mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 20:17:28 +00:00

some restructuring due to the recent changes to usingnamespace. also cleaned up some deprecated stuff from raylib 3.7. - appended the contents of raylib-wa.zig into raylib-zig.zig - using raylib functions requires `const rl = @import("raylib");` (and accesing the identifiers inside rl, like `rl.InitWindow`) only the basic_window example was updated, and it looks like it crashes on keyboard inputs. many thanks to @nektro :)
46 lines
1.6 KiB
Zig
Executable File
46 lines
1.6 KiB
Zig
Executable File
//
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// basic_window
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// Zig version: 0.6.0
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// Author: Nikolas Wipper
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// Date: 2020-02-15
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//
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const rl = @import("raylib");
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.WHITE);
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rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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