mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
126 lines
4.8 KiB
Zig
Executable File
126 lines
4.8 KiB
Zig
Executable File
// raylib-zig (c) Nikolas Wipper 2023
|
|
|
|
const rl = @import("raylib");
|
|
const rlm = @import("raylib-math");
|
|
|
|
const MAX_BUILDINGS = 100;
|
|
|
|
pub fn main() anyerror!void {
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - 2d camera");
|
|
|
|
var player = rl.Rectangle{ .x = 400, .y = 280, .width = 40, .height = 40 };
|
|
var buildings: [MAX_BUILDINGS]rl.Rectangle = undefined;
|
|
var buildColors: [MAX_BUILDINGS]rl.Color = undefined;
|
|
|
|
var spacing: i32 = 0;
|
|
|
|
for (buildings) |_, i| {
|
|
buildings[i].width = @intToFloat(f32, rl.GetRandomValue(50, 200));
|
|
buildings[i].height = @intToFloat(f32, rl.GetRandomValue(100, 800));
|
|
buildings[i].y = screenHeight - 130 - buildings[i].height;
|
|
buildings[i].x = @intToFloat(f32, -6000 + spacing);
|
|
|
|
spacing += @floatToInt(i32, buildings[i].width);
|
|
|
|
buildColors[i] = rl.Color{ .r = @intCast(u8, rl.GetRandomValue(200, 240)), .g = @intCast(u8, rl.GetRandomValue(200, 240)), .b = @intCast(u8, rl.GetRandomValue(200, 250)), .a = 255 };
|
|
}
|
|
|
|
var camera = rl.Camera2D{
|
|
.target = rl.Vector2{ .x = player.x + 20, .y = player.y + 20 },
|
|
.offset = rl.Vector2{ .x = screenWidth / 2, .y = screenHeight / 2 },
|
|
.rotation = 0,
|
|
.zoom = 1,
|
|
};
|
|
|
|
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Player movement
|
|
if (rl.IsKeyDown(rl.KeyboardKey.KEY_RIGHT)) {
|
|
player.x += 2;
|
|
} else if (rl.IsKeyDown(rl.KeyboardKey.KEY_LEFT)) {
|
|
player.x -= 2;
|
|
}
|
|
|
|
// Camera target follows player
|
|
camera.target = rl.Vector2{ .x = player.x + 20, .y = player.y + 20 };
|
|
|
|
// Camera rotation controls
|
|
if (rl.IsKeyDown(rl.KeyboardKey.KEY_A)) {
|
|
camera.rotation -= 1;
|
|
} else if (rl.IsKeyDown(rl.KeyboardKey.KEY_S)) {
|
|
camera.rotation += 1;
|
|
}
|
|
|
|
// Limit camera rotation to 80 degrees (-40 to 40)
|
|
camera.rotation = rlm.Clamp(camera.rotation, -40, 40);
|
|
|
|
// Camera zoom controls
|
|
camera.zoom += rl.GetMouseWheelMove() * 0.05;
|
|
|
|
camera.zoom = rlm.Clamp(camera.zoom, 0.1, 3.0);
|
|
|
|
// Camera reset (zoom and rotation)
|
|
if (rl.IsKeyPressed(rl.KeyboardKey.KEY_R)) {
|
|
camera.zoom = 1.0;
|
|
camera.rotation = 0.0;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.BeginDrawing();
|
|
|
|
rl.ClearBackground(rl.RAYWHITE);
|
|
|
|
camera.begin();
|
|
|
|
rl.DrawRectangle(-6000, 320, 13000, 8000, rl.DARKGRAY);
|
|
|
|
for (buildings) |building, i| {
|
|
rl.DrawRectangleRec(building, buildColors[i]);
|
|
}
|
|
|
|
rl.DrawRectangleRec(player, rl.RED);
|
|
|
|
rl.DrawLine(@floatToInt(c_int, camera.target.x), -screenHeight * 10, @floatToInt(c_int, camera.target.x), screenHeight * 10, rl.GREEN);
|
|
rl.DrawLine(-screenWidth * 10, @floatToInt(c_int, camera.target.y), screenWidth * 10, @floatToInt(c_int, camera.target.y), rl.GREEN);
|
|
|
|
camera.end();
|
|
|
|
rl.DrawText("SCREEN AREA", 640, 10, 20, rl.RED);
|
|
|
|
rl.DrawRectangle(0, 0, screenWidth, 5, rl.RED);
|
|
rl.DrawRectangle(0, 5, 5, screenHeight - 10, rl.RED);
|
|
rl.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.RED);
|
|
rl.DrawRectangle(0, screenHeight - 5, screenWidth, 5, rl.RED);
|
|
|
|
rl.DrawRectangle(10, 10, 250, 113, rl.Fade(rl.SKYBLUE, 0.5));
|
|
rl.DrawRectangleLines(10, 10, 250, 113, rl.BLUE);
|
|
|
|
rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.BLACK);
|
|
rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.DARKGRAY);
|
|
rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.DARKGRAY);
|
|
rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.DARKGRAY);
|
|
rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.DARKGRAY);
|
|
|
|
rl.EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
rl.CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
}
|