raylib-zig/lib/raylib-zig.zig
2023-01-23 22:07:43 +01:00

775 lines
19 KiB
Zig
Executable File

//
// raylib-zig
// Zig version: 0.9.0
// Author: Nikolas Wipper
// Date: 2020-02-15
//
pub usingnamespace @import("raylib-wa.zig");
const rl = @This();
pub const Vector2 = extern struct {
x: f32,
y: f32,
};
pub const Vector3 = extern struct {
x: f32,
y: f32,
z: f32,
};
pub const Vector4 = extern struct {
x: f32,
y: f32,
z: f32,
w: f32,
};
pub const Quaternion = Vector4;
pub const Matrix = extern struct {
m0: f32,
m4: f32,
m8: f32,
m12: f32,
m1: f32,
m5: f32,
m9: f32,
m13: f32,
m2: f32,
m6: f32,
m10: f32,
m14: f32,
m3: f32,
m7: f32,
m11: f32,
m15: f32,
};
pub const Color = extern struct {
r: u8,
g: u8,
b: u8,
a: u8,
};
pub const LIGHTGRAY = Color{ .r = 200, .g = 200, .b = 200, .a = 255 };
pub const GRAY = Color{ .r = 130, .g = 130, .b = 130, .a = 255 };
pub const DARKGRAY = Color{ .r = 80, .g = 80, .b = 80, .a = 255 };
pub const YELLOW = Color{ .r = 253, .g = 249, .b = 0, .a = 255 };
pub const GOLD = Color{ .r = 255, .g = 203, .b = 0, .a = 255 };
pub const ORANGE = Color{ .r = 255, .g = 161, .b = 0, .a = 255 };
pub const PINK = Color{ .r = 255, .g = 109, .b = 194, .a = 255 };
pub const RED = Color{ .r = 230, .g = 41, .b = 55, .a = 255 };
pub const MAROON = Color{ .r = 190, .g = 33, .b = 55, .a = 255 };
pub const GREEN = Color{ .r = 0, .g = 228, .b = 48, .a = 255 };
pub const LIME = Color{ .r = 0, .g = 158, .b = 47, .a = 255 };
pub const DARKGREEN = Color{ .r = 0, .g = 117, .b = 44, .a = 255 };
pub const SKYBLUE = Color{ .r = 102, .g = 191, .b = 255, .a = 255 };
pub const BLUE = Color{ .r = 0, .g = 121, .b = 241, .a = 255 };
pub const DARKBLUE = Color{ .r = 0, .g = 82, .b = 172, .a = 255 };
pub const PURPLE = Color{ .r = 200, .g = 122, .b = 255, .a = 255 };
pub const VIOLET = Color{ .r = 135, .g = 60, .b = 190, .a = 255 };
pub const DARKPURPLE = Color{ .r = 112, .g = 31, .b = 126, .a = 255 };
pub const BEIGE = Color{ .r = 211, .g = 176, .b = 131, .a = 255 };
pub const BROWN = Color{ .r = 127, .g = 106, .b = 79, .a = 255 };
pub const DARKBROWN = Color{ .r = 76, .g = 63, .b = 47, .a = 255 };
pub const WHITE = Color{ .r = 255, .g = 255, .b = 255, .a = 255 };
pub const BLACK = Color{ .r = 0, .g = 0, .b = 0, .a = 255 };
pub const BLANK = Color{ .r = 0, .g = 0, .b = 0, .a = 0 };
pub const MAGENTA = Color{ .r = 255, .g = 0, .b = 255, .a = 255 };
pub const RAYWHITE = Color{ .r = 245, .g = 245, .b = 245, .a = 255 };
pub const Rectangle = extern struct {
x: f32,
y: f32,
width: f32,
height: f32,
};
pub const Image = extern struct {
data: ?*anyopaque,
width: c_int,
height: c_int,
mipmaps: c_int,
format: PixelFormat,
pub fn init(fileName: [*c]const u8) Image {
return rl.LoadImage(fileName);
}
pub fn initRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: PixelFormat, headerSize: c_int) Image {
