mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
56 lines
2.2 KiB
Zig
Executable File
56 lines
2.2 KiB
Zig
Executable File
// raylib-zig (c) Nikolas Wipper 2023
|
|
|
|
const rl = @import("raylib");
|
|
|
|
pub fn main() anyerror!void {
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
|
|
|
|
var ballPosition = rl.Vector2{ .x = -100.0, .y = -100.0 };
|
|
var ballColor = rl.DARKBLUE;
|
|
|
|
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
ballPosition = rl.GetMousePosition();
|
|
ballPosition.x = @intToFloat(f32, rl.GetMouseX());
|
|
ballPosition.y = @intToFloat(f32, rl.GetMouseY());
|
|
|
|
if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
|
|
ballColor = rl.MAROON;
|
|
} else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
|
|
ballColor = rl.LIME;
|
|
} else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
|
|
ballColor = rl.DARKBLUE;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.BeginDrawing();
|
|
|
|
rl.ClearBackground(rl.RAYWHITE);
|
|
|
|
rl.DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
|
|
//DrawCircleV(ballPosition, 40, ballColor);
|
|
|
|
rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
|
|
|
|
rl.EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
rl.CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
}
|