mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
106 lines
3.4 KiB
Zig
106 lines
3.4 KiB
Zig
// A raylib port of https://github.com/raysan5/raylib/blob/master/examples/shaders/shaders_texture_outline.c
|
|
|
|
const rl = @import("raylib");
|
|
const std = @import("std");
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
pub fn main() anyerror!void {
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.initWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture");
|
|
defer rl.closeWindow(); // Close window and OpenGL context
|
|
|
|
const texture: rl.Texture = try .init("resources/textures/fudesumi.png");
|
|
defer rl.unloadTexture(texture);
|
|
|
|
const shdrOutline: rl.Shader = try rl.loadShader(null, "resources/shaders/glsl330/outline.fs");
|
|
defer rl.unloadShader(shdrOutline);
|
|
|
|
var outlineSize: f32 = 2.0;
|
|
const outlineColor = [4]f32{ 1.0, 0.0, 0.0, 1.0 }; // Normalized RED color
|
|
const textureSize = rl.Vector2.init(
|
|
@as(f32, @floatFromInt(texture.width)),
|
|
@as(f32, @floatFromInt(texture.height)),
|
|
);
|
|
|
|
// Get shader locations
|
|
const outlineSizeLoc = rl.getShaderLocation(shdrOutline, "outlineSize");
|
|
const outlineColorLoc = rl.getShaderLocation(shdrOutline, "outlineColor");
|
|
const textureSizeLoc = rl.getShaderLocation(shdrOutline, "textureSize");
|
|
|
|
// Set shader values (they can be changed later)
|
|
rl.setShaderValue(
|
|
shdrOutline,
|
|
outlineSizeLoc,
|
|
&outlineSize,
|
|
.float,
|
|
);
|
|
rl.setShaderValue(
|
|
shdrOutline,
|
|
outlineColorLoc,
|
|
&outlineColor,
|
|
.vec4,
|
|
);
|
|
rl.setShaderValue(
|
|
shdrOutline,
|
|
textureSizeLoc,
|
|
&textureSize,
|
|
.vec2,
|
|
);
|
|
|
|
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
outlineSize += rl.getMouseWheelMove();
|
|
if (outlineSize < 1.0) outlineSize = 1.0;
|
|
|
|
rl.setShaderValue(
|
|
shdrOutline,
|
|
outlineSizeLoc,
|
|
&outlineSize,
|
|
.float,
|
|
);
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.beginDrawing();
|
|
defer rl.endDrawing();
|
|
|
|
rl.clearBackground(.ray_white);
|
|
|
|
{
|
|
rl.beginShaderMode(shdrOutline);
|
|
defer rl.endShaderMode();
|
|
|
|
texture.draw(
|
|
@divFloor(rl.getScreenWidth(), 2) - @divFloor(texture.width, 2),
|
|
-30,
|
|
.white,
|
|
);
|
|
}
|
|
|
|
rl.drawText("Shader-based\ntexture\noutline", 10, 10, 20, .gray);
|
|
|
|
rl.drawText(
|
|
rl.textFormat("Outline size: %i px", .{@as(i32, @intFromFloat(outlineSize))}),
|
|
10,
|
|
120,
|
|
20,
|
|
.maroon,
|
|
);
|
|
|
|
rl.drawFPS(710, 10);
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
}
|