raylib-zig/examples/core/2d_camera.zig
2023-07-09 18:45:15 +02:00

126 lines
4.8 KiB
Zig
Executable File

// raylib-zig (c) Nikolas Wipper 2023
const rl = @import("raylib");
const rlm = @import("raylib-math");
const MAX_BUILDINGS = 100;
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - 2d camera");
var player = rl.Rectangle{ .x = 400, .y = 280, .width = 40, .height = 40 };
var buildings: [MAX_BUILDINGS]rl.Rectangle = undefined;
var buildColors: [MAX_BUILDINGS]rl.Color = undefined;
var spacing: i32 = 0;
for (buildings) |_, i| {
buildings[i].width = @intToFloat(f32, rl.GetRandomValue(50, 200));
buildings[i].height = @intToFloat(f32, rl.GetRandomValue(100, 800));
buildings[i].y = screenHeight - 130 - buildings[i].height;
buildings[i].x = @intToFloat(f32, -6000 + spacing);
spacing += @floatToInt(i32, buildings[i].width);
buildColors[i] = rl.Color{ .r = @intCast(u8, rl.GetRandomValue(200, 240)), .g = @intCast(u8, rl.GetRandomValue(200, 240)), .b = @intCast(u8, rl.GetRandomValue(200, 250)), .a = 255 };
}
var camera = rl.Camera2D{
.target = rl.Vector2{ .x = player.x + 20, .y = player.y + 20 },
.offset = rl.Vector2{ .x = screenWidth / 2, .y = screenHeight / 2 },
.rotation = 0,
.zoom = 1,
};
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// Player movement
if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) {
player.x += 2;
} else if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) {
player.x -= 2;
}
// Camera target follows player
camera.target = rl.Vector2{ .x = player.x + 20, .y = player.y + 20 };
// Camera rotation controls
if (rl.IsKeyDown(rl.KeyboardKey.KEY_A)) {
camera.rotation -= 1;
} else if (rl.IsKeyDown(rl.KeyboardKey.KEY_S)) {
camera.rotation += 1;
}
// Limit camera rotation to 80 degrees (-40 to 40)
camera.rotation = rlm.Clamp(camera.rotation, -40, 40);
// Camera zoom controls
camera.zoom += rl.GetMouseWheelMove() * 0.05;
camera.zoom = rlm.Clamp(camera.zoom, 0.1, 3.0);
// Camera reset (zoom and rotation)
if (rl.IsKeyPressed(rl.KeyboardKey.KEY_R)) {
camera.zoom = 1.0;
camera.rotation = 0.0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.ClearBackground(rl.RAYWHITE);
camera.begin();
rl.DrawRectangle(-6000, 320, 13000, 8000, rl.DARKGRAY);
for (buildings) |building, i| {
rl.DrawRectangleRec(building, buildColors[i]);
}
rl.DrawRectangleRec(player, rl.RED);
rl.DrawLine(@floatToInt(c_int, camera.target.x), -screenHeight * 10, @floatToInt(c_int, camera.target.x), screenHeight * 10, rl.GREEN);
rl.DrawLine(-screenWidth * 10, @floatToInt(c_int, camera.target.y), screenWidth * 10, @floatToInt(c_int, camera.target.y), rl.GREEN);
camera.end();
rl.DrawText("SCREEN AREA", 640, 10, 20, rl.RED);
rl.DrawRectangle(0, 0, screenWidth, 5, rl.RED);
rl.DrawRectangle(0, 5, 5, screenHeight - 10, rl.RED);
rl.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.RED);
rl.DrawRectangle(0, screenHeight - 5, screenWidth, 5, rl.RED);
rl.DrawRectangle(10, 10, 250, 113, rl.Fade(rl.SKYBLUE, 0.5));
rl.DrawRectangleLines(10, 10, 250, 113, rl.BLUE);
rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.BLACK);
rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.DARKGRAY);
rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.DARKGRAY);
rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.DARKGRAY);
rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.DARKGRAY);
rl.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}