raylib-zig/build.zig
Francisco Demartino 5e275e93df fix build and basic_window example
some restructuring due to the recent changes to usingnamespace.

also cleaned up some deprecated stuff from raylib 3.7.

- appended the contents of raylib-wa.zig into raylib-zig.zig
- using raylib functions requires `const rl = @import("raylib");`
    (and accesing the identifiers inside rl, like `rl.InitWindow`)

only the basic_window example was updated, and it looks like it crashes
on keyboard inputs.

many thanks to @nektro :)
2022-01-08 05:37:52 -03:00

84 lines
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Zig
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//
// build
// Zig version: 0.6.0
// Author: Nikolas Wipper
// Date: 2020-02-15
//
const std = @import("std");
const Builder = std.build.Builder;
const raylib = @import("lib.zig").Pkg(".");
const Program = struct {
name: []const u8,
path: []const u8,
desc: []const u8,
};
pub fn build(b: *Builder) void {
const mode = b.standardReleaseOptions();
const target = b.standardTargetOptions(.{});
const examples = [_]Program{
.{
.name = "basic_window",
.path = "examples/core/basic_window.zig",
.desc = "Creates a basic window with text",
},
// .{
// .name = "input_keys",
// .path = "examples/core/input_keys.zig",
// .desc = "Simple keyboard input",
// },
// .{
// .name = "input_mouse",
// .path = "examples/core/input_mouse.zig",
// .desc = "Simple mouse input",
// },
// .{
// .name = "input_mouse_wheel",
// .path = "examples/core/input_mouse_wheel.zig",
// .desc = "Mouse wheel input",
// },
// .{
// .name = "input_multitouch",
// .path = "examples/core/input_multitouch.zig",
// .desc = "Multitouch input",
// },
// .{
// .name = "2d_camera",
// .path = "examples/core/2d_camera.zig",
// .desc = "Shows the functionality of a 2D camera",
// },
// .{
// .name = "models_loading",
// .path = "examples/models/models_loading.zig",
// .desc = "Loads a model and renders it",
// },
// .{
// .name = "shaders_basic_lighting",
// .path = "examples/shaders/shaders_basic_lighting.zig",
// .desc = "Loads a model and renders it",
// },
};
const examples_step = b.step("examples", "Builds all the examples");
const system_lib = b.option(bool, "system-raylib", "link to preinstalled raylib libraries") orelse false;
for (examples) |ex| {
const exe = b.addExecutable(ex.name, ex.path);
exe.setBuildMode(mode);
exe.setTarget(target);
raylib.link(exe, system_lib);
raylib.addAsPackage("raylib", exe);
raylib.math.addAsPackage("raylib-math", exe);
const run_cmd = exe.run();
const run_step = b.step(ex.name, ex.desc);
run_step.dependOn(&run_cmd.step);
examples_step.dependOn(&exe.step);
}
}