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60 lines
2.3 KiB
Zig
Executable File
60 lines
2.3 KiB
Zig
Executable File
//
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// input_mouse
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// Zig version:
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// Author: Nikolas Wipper
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// Date: 2020-02-16
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//
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const rl = @import("raylib");
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pub fn main() anyerror!void
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
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var ballPosition = rl.Vector2 { .x = -100.0, .y = -100.0 };
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var ballColor = rl.DARKBLUE;
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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ballPosition = rl.GetMousePosition();
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ballPosition.x = @intToFloat(f32, rl.GetMouseX());
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ballPosition.y = @intToFloat(f32, rl.GetMouseY());
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) { ballColor = rl.MAROON; }
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else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) { ballColor = rl.LIME; }
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else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) { ballColor = rl.DARKBLUE; }
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
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//DrawCircleV(ballPosition, 40, ballColor);
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rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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