// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input"); defer rl.closeWindow(); // Close window and OpenGL context var ballPosition = rl.Vector2.init(-100, -100); var ballColor = rl.Color.dark_blue; rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- ballPosition = rl.getMousePosition(); ballPosition.x = @intToFloat(f32, rl.getMouseX()); ballPosition.y = @intToFloat(f32, rl.getMouseY()); if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left)) { ballColor = rl.Color.maroon; } else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_middle)) { ballColor = rl.Color.lime; } else if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_right)) { ballColor = rl.Color.dark_blue; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); rl.clearBackground(rl.Color.ray_white); rl.drawCircleV(ballPosition, 40, ballColor); rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.dark_gray); rl.endDrawing(); //---------------------------------------------------------------------------------- } }