return rl.LoadImageRaw(fileName, width, height, format, headerSize);
}
pub fn initText(text: [*c]const u8, fontSize: c_int, color: Color) Image {
return rl.ImageText(text, fontSize, color);
}
pub fn initTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32, tint: Color) Image {
return rl.ImageTextEx(font, text, fontSize, spacing, tint);
}
pub fn copy(image: Image) Image {
return rl.ImageCopy(image);
}
pub fn copyRec(image: Image, rec: Rectangle) Image {
return rl.ImageFromImage(image, rec);
}
pub fn GenColor(width: c_int, height: c_int, color: Color) Image {
return rl.GenImageColor(width, height, color);
}
pub fn GenGradientV(width: c_int, height: c_int, top: Color, bottom: Color) Image {
return rl.GenImageGradientV(width, height, top, bottom);
}
pub fn GenGradientH(width: c_int, height: c_int, left: Color, right: Color) Image {
return rl.GenImageGradientH(width, height, left, right);
}
pub fn GenGradientRadial(width: c_int, height: c_int, density: f32, inner: Color, outer: Color) Image {
return rl.GenImageGradientRadial(width, height, density, inner, outer);
}
pub fn GenChecked(width: c_int, height: c_int, checksX: c_int, checksY: c_int, col1: Color, col2: Color) Image {
return rl.GenImageChecked(width, height, checksX, checksY, col1, col2);
}
pub fn GenWhiteNoise(width: c_int, height: c_int, factor: f32) Image {
return rl.GenImageWhiteNoise(width, height, factor);
}
pub fn GenCellular(width: c_int, height: c_int, tileSize: c_int) Image {
return rl.GenImageCellular(width, height, tileSize);
}
pub fn UseAsWindowIcon(self: Image) void {
rl.SetWindowIcon(self);
}
};
pub const Texture = extern struct {
id: c_uint,
width: c_int,
height: c_int,
mipmaps: c_int,
format: c_int,
};
pub const Texture2D = Texture;
pub const TextureCubemap = Texture;
pub const RenderTexture = extern struct {
id: c_uint,
texture: Texture,
depth: Texture,
pub fn Begin(self: RenderTexture2D) void {
rl.BeginTextureMode(self);
}
pub fn End(_: RenderTexture2D) void {
rl.EndTextureMode();
}
};
pub const RenderTexture2D = RenderTexture;
pub const NPatchInfo = extern struct {
source: Rectangle,
left: c_int,
top: c_int,
right: c_int,
bottom: c_int,
layout: c_int,
};
pub const GlyphInfo = extern struct {
value: c_int,
offsetX: c_int,
offsetY: c_int,
advanceX: c_int,
image: Image,
};
pub const Font = extern struct {
baseSize: c_int,
glyphCount: c_int,
glyphPadding: c_int,
texture: Texture2D,
recs: [*c]Rectangle,
glyphs: [*c]GlyphInfo,
};
pub const Camera3D = extern struct {
position: Vector3,
target: Vector3,
up: Vector3,
fovy: f32,
projection: CameraProjection,
pub fn Begin(self: Camera3D) void {
rl.BeginMode3D(self);
}
pub fn Update(self: *Camera3D) void {
rl.UpdateCamera(self);
}
pub fn GetMatrix(self: Camera3D) Matrix {
return rl.GetCameraMatrix(self);
}
pub fn SetMode(self: Camera3D, mode: CameraMode) void {
rl.SetCameraMode(self, mode);
}
pub fn End(_: Camera3D) void {
