raylib-zig/examples/core/input_multitouch.zig
2023-07-09 19:31:27 +02:00

89 lines
3.3 KiB
Zig
Executable File

// raylib-zig (c) Nikolas Wipper 2023
const rl = @import("raylib");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
var ballPosition = rl.Vector2.init(-100, -100);
var ballColor = rl.BEIGE;
var touchCounter: f32 = 0;
var touchPosition = rl.Vector2.init(0, 0);
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
ballPosition = rl.GetMousePosition();
ballColor = rl.BEIGE;
if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
ballColor = rl.MAROON;
}
if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
ballColor = rl.LIME;
}
if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
ballColor = rl.DARKBLUE;
}
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
touchCounter = 10;
}
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
touchCounter = 10;
}
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
touchCounter = 10;
}
if (touchCounter > 0) {
touchCounter -= 1;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.ClearBackground(rl.RAYWHITE);
const nums = [_]i32{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
for (nums) |i| {
touchPosition = rl.GetTouchPosition(i); // Get the touch point
// Make sure point is not (-1,-1) as this means there is no touch for it
if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) {
// Draw circle and touch index number
rl.DrawCircleV(touchPosition, 34, rl.ORANGE);
rl.DrawText(rl.TextFormat("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.BLACK);
}
}
// Draw the normal mouse location
rl.DrawCircleV(ballPosition, 30 + (touchCounter * 3), ballColor);
rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
rl.DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.DARKGRAY);
rl.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}