// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); const MAX_COLUMNS = 20; pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - 3d camera first person"); defer rl.closeWindow(); // Close window and OpenGL context var camera = rl.Camera3D{ .position = rl.Vector3.init(4, 2, 4), .target = rl.Vector3.init(0, 1.8, 0), .up = rl.Vector3.init(0, 1, 0), .fovy = 60, .projection = rl.CameraProjection.camera_perspective, }; var heights: [MAX_COLUMNS]f32 = undefined; var positions: [MAX_COLUMNS]rl.Vector3 = undefined; var colors: [MAX_COLUMNS]rl.Color = undefined; for (heights) |_, i| { heights[i] = @intToFloat(f32, rl.getRandomValue(1, 12)); positions[i] = rl.Vector3.init(@intToFloat(f32, rl.getRandomValue(-15, 15)), heights[i] / 2.0, @intToFloat(f32, rl.getRandomValue(-15, 15))); colors[i] = rl.Color.init(@intCast(u8, rl.getRandomValue(20, 255)), @intCast(u8, rl.getRandomValue(10, 55)), 30, 255); } camera.setMode(rl.CameraMode.camera_first_person); rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- camera.update(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); rl.clearBackground(rl.Color.ray_white); camera.begin(); // Draw ground rl.drawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.Color.light_gray); rl.drawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.blue); // Draw a blue wall rl.drawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.lime); // Draw a green wall rl.drawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Color.gold); // Draw a yellow wall // Draw some cubes around for (heights) |height, i| { rl.drawCube(positions[i], 2.0, height, 2.0, colors[i]); rl.drawCubeWires(positions[i], 2.0, height, 2.0, rl.Color.maroon); } camera.end(); rl.drawRectangle(10, 10, 220, 70, rl.Color.sky_blue.fade(0.5)); rl.drawRectangleLines(10, 10, 220, 70, rl.Color.blue); rl.drawText("First person camera default controls:", 20, 20, 10, rl.Color.black); rl.drawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.Color.dark_gray); rl.drawText("- Mouse move to look around", 40, 60, 10, rl.Color.dark_gray); rl.endDrawing(); //---------------------------------------------------------------------------------- } }