raylib-zig/build.zig
2025-08-07 21:47:10 +02:00

359 lines
12 KiB
Zig

// raylib-zig (c) Nikolas Wipper 2020-2024
const std = @import("std");
const this = @This();
const rl = @import("raylib");
pub const emcc = @import("emcc.zig");
pub const Options = rl.Options;
pub const OpenglVersion = rl.OpenglVersion;
pub const LinuxDisplayBackend = rl.LinuxDisplayBackend;
pub const PlatformBackend = rl.PlatformBackend;
const Program = struct {
name: []const u8,
path: []const u8,
desc: []const u8,
};
fn getRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) *std.Build.Step.Compile {
const raylib_dep = b.dependency("raylib", .{
.target = target,
.optimize = optimize,
.raudio = options.raudio,
.rmodels = options.rmodels,
.rshapes = options.rshapes,
.rtext = options.rtext,
.rtextures = options.rtextures,
.platform = options.platform,
.shared = options.shared,
.linux_display_backend = options.linux_display_backend,
.opengl_version = options.opengl_version,
.android_api_version = options.android_api_version,
.android_ndk = options.android_ndk,
});
const raylib = raylib_dep.artifact("raylib");
const raygui_dep = b.dependency("raygui", .{
.target = target,
.optimize = optimize,
});
rl.addRaygui(b, raylib, raygui_dep, options);
b.installArtifact(raylib);
return raylib;
}
fn getModule(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) *std.Build.Module {
if (b.modules.contains("raylib")) {
return b.modules.get("raylib").?;
}
return b.addModule("raylib", .{
.root_source_file = b.path("lib/raylib.zig"),
.target = target,
.optimize = optimize,
});
}
const gui = struct {
fn getModule(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) *std.Build.Module {
const raylib = this.getModule(b, target, optimize);
return b.addModule("raygui", .{
.root_source_file = b.path("lib/raygui.zig"),
.imports = &.{.{ .name = "raylib-zig", .module = raylib }},
.target = target,
.optimize = optimize,
});
}
};
pub fn build(b: *std.Build) !void {
const stdout = std.io.getStdOut().writer();
try stdout.print(
\\Development of raylib-zig has moved to its own organisation (https://github.com/raylib-zig/raylib-zig).
\\Please update your `build.zig.zon` files and other links accordingly.
\\
, .{});
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const raylib_artifact = this.getRaylib(b, target, optimize, Options.getOptions(b));
const raylib = this.getModule(b, target, optimize);
const raygui = this.gui.getModule(b, target, optimize);
const examples = [_]Program{
.{
.name = "raw_stream",
.path = "examples/audio/raw_stream.zig",
.desc = "Plays a sine wave",
},
.{
.name = "music_stream",
.path = "examples/audio/music_stream.zig",
.desc = "Use music stream to play an audio file",
},
.{
.name = "sound_loading",
.path = "examples/audio/sound_loading.zig",
.desc = "Load and play a song",
},
.{
.name = "module_playing",
.path = "examples/audio/module_playing.zig",
.desc = "Module playing (streaming)",
},
.{
.name = "basic_screen_manager",
.path = "examples/core/basic_screen_manager.zig",
.desc = "Illustrates simple screen manager based on a state machine",
},
.{
.name = "basic_window",
.path = "examples/core/basic_window.zig",
.desc = "Creates a basic window with text",
},
.{
.name = "basic_window_web",
.path = "examples/core/basic_window_web.zig",
.desc = "Creates a basic window with text (web)",
},
.{
.name = "input_keys",
.path = "examples/core/input_keys.zig",
.desc = "Simple keyboard input",
},
.{
.name = "input_mouse",
.path = "examples/core/input_mouse.zig",
.desc = "Simple mouse input",
},
.{
.name = "input_mouse_wheel",
.path = "examples/core/input_mouse_wheel.zig",
.desc = "Mouse wheel input",
},
.{
.name = "input_multitouch",
.path = "examples/core/input_multitouch.zig",
.desc = "Multitouch input",
},
.{
.name = "2d_camera",
.path = "examples/core/2d_camera.zig",
.desc = "Shows the functionality of a 2D camera",
},
.{
.name = "2d_camera_platformer",
.path = "examples/core/2d_camera_platformer.zig",
.desc = "2D camera platformer",
},
.{
.name = "3d_camera_first_person",
.path = "examples/core/3d_camera_first_person.zig",
.desc = "Simple first person demo",
},
.{
.name = "3d_camera_free",
.path = "examples/core/3d_camera_free.zig",
.desc = "Shows basic 3d camera initialization",
},
.{
.name = "2d_camera_mouse_zoom",
.path = "examples/core/2d_camera_mouse_zoom.zig",
.desc = "Shows mouse zoom demo",
},
.{
.name = "3d_picking",
.path = "examples/core/3d_picking.zig",
.desc = "Shows picking in 3d mode",
},
.{
.name = "drop_files",
.path = "examples/core/drop_files.zig",
.desc = "Demonstrates how to implement a drop files functionality",
},
.{
.name = "window_flags",
.path = "examples/core/window_flags.zig",
