// Port of https://github.com/raysan5/raylib/blob/master/examples/textures/textures_sprite_anim.c to zig const std = @import("std"); const rl = @import("raylib"); const MAX_FRAME_SPEED = 15; const MIN_FRAME_SPEED = 1; pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initAudioDevice(); // Initialize audio device rl.initWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) const scarfy: rl.Texture = rl.Texture.init("resources/textures/scarfy.png"); // Texture loading const position = rl.Vector2.init(350.0, 280.0); var frameRec = rl.Rectangle.init(0, 0, @intToFloat(f32, @divFloor(scarfy.width, 6)), @intToFloat(f32, scarfy.height)); var currentFrame: u8 = 0; var framesCounter: u8 = 0; var framesSpeed: u8 = 8; // Number of spritesheet frames shown by second rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- framesCounter += 1; if (framesCounter >= (60 / framesSpeed)) { framesCounter = 0; currentFrame += 1; if (currentFrame > 5) currentFrame = 0; frameRec.x = @intToFloat(f32, currentFrame) * @intToFloat(f32, @divFloor(scarfy.width, 6)); } // Control frames speed if (rl.isKeyPressed(rl.KeyboardKey.key_right)) { framesSpeed += 1; } else if (rl.isKeyPressed(rl.KeyboardKey.key_left)) { framesSpeed -= 1; } if (framesSpeed > MAX_FRAME_SPEED) { framesSpeed = MAX_FRAME_SPEED; } else if (framesSpeed < MIN_FRAME_SPEED) { framesSpeed = MIN_FRAME_SPEED; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); rl.clearBackground(rl.Color.ray_white); rl.drawTexture(scarfy, 15, 40, rl.Color.white); rl.drawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.Color.lime); rl.drawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.Color.red); rl.drawText("FRAME SPEED: ", 165, 210, 10, rl.Color.dark_gray); //rl.drawText(rl.textFormat("%02i FPS", .{framesSpeed}), 575, 210, 10, rl.Color.DARKGRAY); rl.drawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.Color.dark_gray); for ([_]u32{0} ** MAX_FRAME_SPEED) |_, i| { if (i < framesSpeed) { rl.drawRectangle(250 + 21 * @intCast(i32, i), 205, 20, 20, rl.Color.red); } rl.drawRectangleLines(250 + 21 * @intCast(i32, i), 205, 20, 20, rl.Color.maroon); } scarfy.drawRec(frameRec, position, rl.Color.white); // Draw part of the texture rl.drawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.Color.gray); rl.endDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- rl.unloadTexture(scarfy); // Texture unloading rl.closeWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- }