const u8, active: *i32) i32 {
return @as(i32, cdef.GuiTabBar(bounds, @as([*c][*c]const u8, @ptrCast(text)), @as(c_int, @intCast(text.len)), @as([*c]c_int, @ptrCast(active))));
}
/// List View with extended parameters
pub fn listViewEx(bounds: Rectangle, text: [][*:0]const u8, scrollIndex: *i32, active: *i32, focus: *i32) i32 {
return @as(i32, cdef.GuiListViewEx(bounds, @as([*c][*c]const u8, @ptrCast(text)), @as(c_int, @intCast(text.len)), @as([*c]c_int, @ptrCast(scrollIndex)), @as([*c]c_int, @ptrCast(active)), @as([*c]c_int, @ptrCast(focus))));
}
/// Panel control, useful to group controls
pub fn panel(bounds: Rectangle, text: ?[*:0]const u8) i32 {
var textFinal = @as([*c]const u8, 0);
if (text) |textSure| {
textFinal = @as([*c]const u8, @ptrCast(textSure));
}
return @as(i32, cdef.GuiPanel(bounds, textFinal));
}
/// Scroll Panel control
pub fn scrollPanel(bounds: Rectangle, text: ?[*:0]const u8, content: Rectangle, scroll: *Vector2, view: *Rectangle) i32 {
var textFinal = @as([*c]const u8, 0);
if (text) |textSure| {
textFinal = @as([*c]const u8, @ptrCast(textSure));
}
return @as(i32, cdef.GuiScrollPanel(bounds, textFinal, content, @as([*c]Vector2, @ptrCast(scroll)), @as([*c]Rectangle, @ptrCast(view))));
}
/// Button control, returns true when clicked
pub fn button(bounds: Rectangle, text: [:0]const u8) bool {
return @as(i32, cdef.GuiButton(bounds, @as([*c]const u8, @ptrCast(text)))) > 0;
}
/// Label button control, returns true when clicked
pub fn labelButton(bounds: Rectangle, text: [:0]const u8) bool {
return @as(i32, cdef.GuiLabelButton(bounds, @as([*c]const u8, @ptrCast(text)))) > 0;
}
/// Check Box control, returns true when active
pub fn checkBox(bounds: Rectangle, text: [:0]const u8, checked: *bool) bool {
return @as(i32, cdef.GuiCheckBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]bool, @ptrCast(checked)))) > 0;
}
/// Text Box control, updates input text
/// Returns true on ENTER pressed (useful for data validation)
pub fn textBox(bounds: Rectangle, text: [:0]u8, textSize: i32, editMode: bool) bool {
return @as(i32, cdef.GuiTextBox(bounds, @as([*c]u8, @ptrCast(text)), @as(c_int, textSize), editMode)) > 0;
}
/// Enable gui controls (global state)
pub fn enable() void {
cdef.GuiEnable();
}
/// Disable gui controls (global state)
pub fn disable() void {
cdef.GuiDisable();
}
/// Lock gui controls (global state)
pub fn lock() void {
cdef.GuiLock();
}
/// Unlock gui controls (global state)
pub fn unlock() void {
cdef.GuiUnlock();
}
/// Check if gui is locked (global state)
pub fn isLocked() bool {
return cdef.GuiIsLocked();
}
/// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
pub fn setAlpha(alpha: f32) void {
cdef.GuiSetAlpha(alpha);
}
/// Set gui state (global state)
pub fn setState(state: i32) void {
cdef.GuiSetState(@as(c_int, state));
}
/// Get gui state (global state)
pub fn getState() i32 {
return @as(i32, cdef.GuiGetState());
}
/// Set gui custom font (global state)
pub fn setFont(font: Font) void {
cdef.GuiSetFont(font);
}
/// Get gui custom font (global state)
pub fn getFont() Font {
return cdef.GuiGetFont();
}
/// Load style file over global style variable (.rgs)
pub fn loadStyle(fileName: [:0]const u8) void {
cdef.GuiLoadStyle(@as([*c]const u8, @ptrCast(fileName)));
}
/// Load style default over global style
pub fn loadStyleDefault() void {
cdef.GuiLoadStyleDefault();
}
/// Enable gui tooltips (global state)
pub fn enableTooltip() void {
cdef.GuiEnableTooltip();
}
/// Disable gui tooltips (global state)
pub fn disableTooltip() void {
cdef.GuiDisableTooltip();
}
/// Set tooltip string
pub fn setTooltip(tooltip: [:0]const u8) void {
