mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
83 lines
3.3 KiB
Zig
Executable File
83 lines
3.3 KiB
Zig
Executable File
//
|
|
// input_multitouch
|
|
// Zig version:
|
|
// Author: Nikolas Wipper
|
|
// Date: 2020-02-16
|
|
//
|
|
|
|
const rl = @import("raylib");
|
|
|
|
pub fn main() anyerror!void
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
|
|
|
|
var ballPosition = rl.Vector2 { .x = -100.0, .y = -100.0 };
|
|
var ballColor = rl.BEIGE;
|
|
|
|
var touchCounter: f32 = 0;
|
|
var touchPosition = rl.Vector2 { .x = 0.0, .y = 0.0 };
|
|
|
|
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
ballPosition = rl.GetMousePosition();
|
|
|
|
ballColor = rl.BEIGE;
|
|
|
|
if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_LEFT)) { ballColor = rl.MAROON; }
|
|
if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) { ballColor = rl.LIME; }
|
|
if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_RIGHT)) { ballColor = rl.DARKBLUE; }
|
|
|
|
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) { touchCounter = 10; }
|
|
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) { touchCounter = 10; }
|
|
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) { touchCounter = 10; }
|
|
|
|
if (touchCounter > 0) { touchCounter -= 1; }
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.BeginDrawing();
|
|
|
|
rl.ClearBackground(rl.RAYWHITE);
|
|
|
|
const nums = [_]i32{0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
|
|
for (nums) |i|
|
|
{
|
|
touchPosition = rl.GetTouchPosition(i); // Get the touch point
|
|
|
|
if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
|
|
{
|
|
// Draw circle and touch index number
|
|
rl.DrawCircleV(touchPosition, 34, rl.ORANGE);
|
|
rl.DrawText(rl.FormatText("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.BLACK);
|
|
}
|
|
}
|
|
|
|
// Draw the normal mouse location
|
|
rl.DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor);
|
|
|
|
rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
|
|
rl.DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.DARKGRAY);
|
|
|
|
rl.EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
rl.CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
}
|
|
|