raylib-zig/build.zig
2023-07-21 17:04:56 +02:00

119 lines
3.8 KiB
Zig
Executable File

// raylib-zig (c) Nikolas Wipper 2020-2023
const std = @import("std");
const Builder = std.build.Builder;
const Program = struct {
name: []const u8,
path: []const u8,
desc: []const u8,
};
pub fn getArtifact(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.Mode) *std.Build.Step.Compile {
const raylib = b.dependency("raylib", .{
.target = target,
.optimize = optimize,
});
return raylib.artifact("raylib");
}
pub fn getModule(b: *std.Build) *std.Build.Module {
return b.addModule("raylib", .{ .source_file = .{ .path = "lib/raylib-zig.zig" } });
}
pub const math = struct {
pub fn getModule(b: *std.Build) *std.Build.Module {
return b.addModule("raylib-math", .{ .source_file = .{ .path = "lib/raylib-zig-math.zig" } });
}
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const examples = [_]Program{
.{
.name = "basic_window",
.path = "examples/core/basic_window.zig",
.desc = "Creates a basic window with text",
},
.{
.name = "input_keys",
.path = "examples/core/input_keys.zig",
.desc = "Simple keyboard input",
},
.{
.name = "input_mouse",
.path = "examples/core/input_mouse.zig",
.desc = "Simple mouse input",
},
.{
.name = "input_mouse_wheel",
.path = "examples/core/input_mouse_wheel.zig",
.desc = "Mouse wheel input",
},
.{
.name = "input_multitouch",
.path = "examples/core/input_multitouch.zig",
.desc = "Multitouch input",
},
.{
.name = "2d_camera",
.path = "examples/core/2d_camera.zig",
.desc = "Shows the functionality of a 2D camera",
},
.{
.name = "3d_camera_first_person",
.path = "examples/core/3d_camera_first_person.zig",
.desc = "Simple first person demo",
},
.{
.name = "texture_outline",
.path = "examples/shaders/texture_outline.zig",
.desc = "Uses a shader to create an outline around a sprite",
},
.{
.name = "logo_raylib",
.path = "examples/shapes/logo_raylib.zig",
.desc = "Renders the raylib-zig logo",
},
.{
.name = "sprite_anim",
.path = "examples/textures/sprite_anim.zig",
.desc = "Animate a sprite",
},
// .{
// .name = "models_loading",
// .path = "examples/models/models_loading.zig",
// .desc = "Loads a model and renders it",
// },
// .{
// .name = "shaders_basic_lighting",
// .path = "examples/shaders/shaders_basic_lighting.zig",
// .desc = "Loads a model and renders it",
// },
};
const examples_step = b.step("examples", "Builds all the examples");
const system_lib = b.option(bool, "system-raylib", "link to preinstalled raylib libraries") orelse false;
_ = system_lib;
var raylib = getModule(b);
var raylib_math = math.getModule(b);
var raylib_artifact = getArtifact(b, target, optimize);
for (examples) |ex| {
const exe = b.addExecutable(.{ .name = ex.name, .root_source_file = .{ .path = ex.path }, .optimize = optimize, .target = target });
exe.linkLibrary(raylib_artifact);
exe.addModule("raylib", raylib);
exe.addModule("raylib-math", raylib_math);
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step(ex.name, ex.desc);
run_step.dependOn(&run_cmd.step);
examples_step.dependOn(&exe.step);
}
}