raylib-zig/examples/core/input_keys.zig
2023-07-09 19:31:27 +02:00

56 lines
2.0 KiB
Zig
Executable File

// raylib-zig (c) Nikolas Wipper 2023
const rl = @import("raylib");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
var ballPosition = rl.Vector2.init(screenWidth / 2, screenHeight / 2);
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) {
ballPosition.x += 2.0;
}
if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) {
ballPosition.x -= 2.0;
}
if (rl.IsKeyDown(rl.KeyboardKey.KEY_UP)) {
ballPosition.y -= 2.0;
}
if (rl.IsKeyDown(rl.KeyboardKey.KEY_DOWN)) {
ballPosition.y += 2.0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.ClearBackground(rl.RAYWHITE);
rl.DrawText("move the ball with arrow keys", 10, 10, 20, rl.DARKGRAY);
rl.DrawCircleV(ballPosition, 50, rl.MAROON);
rl.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}