raylib-zig/examples/shapes/bouncing_ball.zig
2025-01-10 19:16:57 +01:00

70 lines
2.6 KiB
Zig

const rl = @import("raylib");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [shapes] example - bouncing ball");
defer rl.closeWindow(); // Close window and OpenGL context
var ballPosition: rl.Vector2 = rl.Vector2{
.x = @floatFromInt(@divExact(rl.getScreenWidth(), 2)),
.y = @floatFromInt(@divExact(rl.getScreenHeight(), 2)),
};
var ballSpeed: rl.Vector2 = rl.Vector2{ .x = 5.0, .y = 4.0 };
const ballRadius: i32 = 20;
var pause: bool = false;
var framesCounter: i32 = 0;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if (rl.isKeyPressed(.space)) {
pause = !pause;
}
if (!pause) {
ballPosition.x += ballSpeed.x;
ballPosition.y += ballSpeed.y;
const ballWidthEdge: f32 = @floatFromInt(rl.getScreenWidth() - ballRadius);
if ((ballPosition.x >= ballWidthEdge) or (ballPosition.x <= ballRadius)) {
ballSpeed.x = ballSpeed.x * -1.0;
}
const ballHeightEdge: f32 = @floatFromInt(rl.getScreenHeight() - ballRadius);
if ((ballPosition.y >= ballHeightEdge) or (ballPosition.y <= ballRadius)) {
ballSpeed.y = ballSpeed.y * -1.0;
}
} else {
framesCounter += 1;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(rl.Color.ray_white);
rl.drawCircleV(ballPosition, ballRadius, rl.Color.maroon);
rl.drawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, rl.getScreenHeight() - 25, 20, rl.Color.light_gray);
// On pause, we draw a blinking message
if (pause and @mod(@divFloor(framesCounter, 30), 2) == 0) {
rl.drawText("PAUSED", 350, 200, 30, rl.Color.gray);
}
rl.drawFPS(10, 10);
//----------------------------------------------------------------------------------
}
}