mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00

some restructuring due to the recent changes to usingnamespace. also cleaned up some deprecated stuff from raylib 3.7. - appended the contents of raylib-wa.zig into raylib-zig.zig - using raylib functions requires `const rl = @import("raylib");` (and accesing the identifiers inside rl, like `rl.InitWindow`) only the basic_window example was updated, and it looks like it crashes on keyboard inputs. many thanks to @nektro :)
54 lines
1.9 KiB
Zig
Executable File
54 lines
1.9 KiB
Zig
Executable File
//
|
|
// input_mouse_wheel
|
|
// Zig version:
|
|
// Author: Nikolas Wipper
|
|
// Date: 2020-02-16
|
|
//
|
|
|
|
usingnamespace @import("raylib");
|
|
|
|
pub fn main() anyerror!void
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
|
|
|
|
var boxPositionY: f32 = screenHeight / 2 - 40;
|
|
var scrollSpeed: f32 = 4; // Scrolling speed in pixels
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
boxPositionY -= (GetMouseWheelMove() * scrollSpeed);
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(WHITE);
|
|
|
|
DrawRectangle(screenWidth/2 - 40, @floatToInt(c_int, boxPositionY), 80, 80, MAROON);
|
|
|
|
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
|
|
DrawText(FormatText("Box position Y: %03i", @floatToInt(c_int, boxPositionY)), 10, 40, 20, LIGHTGRAY);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
}
|
|
|