cdef.GuiSetTooltip(@as([*c]const u8, @ptrCast(tooltip)));
}
/// Get text with icon id prepended (if supported)
pub fn iconText(iconId: i32, text: [:0]const u8) [:0]const u8 {
return std.mem.span(cdef.GuiIconText(@as(c_int, iconId), @as([*c]const u8, @ptrCast(text))));
}
/// Set default icon drawing size
pub fn setIconScale(scale: i32) void {
cdef.GuiSetIconScale(@as(c_int, scale));
}
/// Draw icon using pixel size at specified position
pub fn drawIcon(iconId: i32, posX: i32, posY: i32, pixelSize: i32, color: Color) void {
cdef.GuiDrawIcon(@as(c_int, iconId), @as(c_int, posX), @as(c_int, posY), @as(c_int, pixelSize), color);
}
/// Window Box control, shows a window that can be closed
pub fn windowBox(bounds: Rectangle, title: [:0]const u8) i32 {
return @as(i32, cdef.GuiWindowBox(bounds, @as([*c]const u8, @ptrCast(title))));
}
/// Group Box control with text name
pub fn groupBox(bounds: Rectangle, text: [:0]const u8) i32 {
return @as(i32, cdef.GuiGroupBox(bounds, @as([*c]const u8, @ptrCast(text))));
}
/// Line separator control, could contain text
pub fn line(bounds: Rectangle, text: [:0]const u8) i32 {
return @as(i32, cdef.GuiLine(bounds, @as([*c]const u8, @ptrCast(text))));
}
/// Label control
pub fn label(bounds: Rectangle, text: [:0]const u8) i32 {
return @as(i32, cdef.GuiLabel(bounds, @as([*c]const u8, @ptrCast(text))));
}
/// Toggle Button control
pub fn toggle(bounds: Rectangle, text: [:0]const u8, active: *bool) i32 {
return @as(i32, cdef.GuiToggle(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]bool, @ptrCast(active))));
}
/// Toggle Group control
pub fn toggleGroup(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
return @as(i32, cdef.GuiToggleGroup(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active))));
}
/// Toggle Slider control
pub fn toggleSlider(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
return @as(i32, cdef.GuiToggleSlider(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active))));
}
/// Combo Box control
pub fn comboBox(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
return @as(i32, cdef.GuiComboBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active))));
}
/// Dropdown Box control
pub fn dropdownBox(bounds: Rectangle, text: [:0]const u8, active: *i32, editMode: bool) i32 {
return @as(i32, cdef.GuiDropdownBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active)), editMode));
}
/// Spinner control
pub fn spinner(bounds: Rectangle, text: [:0]const u8, value: *i32, minValue: i32, maxValue: i32, editMode: bool) i32 {
return @as(i32, cdef.GuiSpinner(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(value)), @as(c_int, minValue), @as(c_int, maxValue), editMode));
}
/// Value Box control, updates input text with numbers
pub fn valueBox(bounds: Rectangle, text: [:0]const u8, value: *i32, minValue: i32, maxValue: i32, editMode: bool) i32 {
return @as(i32, cdef.GuiValueBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(value)), @as(c_int, minValue), @as(c_int, maxValue), editMode));
}
/// Value box control for float values
pub fn valueBoxFloat(bounds: Rectangle, text: [:0]const u8, textValue: [:0]u8, value: *f32, editMode: bool) i32 {
return @as(i32, cdef.GuiValueBoxFloat(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]u8, @ptrCast(textValue)), @as([*c]f32, @ptrCast(value)), editMode));
}
/// Slider control
pub fn slider(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
return @as(i32, cdef.GuiSlider(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue));
}
/// Slider control with extended parameters
pub fn sliderPro(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32, sliderWidth: i32) i32 {
