mirror of
https://github.com/Not-Nik/raylib-zig.git
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51 lines
1.7 KiB
Zig
51 lines
1.7 KiB
Zig
// raylib-zig (c) Nikolas Wipper 2023
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const rl = @import("raylib");
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - keyboard input");
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defer rl.closeWindow(); // Close window and OpenGL context
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var ballPosition = rl.Vector2.init(screenWidth / 2, screenHeight / 2);
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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if (rl.isKeyDown(.right)) {
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ballPosition.x += 2.0;
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}
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if (rl.isKeyDown(.left)) {
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ballPosition.x -= 2.0;
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}
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if (rl.isKeyDown(.up)) {
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ballPosition.y -= 2.0;
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}
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if (rl.isKeyDown(.down)) {
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ballPosition.y += 2.0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(rl.Color.ray_white);
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rl.drawText("move the ball with arrow keys", 10, 10, 20, rl.Color.dark_gray);
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rl.drawCircleV(ballPosition, 50, rl.Color.maroon);
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//----------------------------------------------------------------------------------
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}
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}
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