mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
79 lines
3.0 KiB
Zig
79 lines
3.0 KiB
Zig
const rl = @import("raylib");
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
pub fn main() !void {
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.initWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
|
|
defer rl.closeWindow(); // Close window and OpenGL context
|
|
|
|
rl.initAudioDevice(); // Initialize audio device
|
|
defer rl.closeAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
|
|
|
const music: rl.Music = try rl.loadMusicStream("resources/audio/country.mp3");
|
|
defer rl.unloadMusicStream(music); // Unload music stream buffers from RAM
|
|
|
|
rl.playMusicStream(music);
|
|
|
|
var timePlayed: f32 = 0; // Time played normalized [0.0f..1.0f]
|
|
var pause: bool = false; // Music playing paused
|
|
|
|
rl.setTargetFPS(30); // Set our game to run at 30 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.windowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
rl.updateMusicStream(music); // Update music buffer with new stream data
|
|
|
|
// Restart music playing (stop and play)
|
|
if (rl.isKeyPressed(.space)) {
|
|
rl.stopMusicStream(music);
|
|
rl.playMusicStream(music);
|
|
}
|
|
|
|
// Pause/Resume music playing
|
|
if (rl.isKeyPressed(.p)) {
|
|
pause = !pause;
|
|
|
|
if (pause) {
|
|
rl.pauseMusicStream(music);
|
|
} else {
|
|
rl.resumeMusicStream(music);
|
|
}
|
|
}
|
|
|
|
// Get normalized time played for current music stream
|
|
timePlayed = rl.getMusicTimePlayed(music) / rl.getMusicTimeLength(music);
|
|
|
|
if (timePlayed > 1.0) {
|
|
timePlayed = 1.0; // Make sure time played is no longer than music
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.beginDrawing();
|
|
defer rl.endDrawing();
|
|
|
|
rl.clearBackground(.white);
|
|
|
|
rl.drawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, .light_gray);
|
|
|
|
rl.drawRectangle(200, 200, 400, 12, .light_gray);
|
|
rl.drawRectangle(200, 200, @intFromFloat(timePlayed * 400), 12, .maroon);
|
|
rl.drawRectangleLines(200, 200, 400, 12, .gray);
|
|
|
|
rl.drawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, .light_gray);
|
|
rl.drawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, .light_gray);
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
}
|