return @as(i32, cdef.GuiSliderPro(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue, @as(c_int, sliderWidth)));
}
/// Slider Bar control
pub fn sliderBar(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
return @as(i32, cdef.GuiSliderBar(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue));
}
/// Progress Bar control
pub fn progressBar(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
return @as(i32, cdef.GuiProgressBar(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue));
}
/// Status Bar control, shows info text
pub fn statusBar(bounds: Rectangle, text: [:0]const u8) i32 {
return @as(i32, cdef.GuiStatusBar(bounds, @as([*c]const u8, @ptrCast(text))));
}
/// Dummy control for placeholders
pub fn dummyRec(bounds: Rectangle, text: [:0]const u8) i32 {
return @as(i32, cdef.GuiDummyRec(bounds, @as([*c]const u8, @ptrCast(text))));
}
/// Grid control
pub fn grid(bounds: Rectangle, text: [:0]const u8, spacing: f32, subdivs: i32, mouseCell: *Vector2) i32 {
return @as(i32, cdef.GuiGrid(bounds, @as([*c]const u8, @ptrCast(text)), spacing, @as(c_int, subdivs), @as([*c]Vector2, @ptrCast(mouseCell))));
}
/// List View control
pub fn listView(bounds: Rectangle, text: [:0]const u8, scrollIndex: *i32, active: *i32) i32 {
return @as(i32, cdef.GuiListView(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(scrollIndex)), @as([*c]c_int, @ptrCast(active))));
}
/// Message Box control, displays a message
pub fn messageBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8) i32 {
return @as(i32, cdef.GuiMessageBox(bounds, @as([*c]const u8, @ptrCast(title)), @as([*c]const u8, @ptrCast(message)), @as([*c]const u8, @ptrCast(buttons))));
}
/// Text Input Box control, ask for text, supports secret
pub fn textInputBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8, text: [:0]u8, textMaxSize: i32, secretViewActive: ?*bool) i32 {
return @as(i32, cdef.GuiTextInputBox(bounds, @as([*c]const u8, @ptrCast(title)), @as([*c]const u8, @ptrCast(message)), @as([*c]const u8, @ptrCast(buttons)), @as([*c]u8, @ptrCast(text)), @as(c_int, textMaxSize), @as([*c]bool, @ptrCast(secretViewActive))));
}
/// Color Picker control (multiple color controls)
pub fn colorPicker(bounds: Rectangle, text: [:0]const u8, color: *Color) i32 {
return @as(i32, cdef.GuiColorPicker(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Color, @ptrCast(color))));
}
/// Color Panel control
pub fn colorPanel(bounds: Rectangle, text: [:0]const u8, color: *Color) i32 {
return @as(i32, cdef.GuiColorPanel(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Color, @ptrCast(color))));
}
/// Color Bar Alpha control
pub fn colorBarAlpha(bounds: Rectangle, text: [:0]const u8, alpha: *f32) i32 {
return @as(i32, cdef.GuiColorBarAlpha(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]f32, @ptrCast(alpha))));
}
/// Color Bar Hue control
pub fn colorBarHue(bounds: Rectangle, text: [:0]const u8, value: *f32) i32 {
return @as(i32, cdef.GuiColorBarHue(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]f32, @ptrCast(value))));
}
/// Color Picker control that avoids conversion to RGB on each call (multiple color controls)
pub fn colorPickerHSV(bounds: Rectangle, text: [:0]const u8, colorHsv: *Vector3) i32 {
return @as(i32, cdef.GuiColorPickerHSV(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Vector3, @ptrCast(colorHsv))));
}
/// Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()
pub fn colorPanelHSV(bounds: Rectangle, text: [:0]const u8, colorHsv: *Vector3) i32 {
return @as(i32, cdef.GuiColorPanelHSV(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Vector3, @ptrCast(colorHsv))));
}