// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); const rlm = @import("raylib-math"); const MAX_BUILDINGS = 100; pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - 2d camera"); defer rl.closeWindow(); // Close window and OpenGL context var player = rl.Rectangle{ .x = 400, .y = 280, .width = 40, .height = 40 }; var buildings: [MAX_BUILDINGS]rl.Rectangle = undefined; var buildColors: [MAX_BUILDINGS]rl.Color = undefined; var spacing: i32 = 0; for (buildings) |_, i| { buildings[i].width = @intToFloat(f32, rl.getRandomValue(50, 200)); buildings[i].height = @intToFloat(f32, rl.getRandomValue(100, 800)); buildings[i].y = screenHeight - 130 - buildings[i].height; buildings[i].x = @intToFloat(f32, -6000 + spacing); spacing += @floatToInt(i32, buildings[i].width); buildColors[i] = rl.Color.init(@intCast(u8, rl.getRandomValue(200, 240)), @intCast(u8, rl.getRandomValue(200, 240)), @intCast(u8, rl.getRandomValue(200, 250)), 255); } var camera = rl.Camera2D{ .target = rl.Vector2.init(player.x + 20, player.y + 20), .offset = rl.Vector2.init(screenWidth / 2, screenHeight / 2), .rotation = 0, .zoom = 1, }; rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- // Player movement if (rl.isKeyDown(rl.KeyboardKey.key_right)) { player.x += 2; } else if (rl.isKeyDown(rl.KeyboardKey.key_left)) { player.x -= 2; } // Camera target follows player camera.target = rl.Vector2.init(player.x + 20, player.y + 20); // Camera rotation controls if (rl.isKeyDown(rl.KeyboardKey.key_a)) { camera.rotation -= 1; } else if (rl.isKeyDown(rl.KeyboardKey.key_s)) { camera.rotation += 1; } // Limit camera rotation to 80 degrees (-40 to 40) camera.rotation = rlm.clamp(camera.rotation, -40, 40); // Camera zoom controls camera.zoom += rl.getMouseWheelMove() * 0.05; camera.zoom = rlm.clamp(camera.zoom, 0.1, 3.0); // Camera reset (zoom and rotation) if (rl.isKeyPressed(rl.KeyboardKey.key_r)) { camera.zoom = 1.0; camera.rotation = 0.0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); rl.clearBackground(rl.Color.ray_white); camera.begin(); rl.drawRectangle(-6000, 320, 13000, 8000, rl.Color.dark_gray); for (buildings) |building, i| { rl.drawRectangleRec(building, buildColors[i]); } rl.drawRectangleRec(player, rl.Color.red); rl.drawLine(@floatToInt(i32, camera.target.x), -screenHeight * 10, @floatToInt(i32, camera.target.x), screenHeight * 10, rl.Color.green); rl.drawLine(-screenWidth * 10, @floatToInt(i32, camera.target.y), screenWidth * 10, @floatToInt(i32, camera.target.y), rl.Color.green); camera.end(); rl.drawText("SCREEN AREA", 640, 10, 20, rl.Color.red); rl.drawRectangle(0, 0, screenWidth, 5, rl.Color.red); rl.drawRectangle(0, 5, 5, screenHeight - 10, rl.Color.red); rl.drawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.Color.red); rl.drawRectangle(0, screenHeight - 5, screenWidth, 5, rl.Color.red); rl.drawRectangle(10, 10, 250, 113, rl.Color.sky_blue.fade(0.5)); rl.drawRectangleLines(10, 10, 250, 113, rl.Color.blue); rl.drawText("Free 2d camera controls:", 20, 20, 10, rl.Color.black); rl.drawText("- Right/Left to move Offset", 40, 40, 10, rl.Color.dark_gray); rl.drawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.Color.dark_gray); rl.drawText("- A / S to Rotate", 40, 80, 10, rl.Color.dark_gray); rl.drawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.Color.dark_gray); rl.endDrawing(); //---------------------------------------------------------------------------------- } }