mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 20:17:28 +00:00
87 lines
3.2 KiB
Zig
87 lines
3.2 KiB
Zig
// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib");
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const MAX_COLUMNS = 20;
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - 3d camera first person");
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defer rl.closeWindow(); // Close window and OpenGL context
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var camera = rl.Camera3D{
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.position = .init(4, 2, 4),
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.target = .init(0, 1.8, 0),
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.up = .init(0, 1, 0),
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.fovy = 60,
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.projection = .perspective,
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};
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var heights: [MAX_COLUMNS]f32 = undefined;
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var positions: [MAX_COLUMNS]rl.Vector3 = undefined;
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var colors: [MAX_COLUMNS]rl.Color = undefined;
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for (0..heights.len) |i| {
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heights[i] = @as(f32, @floatFromInt(rl.getRandomValue(1, 12)));
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positions[i] = .init(
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@as(f32, @floatFromInt(rl.getRandomValue(-15, 15))),
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heights[i] / 2.0,
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@as(f32, @floatFromInt(rl.getRandomValue(-15, 15))),
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);
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colors[i] = .init(
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@as(u8, @intCast(rl.getRandomValue(20, 255))),
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@as(u8, @intCast(rl.getRandomValue(10, 55))),
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30,
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255,
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);
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}
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rl.disableCursor(); // Limit cursor to relative movement inside the window
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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camera.update(.first_person);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(.ray_white);
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{
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camera.begin();
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defer camera.end();
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// Draw ground
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rl.drawPlane(.init(0, 0, 0), .init(32, 32), .light_gray);
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rl.drawCube(.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, .blue); // Draw a blue wall
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rl.drawCube(.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, .lime); // Draw a green wall
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rl.drawCube(.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, .gold); // Draw a yellow wall
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// Draw some cubes around
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for (heights, 0..) |height, i| {
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rl.drawCube(positions[i], 2.0, height, 2.0, colors[i]);
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rl.drawCubeWires(positions[i], 2.0, height, 2.0, .maroon);
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}
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}
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rl.drawRectangle(10, 10, 220, 70, .fade(.sky_blue, 0.5));
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rl.drawRectangleLines(10, 10, 220, 70, .blue);
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rl.drawText("First person camera default controls:", 20, 20, 10, .black);
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rl.drawText("- Move with keys: W, A, S, D", 40, 40, 10, .dark_gray);
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rl.drawText("- Mouse move to look around", 40, 60, 10, .dark_gray);
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//----------------------------------------------------------------------------------
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}
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}
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