rl.EndMode3D();
}
};
pub const Camera = Camera3D;
pub const Camera2D = extern struct {
offset: Vector2,
target: Vector2,
rotation: f32,
zoom: f32,
pub fn Begin(self: Camera2D) void {
rl.BeginMode2D(self);
}
pub fn GetMatrix(self: Camera2D) Matrix {
return rl.GetCameraMatrix2D(self);
}
pub fn End(_: Camera2D) void {
rl.EndMode2D();
}
};
pub const Mesh = extern struct {
vertexCount: c_int,
triangleCount: c_int,
vertices: [*c]f32,
texcoords: [*c]f32,
texcoords2: [*c]f32,
normals: [*c]f32,
tangents: [*c]f32,
colors: [*c]u8,
indices: [*c]c_ushort,
animVertices: [*c]f32,
animNormals: [*c]f32,
boneIds: [*c]u8,
boneWeights: [*c]f32,
vaoId: c_uint,
vboId: [*c]c_uint,
};
pub const Shader = extern struct {
id: c_uint,
locs: [*c]c_int,
};
pub const MaterialMap = extern struct {
texture: Texture2D,
color: Color,
value: f32,
};
pub const Material = extern struct {
shader: Shader,
maps: [*c]MaterialMap,
params: [4]f32,
};
pub const Transform = extern struct {
translation: Vector3,
rotation: Quaternion,
scale: Vector3,
};
pub const BoneInfo = extern struct {
name: [32]u8,
parent: c_int,
};
pub const Model = extern struct {
transform: Matrix,
meshCount: c_int,
materialCount: c_int,
meshes: [*c]Mesh,
materials: [*c]Material,
meshMaterial: [*c]c_int,
boneCount: c_int,
bones: [*c]BoneInfo,
bindPose: [*c]Transform,
};
pub const ModelAnimation = extern struct {
boneCount: c_int,
frameCount: c_int,
bones: [*c]BoneInfo,
framePoses: [*c][*c]Transform,
};
pub const Ray = extern struct {
position: Vector3,
direction: Vector3,
};
pub const RayCollision = extern struct {
hit: bool,
distance: f32,
point: Vector3,
normal: Vector3,
};
pub const BoundingBox = extern struct {
min: Vector3,
max: Vector3,
};
pub const Wave = extern struct {
frameCount: c_uint,
sampleRate: c_uint,
sampleSize: c_uint,
channels: c_uint,
data: ?*anyopaque,
};
pub const rAudioBuffer = opaque {};
pub const rAudioProcessor = opaque {};
pub const AudioStream = extern struct {
buffer: ?*rAudioBuffer,
processor: ?*rAudioProcessor,
sampleRate: c_uint,
sampleSize: c_uint,
channels: c_uint,
};
pub const Sound = extern struct {
stream: AudioStream,
frameCount: c_uint,
};
pub const Music = extern struct {
stream: AudioStream,
frameCount: c_uint,
looping: bool,
ctxType: c_int,
ctxData: ?*anyopaque,
};
pub const VrDeviceInfo = extern struct {
hResolution: c_int,
vResolution: c_int,
hScreenSize: f32,
vScreenSize: f32,
vScreenCenter: f32,
eyeToScreenDistance: f32,
lensSeparationDistance: f32,
interpupillaryDistance: f32,
lensDistortionValues: [4]f32,
chromaAbCorrection: [4]f32,
};
pub const VrStereoConfig = extern struct {
projection: [2]Matrix,
viewOffset: [2]Matrix,
leftLensCenter: [2]f32,
rightLensCenter: [2]f32,
leftScreenCenter: [2]f32,
rightScreenCenter: [2]f32,
scale: [2]f32,
scaleIn: [2]f32,
};
pub const FilePathList = extern struct {
capacity: c_uint,
count: c_uint,
paths: [*c][*c]u8,
