// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input"); defer rl.closeWindow(); // Close window and OpenGL context var ballPosition = rl.Vector2.init(-100, -100); var ballColor = rl.Color.dark_blue; rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- ballPosition = rl.getMousePosition(); ballPosition.x = @as(f32, @floatFromInt(rl.getMouseX())); ballPosition.y = @as(f32, @floatFromInt(rl.getMouseY())); if (rl.isMouseButtonPressed(.left)) { ballColor = .maroon; } else if (rl.isMouseButtonPressed(.middle)) { ballColor = .lime; } else if (rl.isMouseButtonPressed(.right)) { ballColor = .dark_blue; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(.ray_white); rl.drawCircleV(ballPosition, 40, ballColor); rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, .dark_gray); //---------------------------------------------------------------------------------- } }