const rl = @import("raylib"); //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ pub fn main() !void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); defer rl.closeWindow(); // Close window and OpenGL context rl.initAudioDevice(); // Initialize audio device defer rl.closeAudioDevice(); // Close audio device const fxWav: rl.Sound = try rl.loadSound("resources/audio/sound.wav"); // Load WAV audio file const fxOgg: rl.Sound = try rl.loadSound("resources/audio/target.ogg"); // Load OGG audio file defer rl.unloadSound(fxWav); // Unload sound data defer rl.unloadSound(fxOgg); // Unload sound data rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (rl.isKeyPressed(.space)) rl.playSound(fxWav); // Play WAV sound if (rl.isKeyPressed(.enter)) rl.playSound(fxOgg); // Play OGG sound //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(.white); rl.drawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, .light_gray); rl.drawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, .light_gray); //---------------------------------------------------------------------------------- } }