};
pub const ConfigFlags = enum(c_int) {
FLAG_FULLSCREEN_MODE = 2,
FLAG_WINDOW_RESIZABLE = 4,
FLAG_WINDOW_UNDECORATED = 8,
FLAG_WINDOW_TRANSPARENT = 16,
FLAG_MSAA_4X_HINT = 32,
FLAG_VSYNC_HINT = 64,
FLAG_WINDOW_HIDDEN = 128,
FLAG_WINDOW_ALWAYS_RUN = 256,
FLAG_WINDOW_MINIMIZED = 512,
FLAG_WINDOW_MAXIMIZED = 1024,
FLAG_WINDOW_UNFOCUSED = 2048,
FLAG_WINDOW_TOPMOST = 4096,
FLAG_WINDOW_HIGHDPI = 8192,
FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384,
FLAG_INTERLACED_HINT = 65536,
};
pub const TraceLogLevel = enum(c_int) {
LOG_ALL = 0,
LOG_TRACE = 1,
LOG_DEBUG = 2,
LOG_INFO = 3,
LOG_WARNING = 4,
LOG_ERROR = 5,
LOG_FATAL = 6,
LOG_NONE = 7,
};
pub const KeyboardKey = enum(c_int) {
KEY_NULL = 0,
KEY_APOSTROPHE = 39,
KEY_COMMA = 44,
KEY_MINUS = 45,
KEY_PERIOD = 46,
KEY_SLASH = 47,
KEY_ZERO = 48,
KEY_ONE = 49,
KEY_TWO = 50,
KEY_THREE = 51,
KEY_FOUR = 52,
KEY_FIVE = 53,
KEY_SIX = 54,
KEY_SEVEN = 55,
KEY_EIGHT = 56,
KEY_NINE = 57,
KEY_SEMICOLON = 59,
KEY_EQUAL = 61,
KEY_A = 65,
KEY_B = 66,
KEY_C = 67,
KEY_D = 68,
KEY_E = 69,
KEY_F = 70,
KEY_G = 71,
KEY_H = 72,
KEY_I = 73,
KEY_J = 74,
KEY_K = 75,
KEY_L = 76,
KEY_M = 77,
KEY_N = 78,
KEY_O = 79,
KEY_P = 80,
KEY_Q = 81,
KEY_R = 82,
KEY_S = 83,
KEY_T = 84,
KEY_U = 85,
KEY_V = 86,
KEY_W = 87,
KEY_X = 88,
KEY_Y = 89,
KEY_Z = 90,
KEY_SPACE = 32,
KEY_ESCAPE = 256,
KEY_ENTER = 257,
KEY_TAB = 258,
KEY_BACKSPACE = 259,
KEY_INSERT = 260,
KEY_DELETE = 261,
KEY_RIGHT = 262,
KEY_LEFT = 263,
KEY_DOWN = 264,
KEY_UP = 265,
KEY_PAGE_UP = 266,
KEY_PAGE_DOWN = 267,
KEY_HOME = 268,
KEY_END = 269,
KEY_CAPS_LOCK = 280,
KEY_SCROLL_LOCK = 281,
KEY_NUM_LOCK = 282,
KEY_PRINT_SCREEN = 283,
KEY_PAUSE = 284,
KEY_F1 = 290,
KEY_F2 = 291,
KEY_F3 = 292,
KEY_F4 = 293,
KEY_F5 = 294,
KEY_F6 = 295,
KEY_F7 = 296,
KEY_F8 = 297,
KEY_F9 = 298,
KEY_F10 = 299,
KEY_F11 = 300,
KEY_F12 = 301,
KEY_LEFT_SHIFT = 340,
KEY_LEFT_CONTROL = 341,
KEY_LEFT_ALT = 342,
KEY_LEFT_SUPER = 343,
KEY_RIGHT_SHIFT = 344,
KEY_RIGHT_CONTROL = 345,
KEY_RIGHT_ALT = 346,
KEY_RIGHT_SUPER = 347,
KEY_KB_MENU = 348,
KEY_LEFT_BRACKET = 91,
KEY_BACKSLASH = 92,
KEY_RIGHT_BRACKET = 93,
KEY_GRAVE = 96,
KEY_KP_0 = 320,
KEY_KP_1 = 321,
KEY_KP_2 = 322,
KEY_KP_3 = 323,
KEY_KP_4 = 324,
KEY_KP_5 = 325,
KEY_KP_6 = 326,
KEY_KP_7 = 327,
KEY_KP_8 = 328,
KEY_KP_9 = 329,
KEY_KP_DECIMAL = 330,
KEY_KP_DIVIDE = 331,
KEY_KP_MULTIPLY = 332,
KEY_KP_SUBTRACT = 333,
KEY_KP_ADD = 334,
KEY_KP_ENTER = 335,
KEY_KP_EQUAL = 336,
KEY_BACK = 4,
//KEY_MENU = 82,
KEY_VOLUME_UP = 24,
KEY_VOLUME_DOWN = 25,
};
pub const MouseButton = enum(c_int) {
MOUSE_BUTTON_LEFT = 0,
MOUSE_BUTTON_RIGHT = 1,
MOUSE_BUTTON_MIDDLE = 2,
MOUSE_BUTTON_SIDE = 3,
MOUSE_BUTTON_EXTRA = 4,
MOUSE_BUTTON_FORWARD = 5,
MOUSE_BUTTON_BACK = 6,
};
pub const MouseCursor = enum(c_int) {
MOUSE_CURSOR_DEFAULT = 0,
MOUSE_CURSOR_ARROW = 1,
MOUSE_CURSOR_IBEAM = 2,
MOUSE_CURSOR_CROSSHAIR = 3,
MOUSE_CURSOR_POINTING_HAND = 4,
