raylib-zig/examples/core/input_mouse.zig
2022-08-11 23:05:10 +02:00

60 lines
2.3 KiB
Zig
Executable File

//
// input_mouse
// Zig version:
// Author: Nikolas Wipper
// Date: 2020-02-16
//
const rl = @import("raylib");
pub fn main() anyerror!void
{
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
var ballPosition = rl.Vector2 { .x = -100.0, .y = -100.0 };
var ballColor = rl.DARKBLUE;
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
ballPosition = rl.GetMousePosition();
ballPosition.x = @intToFloat(f32, rl.GetMouseX());
ballPosition.y = @intToFloat(f32, rl.GetMouseY());
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) { ballColor = rl.MAROON; }
else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) { ballColor = rl.LIME; }
else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) { ballColor = rl.DARKBLUE; }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.ClearBackground(rl.RAYWHITE);
rl.DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
//DrawCircleV(ballPosition, 40, ballColor);
rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
rl.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}