.desc = "Demonstrates various flags used during and after window creation",
},
.{
.name = "gui_message_box",
.path = "examples/gui/message_box.zig",
.desc = "Demonstrates showing and hiding a message box",
},
.{
.name = "raymarching",
.path = "examples/shaders/raymarching.zig",
.desc = "Uses a raymarching in a shader to render shapes",
},
.{
.name = "texture_outline",
.path = "examples/shaders/texture_outline.zig",
.desc = "Uses a shader to create an outline around a sprite",
},
.{
.name = "logo_raylib",
.path = "examples/shapes/logo_raylib.zig",
.desc = "Renders the raylib-zig logo",
},
.{
.name = "logo_raylib_anim",
.path = "examples/shapes/logo_raylib_anim.zig",
.desc = "Animates the raylib logo",
},
.{
.name = "basic_shapes",
.path = "examples/shapes/basic_shapes.zig",
.desc = "Renders various shapes",
},
.{
.name = "bouncing_ball",
.path = "examples/shapes/bouncing_ball.zig",
.desc = "Bouncing ball animation with collision detection",
},
.{
.name = "collision_area",
.path = "examples/shapes/collision_area.zig",
.desc = "Demonstrates collision detection",
},
.{
.name = "colors_palette",
.path = "examples/shapes/colors_palette.zig",
.desc = "Renders an interactive color palette",
},
.{
.name = "draw_circle_sector",
.path = "examples/shapes/draw_circle_sector.zig",
.desc = "Dynamically renders a circle sector using raygui",
},
.{
.name = "draw_rectangle_rounded",
.path = "examples/shapes/draw_rectangle_rounded.zig",
.desc = "Dynamically renders a rounded rectangle using raygui",
},
.{
.name = "draw_ring",
.path = "examples/shapes/draw_ring.zig",
.desc = "Dynaically renders a ring using raygui",
},
.{
.name = "following_eyes",
.path = "examples/shapes/following_eyes.zig",
.desc = "Renders eyes that follow mouse movement",
},
.{
.name = "lines_bezier",
.path = "examples/shapes/lines_bezier.zig",
.desc = "Renders an interactive line bezier",
},
.{
.name = "rectangle_scaling",
.path = "examples/shapes/rectangle_scaling.zig",
.desc = "Renders a resizable rectangle",
},
.{
.name = "sprite_anim",
.path = "examples/textures/sprite_anim.zig",
.desc = "Animate a sprite",
},
.{
.name = "textures_background_scrolling",
.path = "examples/textures/textures_background_scrolling.zig",
.desc = "Background scrolling & parallax demo",
},
.{
.name = "text_format_text",
.path = "examples/text/text_format_text.zig",
.desc = "Renders variables as text",
},
.{
.name = "text_raylib_fonts",
.path = "examples/text/text_raylib_fonts.zig",
.desc = "Show fonts included with raylib",
},
.{
.name = "text_writing_anim",
.path = "examples/text/text_writing_anim.zig",
.desc = "Simple text animation",
},
.{
.name = "textures_image_loading",
.path = "examples/textures/textures_image_loading.zig",
.desc = "Image loading and texture creation",
},
.{
.name = "models_heightmap",
.path = "examples/models/models_heightmap.zig",
.desc = "Heightmap loading and drawing",
},
// .{
// .name = "shaders_basic_lighting",
// .path = "examples/shaders/shaders_basic_lighting.zig",
// .desc = "Loads a model and renders it",
// },
};
const raylib_test = b.addTest(.{
.root_module = raylib,
});
raylib_test.linkLibC();
const raygui_test = b.addTest(.{
.root_module = raygui,
});
raygui_test.root_module.addImport("raylib-zig", raylib);
raygui_test.linkLibC();
const test_step = b.step("test", "Check for library compilation errors");
test_step.dependOn(&raylib_test.step);
test_step.dependOn(&raygui_test.step);
const examples_step = b.step("examples", "Builds all the examples");
for (examples) |ex| {
if (target.query.os_tag == .emscripten) {
const exe_lib = try emcc.compileForEmscripten(b, ex.name, ex.path, target, optimize);
exe_lib.root_module.addImport("raylib", raylib);
exe_lib.root_module.addImport("raygui", raygui);
// Note that raylib itself isn't actually added to the exe_lib
// output file, so it also needs to be linked with emscripten.
exe_lib.linkLibrary(raylib_artifact);
const link_step = try emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
link_step.addArg("--emrun");
link_step.addArg("--embed-file");
link_step.addArg("resources/");
const run_step = try emcc.emscriptenRunStep(b);
run_step.step.dependOn(&link_step.step);
const run_option = b.step(ex.name, ex.desc);
run_option.dependOn(&run_step.step);
examples_step.dependOn(&exe_lib.step);
} else {
const exe = b.addExecutable(.{
.name = ex.name,
.root_module = b.createModule(.{
.root_source_file = b.path(ex.path),
.target = target,
.optimize = optimize,
}),
});
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
exe.root_module.addImport("raygui", raygui);
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step(ex.name, ex.desc);
run_step.dependOn(&run_cmd.step);
examples_step.dependOn(&exe.step);
}
}
}