MOUSE_CURSOR_RESIZE_EW = 5,
MOUSE_CURSOR_RESIZE_NS = 6,
MOUSE_CURSOR_RESIZE_NWSE = 7,
MOUSE_CURSOR_RESIZE_NESW = 8,
MOUSE_CURSOR_RESIZE_ALL = 9,
MOUSE_CURSOR_NOT_ALLOWED = 10,
};
pub const GamepadButton = enum(c_int) {
GAMEPAD_BUTTON_UNKNOWN = 0,
GAMEPAD_BUTTON_LEFT_FACE_UP = 1,
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2,
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3,
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4,
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5,
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6,
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7,
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8,
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9,
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10,
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11,
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12,
GAMEPAD_BUTTON_MIDDLE_LEFT = 13,
GAMEPAD_BUTTON_MIDDLE = 14,
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15,
GAMEPAD_BUTTON_LEFT_THUMB = 16,
GAMEPAD_BUTTON_RIGHT_THUMB = 17,
};
pub const GamepadAxis = enum(c_int) {
GAMEPAD_AXIS_LEFT_X = 0,
GAMEPAD_AXIS_LEFT_Y = 1,
GAMEPAD_AXIS_RIGHT_X = 2,
GAMEPAD_AXIS_RIGHT_Y = 3,
GAMEPAD_AXIS_LEFT_TRIGGER = 4,
GAMEPAD_AXIS_RIGHT_TRIGGER = 5,
};
pub const MaterialMapIndex = enum(c_int) {
MATERIAL_MAP_ALBEDO = 0,
MATERIAL_MAP_METALNESS = 1,
MATERIAL_MAP_NORMAL = 2,
MATERIAL_MAP_ROUGHNESS = 3,
MATERIAL_MAP_OCCLUSION = 4,
MATERIAL_MAP_EMISSION = 5,
MATERIAL_MAP_HEIGHT = 6,
MATERIAL_MAP_CUBEMAP = 7,
MATERIAL_MAP_IRRADIANCE = 8,
MATERIAL_MAP_PREFILTER = 9,
MATERIAL_MAP_BRDF = 10,
};
pub const ShaderLocationIndex = enum(c_int) {
SHADER_LOC_VERTEX_POSITION = 0,
SHADER_LOC_VERTEX_TEXCOORD01 = 1,
SHADER_LOC_VERTEX_TEXCOORD02 = 2,
SHADER_LOC_VERTEX_NORMAL = 3,
SHADER_LOC_VERTEX_TANGENT = 4,
SHADER_LOC_VERTEX_COLOR = 5,
SHADER_LOC_MATRIX_MVP = 6,
SHADER_LOC_MATRIX_VIEW = 7,
SHADER_LOC_MATRIX_PROJECTION = 8,
SHADER_LOC_MATRIX_MODEL = 9,
SHADER_LOC_MATRIX_NORMAL = 10,
SHADER_LOC_VECTOR_VIEW = 11,
SHADER_LOC_COLOR_DIFFUSE = 12,
SHADER_LOC_COLOR_SPECULAR = 13,
SHADER_LOC_COLOR_AMBIENT = 14,
SHADER_LOC_MAP_ALBEDO = 15,
SHADER_LOC_MAP_METALNESS = 16,
SHADER_LOC_MAP_NORMAL = 17,
SHADER_LOC_MAP_ROUGHNESS = 18,
SHADER_LOC_MAP_OCCLUSION = 19,
SHADER_LOC_MAP_EMISSION = 20,
SHADER_LOC_MAP_HEIGHT = 21,
SHADER_LOC_MAP_CUBEMAP = 22,
SHADER_LOC_MAP_IRRADIANCE = 23,
SHADER_LOC_MAP_PREFILTER = 24,
SHADER_LOC_MAP_BRDF = 25,
};
pub const ShaderUniformDataType = enum(c_int) {
SHADER_UNIFORM_FLOAT = 0,
SHADER_UNIFORM_VEC2 = 1,
SHADER_UNIFORM_VEC3 = 2,
SHADER_UNIFORM_VEC4 = 3,
SHADER_UNIFORM_INT = 4,
SHADER_UNIFORM_IVEC2 = 5,
SHADER_UNIFORM_IVEC3 = 6,
SHADER_UNIFORM_IVEC4 = 7,
SHADER_UNIFORM_SAMPLER2D = 8,
};
pub const ShaderAttribute = enum(c_int) {
SHADER_ATTRIB_FLOAT = 0,
SHADER_ATTRIB_VEC2 = 1,
SHADER_ATTRIB_VEC3 = 2,
SHADER_ATTRIB_VEC4 = 3,
};
pub const PixelFormat = enum(c_int) {
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
PIXELFORMAT_UNCOMPRESSED_R32 = 8,
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
};
pub const TextureFilter = enum(c_int) {
TEXTURE_FILTER_POINT = 0,
TEXTURE_FILTER_BILINEAR = 1,
TEXTURE_FILTER_TRILINEAR = 2,
TEXTURE_FILTER_ANISOTROPIC_4X = 3,
TEXTURE_FILTER_ANISOTROPIC_8X = 4,
TEXTURE_FILTER_ANISOTROPIC_16X = 5,
};
pub const TextureWrap = enum(c_int) {
TEXTURE_WRAP_REPEAT = 0,
TEXTURE_WRAP_CLAMP = 1,
TEXTURE_WRAP_MIRROR_REPEAT = 2,
TEXTURE_WRAP_MIRROR_CLAMP = 3,
};
pub const CubemapLayout = enum(c_int) {
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
CUBEMAP_LAYOUT_LINE_VERTICAL = 1,
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2,
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3,
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4,
CUBEMAP_LAYOUT_PANORAMA = 5,
};
pub const FontType = enum(c_int) {
FONT_DEFAULT = 0,
FONT_BITMAP = 1,
FONT_SDF = 2,
};
pub const BlendMode = enum(c_int) {
BLEND_ALPHA = 0,
BLEND_ADDITIVE = 1,
BLEND_MULTIPLIED = 2,
BLEND_ADD_COLORS = 3,
BLEND_SUBTRACT_COLORS = 4,
BLEND_ALPHA_PREMULTIPLY = 5,
BLEND_CUSTOM = 6,
BLEND_CUSTOM_SEPARATE = 7,
};
pub const Gestures = enum(c_int) {
GESTURE_NONE = 0,
GESTURE_TAP = 1,
GESTURE_DOUBLETAP = 2,
GESTURE_HOLD = 4,
GESTURE_DRAG = 8,
GESTURE_SWIPE_RIGHT = 16,
GESTURE_SWIPE_LEFT = 32,
GESTURE_SWIPE_UP = 64,
GESTURE_SWIPE_DOWN = 128,
GESTURE_PINCH_IN = 256,
GESTURE_PINCH_OUT = 512,
};
pub const CameraMode = enum(c_int) {
CAMERA_CUSTOM = 0,
CAMERA_FREE = 1,
CAMERA_ORBITAL = 2,
CAMERA_FIRST_PERSON = 3,
CAMERA_THIRD_PERSON = 4,
};
pub const CameraProjection = enum(c_int) {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC = 1,
};
pub const NPatchType = enum(c_int) {
NPATCH_NINE_PATCH = 0,
NPATCH_THREE_PATCH_VERTICAL = 1,
NPATCH_THREE_PATCH_HORIZONTAL = 2,
};
// pub const TraceLogCallback = ?fn (c_int, [*c]const u8, [*c]struct___va_list_tag) callconv(.C) void;
pub const LoadFileDataCallback = ?fn ([*c]const u8, [*c]c_uint) callconv(.C) [*c]u8;
pub const SaveFileDataCallback = ?fn ([*c]const u8, ?*anyopaque, c_uint) callconv(.C) bool;
pub const LoadFileTextCallback = ?fn ([*c]const u8) callconv(.C) [*c]u8;
pub const SaveFileTextCallback = ?fn ([*c]const u8, [*c]u8) callconv(.C) bool;
pub const RAYLIB_VERSION_MAJOR = @as(c_int, 4);
pub const RAYLIB_VERSION_MINOR = @as(c_int, 5);
pub const RAYLIB_VERSION_PATCH = @as(c_int, 0);
pub const RAYLIB_VERSION = "4.5-dev";
pub const MAX_TOUCH_POINTS = 10;
pub const MAX_MATERIAL_MAPS = 12;
pub const MAX_SHADER_LOCATIONS = 32;
pub const MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO;
pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS;
pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO;
pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS;