// raylib-zig (c) Nikolas Wipper 2023 const rl = @This(); pub const Vector2 = extern struct { x: f32, y: f32, pub fn init(x: f32, y: f32) Vector2 { return Vector2{ .x = x, .y = y }; } }; pub const Vector3 = extern struct { x: f32, y: f32, z: f32, pub fn init(x: f32, y: f32, z: f32) Vector3 { return Vector3{ .x = x, .y = y, .z = z }; } }; pub const Vector4 = extern struct { x: f32, y: f32, z: f32, w: f32, pub fn init(x: f32, y: f32, z: f32, w: f32) Vector4 { return Vector4{ .x = x, .y = y, .z = z, .w = w }; } }; pub const Quaternion = Vector4; pub const Matrix = extern struct { m0: f32, m4: f32, m8: f32, m12: f32, m1: f32, m5: f32, m9: f32, m13: f32, m2: f32, m6: f32, m10: f32, m14: f32, m3: f32, m7: f32, m11: f32, m15: f32, }; pub const Color = extern struct { r: u8, g: u8, b: u8, a: u8, pub const LIGHTGRAY = Color.init(200, 200, 200, 255); pub const GRAY = Color.init(130, 130, 130, 255); pub const DARKGRAY = Color.init(80, 80, 80, 255); pub const YELLOW = Color.init(253, 249, 0, 255); pub const GOLD = Color.init(255, 203, 0, 255); pub const ORANGE = Color.init(255, 161, 0, 255); pub const PINK = Color.init(255, 161, 0, 255); pub const RED = Color.init(230, 41, 55, 255); pub const MAROON = Color.init(190, 33, 55, 255); pub const GREEN = Color.init(0, 228, 48, 255); pub const LIME = Color.init(0, 158, 47, 255); pub const DARKGREEN = Color.init(0, 117, 44, 255); pub const SKYBLUE = Color.init(102, 191, 255, 255); pub const BLUE = Color.init(0, 121, 241, 255); pub const DARKBLUE = Color.init(0, 82, 172, 255); pub const PURPLE = Color.init(200, 122, 255, 255); pub const VIOLET = Color.init(135, 60, 190, 255); pub const DARKPURPLE = Color.init(112, 31, 126, 255); pub const BEIGE = Color.init(211, 176, 131, 255); pub const BROWN = Color.init(127, 106, 79, 255); pub const DARKBROWN = Color.init(76, 63, 47, 255); pub const WHITE = Color.init(255, 255, 255, 255); pub const BLACK = Color.init(0, 0, 0, 255); pub const BLANK = Color.init(0, 0, 0, 0); pub const MAGENTA = Color.init(255, 0, 255, 255); pub const RAYWHITE = Color.init(245, 245, 245, 255); pub fn init(r: u8, g: u8, b: u8, a: u8) Color { return Color{ .r = r, .g = g, .b = b, .a = a }; } }; pub const Rectangle = extern struct { x: f32, y: f32, width: f32, height: f32, }; pub const Image = extern struct { data: ?*anyopaque, width: c_int, height: c_int, mipmaps: c_int, format: PixelFormat, pub fn init(fileName: [*c]const u8) Image { return rl.LoadImage(fileName); } pub fn initRaw(fileName: *const []u8, width: c_int, height: c_int, format: PixelFormat, headerSize: c_int) Image { return rl.LoadImageRaw(@as([*c]const u8, fileName), width, height, format, headerSize); } pub fn initText(text: *const []u8, fontSize: c_int, color: Color) Image { return rl.ImageText(@as([*c]const u8, text), fontSize, color); } pub fn initTextEx(font: Font, text: *const []u8, fontSize: f32, spacing: f32, tint: Color) Image { return rl.ImageTextEx(font, @as([*c]const u8, text), fontSize, spacing, tint); } pub fn copy(image: Image) Image { return rl.ImageCopy(image); } pub fn copyRec(image: Image, rec: Rectangle) Image { return rl.ImageFromImage(image, rec); } pub fn genColor(width: c_int, height: c_int, color: Color) Image { return rl.GenImageColor(width, height, color); } pub fn genGradientV(width: c_int, height: c_int, top: Color, bottom: Color) Image { return rl.GenImageGradientV(width, height, top, bottom); } pub fn genGradientH(width: c_int, height: c_int, left: Color, right: Color) Image { return rl.GenImageGradientH(width, height, left, right); } pub fn genGradientRadial(width: c_int, height: c_int, density: f32, inner: Color, outer: Color) Image { return rl.GenImageGradientRadial(width, height, density, inner, outer); } pub fn genChecked(width: c_int, height: c_int, checksX: c_int, checksY: c_int, col1: Color, col2: Color) Image { return rl.GenImageChecked(width, height, checksX, checksY, col1, col2); } pub fn genWhiteNoise(width: c_int, height: c_int, factor: f32) Image { return rl.GenImageWhiteNoise(width, height, factor); } pub fn genCellular(width: c_int, height: c_int, tileSize: c_int) Image { return rl.GenImageCellular(width, height, tileSize); } pub fn useAsWindowIcon(self: Image) void { rl.SetWindowIcon(self); } }; pub const Texture = extern struct { id: c_uint, width: c_int, height: c_int, mipmaps: c_int, format: c_int, }; pub const Texture2D = Texture; pub const TextureCubemap = Texture; pub const RenderTexture = extern struct { id: c_uint, texture: Texture, depth: Texture, pub fn begin(self: RenderTexture2D) void { rl.BeginTextureMode(self); } pub fn end(_: RenderTexture2D) void { rl.EndTextureMode(); } }; pub const RenderTexture2D = RenderTexture; pub const NPatchInfo = extern struct { source: Rectangle, left: c_int, top: c_int, right: c_int, bottom: c_int, layout: c_int, }; pub const GlyphInfo = extern struct { value: c_int, offsetX: c_int, offsetY: c_int, advanceX: c_int, image: Image, }; pub const Font = extern struct { baseSize: c_int, glyphCount: c_int, glyphPadding: c_int, texture: Texture2D, recs: [*c]Rectangle, glyphs: [*c]GlyphInfo, }; pub const Camera3D = extern struct { position: Vector3, target: Vector3, up: Vector3, fovy: f32, projection: CameraProjection, pub fn begin(self: Camera3D) void { rl.BeginMode3D(self); } pub fn update(self: *Camera3D) void { rl.UpdateCamera(@as([*c]Camera3D, self)); } pub fn getMatrix(self: Camera3D) Matrix { return rl.GetCameraMatrix(self); } pub fn setMode(self: Camera3D, mode: CameraMode) void { rl.SetCameraMode(self, mode); } pub fn end(_: Camera3D) void { rl.EndMode3D(); } }; pub const Camera = Camera3D; pub const Camera2D = extern struct { offset: Vector2, target: Vector2, rotation: f32, zoom: f32, pub fn begin(self: Camera2D) void { rl.BeginMode2D(self); } pub fn getMatrix(self: Camera2D) Matrix { return rl.GetCameraMatrix2D(self); } pub fn end(_: Camera2D) void { rl.EndMode2D(); } }; pub const Mesh = extern struct { vertexCount: c_int, triangleCount: c_int, vertices: [*c]f32, texcoords: [*c]f32, texcoords2: [*c]f32, normals: [*c]f32, tangents: [*c]f32, colors: [*c]u8, indices: [*c]c_ushort, animVertices: [*c]f32, animNormals: [*c]f32, boneIds: [*c]u8, boneWeights: [*c]f32, vaoId: c_uint, vboId: [*c]c_uint, pub fn draw(self: Mesh, material: Material, transform: Matrix) void { rl.DrawMesh(self, material, transform); } pub fn drawInstanced(self: Mesh, material: Material, transforms: []const Matrix) void { rl.DrawMeshInstanced(self, material, @as([*c]const Matrix, transforms), transforms.len); } }; pub const Shader = extern struct { id: c_uint, locs: [*c]c_int, pub fn activate(self: Shader) void { rl.BeginShaderMode(self); } pub fn deactivate(_: Shader) void { rl.EndShaderMode(); } }; pub const MaterialMap = extern struct { texture: Texture2D, color: Color, value: f32, }; pub const Material = extern struct { shader: Shader, maps: [*c]MaterialMap, params: [4]f32, }; pub const Transform = extern struct { translation: Vector3, rotation: Quaternion, scale: Vector3, }; pub const BoneInfo = extern struct { name: [32]u8, parent: c_int, }; pub const Model = extern struct { transform: Matrix, meshCount: c_int, materialCount: c_int, meshes: [*c]Mesh, materials: [*c]Material, meshMaterial: [*c]c_int, boneCount: c_int, bones: [*c]BoneInfo, bindPose: [*c]Transform, pub fn init(fileName: [*c]const u8) Model { return rl.LoadModel(fileName); } pub fn initFromMesh(mesh: Mesh) Model { return rl.LoadModelFromMesh(mesh); } pub fn draw(self: Mesh, position: Vector3, scale: f32, tint: Color) void { return rl.DrawMesh(self, position, scale, tint); } pub fn drawEx(self: Mesh, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void { return rl.DrawMeshEx(self, position, rotationAxis, rotationAngle, scale, tint); } pub fn drawWires(self: Mesh, position: Vector3, scale: f32, tint: Color) void { return rl.DrawMeshWires(self, position, scale, tint); } pub fn drawWiresEx(self: Mesh, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void { return rl.DrawMeshWiresEx(self, position, rotationAxis, rotationAngle, scale, tint); } }; pub const ModelAnimation = extern struct { boneCount: c_int, frameCount: c_int, bones: [*c]BoneInfo, framePoses: [*c][*c]Transform, }; pub const Ray = extern struct { position: Vector3, direction: Vector3, }; pub const RayCollision = extern struct { hit: bool, distance: f32, point: Vector3, normal: Vector3, }; pub const BoundingBox = extern struct { min: Vector3, max: Vector3, }; pub const Wave = extern struct { frameCount: c_uint, sampleRate: c_uint, sampleSize: c_uint, channels: c_uint, data: ?*anyopaque, }; pub const rAudioBuffer = opaque {}; pub const rAudioProcessor = opaque {}; pub const AudioStream = extern struct { buffer: ?*rAudioBuffer, processor: ?*rAudioProcessor, sampleRate: c_uint, sampleSize: c_uint, channels: c_uint, }; pub const Sound = extern struct { stream: AudioStream, frameCount: c_uint, }; pub const Music = extern struct { stream: AudioStream, frameCount: c_uint, looping: bool, ctxType: c_int, ctxData: ?*anyopaque, }; pub const VrDeviceInfo = extern struct { hResolution: c_int, vResolution: c_int, hScreenSize: f32, vScreenSize: f32, vScreenCenter: f32, eyeToScreenDistance: f32, lensSeparationDistance: f32, interpupillaryDistance: f32, lensDistortionValues: [4]f32, chromaAbCorrection: [4]f32, }; pub const VrStereoConfig = extern struct { projection: [2]Matrix, viewOffset: [2]Matrix, leftLensCenter: [2]f32, rightLensCenter: [2]f32, leftScreenCenter: [2]f32, rightScreenCenter: [2]f32, scale: [2]f32, scaleIn: [2]f32, }; pub const FilePathList = extern struct { capacity: c_uint, count: c_uint, paths: [*c][*c]u8, }; pub const ConfigFlags = enum(c_int) { FLAG_FULLSCREEN_MODE = 2, FLAG_WINDOW_RESIZABLE = 4, FLAG_WINDOW_UNDECORATED = 8, FLAG_WINDOW_TRANSPARENT = 16, FLAG_MSAA_4X_HINT = 32, FLAG_VSYNC_HINT = 64, FLAG_WINDOW_HIDDEN = 128, FLAG_WINDOW_ALWAYS_RUN = 256, FLAG_WINDOW_MINIMIZED = 512, FLAG_WINDOW_MAXIMIZED = 1024, FLAG_WINDOW_UNFOCUSED = 2048, FLAG_WINDOW_TOPMOST = 4096, FLAG_WINDOW_HIGHDPI = 8192, FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384, FLAG_INTERLACED_HINT = 65536, }; pub const TraceLogLevel = enum(c_int) { LOG_ALL = 0, LOG_TRACE = 1, LOG_DEBUG = 2, LOG_INFO = 3, LOG_WARNING = 4, LOG_ERROR = 5, LOG_FATAL = 6, LOG_NONE = 7, }; pub const KeyboardKey = enum(c_int) { KEY_NULL = 0, KEY_APOSTROPHE = 39, KEY_COMMA = 44, KEY_MINUS = 45, KEY_PERIOD = 46, KEY_SLASH = 47, KEY_ZERO = 48, KEY_ONE = 49, KEY_TWO = 50, KEY_THREE = 51, KEY_FOUR = 52, KEY_FIVE = 53, KEY_SIX = 54, KEY_SEVEN = 55, KEY_EIGHT = 56, KEY_NINE = 57, KEY_SEMICOLON = 59, KEY_EQUAL = 61, KEY_A = 65, KEY_B = 66, KEY_C = 67, KEY_D = 68, KEY_E = 69, KEY_F = 70, KEY_G = 71, KEY_H = 72, KEY_I = 73, KEY_J = 74, KEY_K = 75, KEY_L = 76, KEY_M = 77, KEY_N = 78, KEY_O = 79, KEY_P = 80, KEY_Q = 81, KEY_R = 82, KEY_S = 83, KEY_T = 84, KEY_U = 85, KEY_V = 86, KEY_W = 87, KEY_X = 88, KEY_Y = 89, KEY_Z = 90, KEY_SPACE = 32, KEY_ESCAPE = 256, KEY_ENTER = 257, KEY_TAB = 258, KEY_BACKSPACE = 259, KEY_INSERT = 260, KEY_DELETE = 261, KEY_RIGHT = 262, KEY_LEFT = 263, KEY_DOWN = 264, KEY_UP = 265, KEY_PAGE_UP = 266, KEY_PAGE_DOWN = 267, KEY_HOME = 268, KEY_END = 269, KEY_CAPS_LOCK = 280, KEY_SCROLL_LOCK = 281, KEY_NUM_LOCK = 282, KEY_PRINT_SCREEN = 283, KEY_PAUSE = 284, KEY_F1 = 290, KEY_F2 = 291, KEY_F3 = 292, KEY_F4 = 293, KEY_F5 = 294, KEY_F6 = 295, KEY_F7 = 296, KEY_F8 = 297, KEY_F9 = 298, KEY_F10 = 299, KEY_F11 = 300, KEY_F12 = 301, KEY_LEFT_SHIFT = 340, KEY_LEFT_CONTROL = 341, KEY_LEFT_ALT = 342, KEY_LEFT_SUPER = 343, KEY_RIGHT_SHIFT = 344, KEY_RIGHT_CONTROL = 345, KEY_RIGHT_ALT = 346, KEY_RIGHT_SUPER = 347, KEY_KB_MENU = 348, KEY_LEFT_BRACKET = 91, KEY_BACKSLASH = 92, KEY_RIGHT_BRACKET = 93, KEY_GRAVE = 96, KEY_KP_0 = 320, KEY_KP_1 = 321, KEY_KP_2 = 322, KEY_KP_3 = 323, KEY_KP_4 = 324, KEY_KP_5 = 325, KEY_KP_6 = 326, KEY_KP_7 = 327, KEY_KP_8 = 328, KEY_KP_9 = 329, KEY_KP_DECIMAL = 330, KEY_KP_DIVIDE = 331, KEY_KP_MULTIPLY = 332, KEY_KP_SUBTRACT = 333, KEY_KP_ADD = 334, KEY_KP_ENTER = 335, KEY_KP_EQUAL = 336, KEY_BACK = 4, //KEY_MENU = 82, KEY_VOLUME_UP = 24, KEY_VOLUME_DOWN = 25, }; pub const MouseButton = enum(c_int) { MOUSE_BUTTON_LEFT = 0, MOUSE_BUTTON_RIGHT = 1, MOUSE_BUTTON_MIDDLE = 2, MOUSE_BUTTON_SIDE = 3, MOUSE_BUTTON_EXTRA = 4, MOUSE_BUTTON_FORWARD = 5, MOUSE_BUTTON_BACK = 6, }; pub const MouseCursor = enum(c_int) { MOUSE_CURSOR_DEFAULT = 0, MOUSE_CURSOR_ARROW = 1, MOUSE_CURSOR_IBEAM = 2, MOUSE_CURSOR_CROSSHAIR = 3, MOUSE_CURSOR_POINTING_HAND = 4, MOUSE_CURSOR_RESIZE_EW = 5, MOUSE_CURSOR_RESIZE_NS = 6, MOUSE_CURSOR_RESIZE_NWSE = 7, MOUSE_CURSOR_RESIZE_NESW = 8, MOUSE_CURSOR_RESIZE_ALL = 9, MOUSE_CURSOR_NOT_ALLOWED = 10, }; pub const GamepadButton = enum(c_int) { GAMEPAD_BUTTON_UNKNOWN = 0, GAMEPAD_BUTTON_LEFT_FACE_UP = 1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2, GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3, GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4, GAMEPAD_BUTTON_RIGHT_FACE_UP = 5, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6, GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7, GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8, GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9, GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10, GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11, GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12, GAMEPAD_BUTTON_MIDDLE_LEFT = 13, GAMEPAD_BUTTON_MIDDLE = 14, GAMEPAD_BUTTON_MIDDLE_RIGHT = 15, GAMEPAD_BUTTON_LEFT_THUMB = 16, GAMEPAD_BUTTON_RIGHT_THUMB = 17, }; pub const GamepadAxis = enum(c_int) { GAMEPAD_AXIS_LEFT_X = 0, GAMEPAD_AXIS_LEFT_Y = 1, GAMEPAD_AXIS_RIGHT_X = 2, GAMEPAD_AXIS_RIGHT_Y = 3, GAMEPAD_AXIS_LEFT_TRIGGER = 4, GAMEPAD_AXIS_RIGHT_TRIGGER = 5, }; pub const MaterialMapIndex = enum(c_int) { MATERIAL_MAP_ALBEDO = 0, MATERIAL_MAP_METALNESS = 1, MATERIAL_MAP_NORMAL = 2, MATERIAL_MAP_ROUGHNESS = 3, MATERIAL_MAP_OCCLUSION = 4, MATERIAL_MAP_EMISSION = 5, MATERIAL_MAP_HEIGHT = 6, MATERIAL_MAP_CUBEMAP = 7, MATERIAL_MAP_IRRADIANCE = 8, MATERIAL_MAP_PREFILTER = 9, MATERIAL_MAP_BRDF = 10, }; pub const ShaderLocationIndex = enum(c_int) { SHADER_LOC_VERTEX_POSITION = 0, SHADER_LOC_VERTEX_TEXCOORD01 = 1, SHADER_LOC_VERTEX_TEXCOORD02 = 2, SHADER_LOC_VERTEX_NORMAL = 3, SHADER_LOC_VERTEX_TANGENT = 4, SHADER_LOC_VERTEX_COLOR = 5, SHADER_LOC_MATRIX_MVP = 6, SHADER_LOC_MATRIX_VIEW = 7, SHADER_LOC_MATRIX_PROJECTION = 8, SHADER_LOC_MATRIX_MODEL = 9, SHADER_LOC_MATRIX_NORMAL = 10, SHADER_LOC_VECTOR_VIEW = 11, SHADER_LOC_COLOR_DIFFUSE = 12, SHADER_LOC_COLOR_SPECULAR = 13, SHADER_LOC_COLOR_AMBIENT = 14, SHADER_LOC_MAP_ALBEDO = 15, SHADER_LOC_MAP_METALNESS = 16, SHADER_LOC_MAP_NORMAL = 17, SHADER_LOC_MAP_ROUGHNESS = 18, SHADER_LOC_MAP_OCCLUSION = 19, SHADER_LOC_MAP_EMISSION = 20, SHADER_LOC_MAP_HEIGHT = 21, SHADER_LOC_MAP_CUBEMAP = 22, SHADER_LOC_MAP_IRRADIANCE = 23, SHADER_LOC_MAP_PREFILTER = 24, SHADER_LOC_MAP_BRDF = 25, }; pub const ShaderUniformDataType = enum(c_int) { SHADER_UNIFORM_FLOAT = 0, SHADER_UNIFORM_VEC2 = 1, SHADER_UNIFORM_VEC3 = 2, SHADER_UNIFORM_VEC4 = 3, SHADER_UNIFORM_INT = 4, SHADER_UNIFORM_IVEC2 = 5, SHADER_UNIFORM_IVEC3 = 6, SHADER_UNIFORM_IVEC4 = 7, SHADER_UNIFORM_SAMPLER2D = 8, }; pub const ShaderAttribute = enum(c_int) { SHADER_ATTRIB_FLOAT = 0, SHADER_ATTRIB_VEC2 = 1, SHADER_ATTRIB_VEC3 = 2, SHADER_ATTRIB_VEC4 = 3, }; pub const PixelFormat = enum(c_int) { PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2, PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3, PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4, PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5, PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7, PIXELFORMAT_UNCOMPRESSED_R32 = 8, PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9, PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10, PIXELFORMAT_COMPRESSED_DXT1_RGB = 11, PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12, PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13, PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14, PIXELFORMAT_COMPRESSED_ETC1_RGB = 15, PIXELFORMAT_COMPRESSED_ETC2_RGB = 16, PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17, PIXELFORMAT_COMPRESSED_PVRT_RGB = 18, PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19, PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20, PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21, }; pub const TextureFilter = enum(c_int) { TEXTURE_FILTER_POINT = 0, TEXTURE_FILTER_BILINEAR = 1, TEXTURE_FILTER_TRILINEAR = 2, TEXTURE_FILTER_ANISOTROPIC_4X = 3, TEXTURE_FILTER_ANISOTROPIC_8X = 4, TEXTURE_FILTER_ANISOTROPIC_16X = 5, }; pub const TextureWrap = enum(c_int) { TEXTURE_WRAP_REPEAT = 0, TEXTURE_WRAP_CLAMP = 1, TEXTURE_WRAP_MIRROR_REPEAT = 2, TEXTURE_WRAP_MIRROR_CLAMP = 3, }; pub const CubemapLayout = enum(c_int) { CUBEMAP_LAYOUT_AUTO_DETECT = 0, CUBEMAP_LAYOUT_LINE_VERTICAL = 1, CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2, CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3, CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4, CUBEMAP_LAYOUT_PANORAMA = 5, }; pub const FontType = enum(c_int) { FONT_DEFAULT = 0, FONT_BITMAP = 1, FONT_SDF = 2, }; pub const BlendMode = enum(c_int) { BLEND_ALPHA = 0, BLEND_ADDITIVE = 1, BLEND_MULTIPLIED = 2, BLEND_ADD_COLORS = 3, BLEND_SUBTRACT_COLORS = 4, BLEND_ALPHA_PREMULTIPLY = 5, BLEND_CUSTOM = 6, BLEND_CUSTOM_SEPARATE = 7, }; pub const Gestures = enum(c_int) { GESTURE_NONE = 0, GESTURE_TAP = 1, GESTURE_DOUBLETAP = 2, GESTURE_HOLD = 4, GESTURE_DRAG = 8, GESTURE_SWIPE_RIGHT = 16, GESTURE_SWIPE_LEFT = 32, GESTURE_SWIPE_UP = 64, GESTURE_SWIPE_DOWN = 128, GESTURE_PINCH_IN = 256, GESTURE_PINCH_OUT = 512, }; pub const CameraMode = enum(c_int) { CAMERA_CUSTOM = 0, CAMERA_FREE = 1, CAMERA_ORBITAL = 2, CAMERA_FIRST_PERSON = 3, CAMERA_THIRD_PERSON = 4, }; pub const CameraProjection = enum(c_int) { CAMERA_PERSPECTIVE = 0, CAMERA_ORTHOGRAPHIC = 1, }; pub const NPatchType = enum(c_int) { NPATCH_NINE_PATCH = 0, NPATCH_THREE_PATCH_VERTICAL = 1, NPATCH_THREE_PATCH_HORIZONTAL = 2, }; // pub const TraceLogCallback = ?fn (c_int, [*c]const u8, [*c]struct___va_list_tag) callconv(.C) void; pub const LoadFileDataCallback = ?fn ([*c]const u8, [*c]c_uint) callconv(.C) [*c]u8; pub const SaveFileDataCallback = ?fn ([*c]const u8, ?*anyopaque, c_uint) callconv(.C) bool; pub const LoadFileTextCallback = ?fn ([*c]const u8) callconv(.C) [*c]u8; pub const SaveFileTextCallback = ?fn ([*c]const u8, [*c]u8) callconv(.C) bool; pub const AudioCallback = ?*const fn (?*anyopaque, c_uint) callconv(.C) void; pub const RAYLIB_VERSION_MAJOR = @as(c_int, 4); pub const RAYLIB_VERSION_MINOR = @as(c_int, 5); pub const RAYLIB_VERSION_PATCH = @as(c_int, 0); pub const RAYLIB_VERSION = "4.5-dev"; pub const MAX_TOUCH_POINTS = 10; pub const MAX_MATERIAL_MAPS = 12; pub const MAX_SHADER_LOCATIONS = 32; pub const MATERIAL_MAP_DIFFUSE = MaterialMapIndex.MATERIAL_MAP_ALBEDO; pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.MATERIAL_MAP_METALNESS; pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO; pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS; pub extern fn InitWindow(width: c_int, height: c_int, title: [*c]const u8) void; pub extern fn WindowShouldClose() bool; pub extern fn CloseWindow() void; pub extern fn IsWindowReady() bool; pub extern fn IsWindowFullscreen() bool; pub extern fn IsWindowHidden() bool; pub extern fn IsWindowMinimized() bool; pub extern fn IsWindowMaximized() bool; pub extern fn IsWindowFocused() bool; pub extern fn IsWindowResized() bool; pub extern fn IsWindowState(flag: c_uint) bool; pub extern fn SetWindowState(flags: c_uint) void; pub extern fn ClearWindowState(flags: c_uint) void; pub extern fn ToggleFullscreen() void; pub extern fn MaximizeWindow() void; pub extern fn MinimizeWindow() void; pub extern fn RestoreWindow() void; pub extern fn SetWindowIcon(image: Image) void; pub extern fn SetWindowTitle(title: [*c]const u8) void; pub extern fn SetWindowPosition(x: c_int, y: c_int) void; pub extern fn SetWindowMonitor(monitor: c_int) void; pub extern fn SetWindowMinSize(width: c_int, height: c_int) void; pub extern fn SetWindowSize(width: c_int, height: c_int) void; pub extern fn SetWindowOpacity(opacity: f32) void; pub extern fn GetWindowHandle() *anyopaque; pub extern fn GetScreenWidth() c_int; pub extern fn GetScreenHeight() c_int; pub extern fn GetRenderWidth() c_int; pub extern fn GetRenderHeight() c_int; pub extern fn GetMonitorCount() c_int; pub extern fn GetCurrentMonitor() c_int; pub extern fn GetMonitorPosition(monitor: c_int) Vector2; pub extern fn GetMonitorWidth(monitor: c_int) c_int; pub extern fn GetMonitorHeight(monitor: c_int) c_int; pub extern fn GetMonitorPhysicalWidth(monitor: c_int) c_int; pub extern fn GetMonitorPhysicalHeight(monitor: c_int) c_int; pub extern fn GetMonitorRefreshRate(monitor: c_int) c_int; pub extern fn GetWindowPosition() Vector2; pub extern fn GetWindowScaleDPI() Vector2; pub extern fn GetMonitorName(monitor: c_int) [*c]const u8; pub extern fn SetClipboardText(text: [*c]const u8) void; pub extern fn GetClipboardText() [*c]const u8; pub extern fn EnableEventWaiting() void; pub extern fn DisableEventWaiting() void; pub extern fn SwapScreenBuffer() void; pub extern fn PollInputEvents() void; pub extern fn WaitTime(seconds: f64) void; pub extern fn ShowCursor() void; pub extern fn HideCursor() void; pub extern fn IsCursorHidden() bool; pub extern fn EnableCursor() void; pub extern fn DisableCursor() void; pub extern fn IsCursorOnScreen() bool; pub extern fn ClearBackground(color: Color) void; pub extern fn BeginDrawing() void; pub extern fn EndDrawing() void; pub extern fn BeginMode2D(camera: Camera2D) void; pub extern fn EndMode2D() void; pub extern fn BeginMode3D(camera: Camera3D) void; pub extern fn EndMode3D() void; pub extern fn BeginTextureMode(target: RenderTexture2D) void; pub extern fn EndTextureMode() void; pub extern fn BeginShaderMode(shader: Shader) void; pub extern fn EndShaderMode() void; pub extern fn BeginBlendMode(mode: c_int) void; pub extern fn EndBlendMode() void; pub extern fn BeginScissorMode(x: c_int, y: c_int, width: c_int, height: c_int) void; pub extern fn EndScissorMode() void; pub extern fn BeginVrStereoMode(config: VrStereoConfig) void; pub extern fn EndVrStereoMode() void; pub extern fn LoadVrStereoConfig(device: VrDeviceInfo) VrStereoConfig; pub extern fn UnloadVrStereoConfig(config: VrStereoConfig) void; pub extern fn LoadShader(vsFileName: [*c]const u8, fsFileName: [*c]const u8) Shader; pub extern fn LoadShaderFromMemory(vsCode: [*c]const u8, fsCode: [*c]const u8) Shader; pub extern fn GetShaderLocation(shader: Shader, uniformName: [*c]const u8) c_int; pub extern fn GetShaderLocationAttrib(shader: Shader, attribName: [*c]const u8) c_int; pub extern fn SetShaderValue(shader: Shader, locIndex: c_int, value: *const anyopaque, uniformType: c_int) void; pub extern fn SetShaderValueV(shader: Shader, locIndex: c_int, value: *const anyopaque, uniformType: c_int, count: c_int) void; pub extern fn SetShaderValueMatrix(shader: Shader, locIndex: c_int, mat: Matrix) void; pub extern fn SetShaderValueTexture(shader: Shader, locIndex: c_int, texture: Texture2D) void; pub extern fn UnloadShader(shader: Shader) void; pub extern fn GetMouseRay(mousePosition: Vector2, camera: Camera) Ray; pub extern fn GetCameraMatrix(camera: Camera) Matrix; pub extern fn GetCameraMatrix2D(camera: Camera2D) Matrix; pub extern fn GetWorldToScreen(position: Vector3, camera: Camera) Vector2; pub extern fn GetScreenToWorld2D(position: Vector2, camera: Camera2D) Vector2; pub extern fn GetWorldToScreenEx(position: Vector3, camera: Camera, width: c_int, height: c_int) Vector2; pub extern fn GetWorldToScreen2D(position: Vector2, camera: Camera2D) Vector2; pub extern fn SetTargetFPS(fps: c_int) void; pub extern fn GetFPS() c_int; pub extern fn GetFrameTime() f32; pub extern fn GetTime() f64; pub extern fn GetRandomValue(min: c_int, max: c_int) c_int; pub extern fn SetRandomSeed(seed: c_uint) void; pub extern fn TakeScreenshot(fileName: [*c]const u8) void; pub extern fn SetConfigFlags(flags: c_uint) void; pub extern fn TraceLog(logLevel: c_int, text: [*c]const u8, ...) void; pub extern fn SetTraceLogLevel(logLevel: c_int) void; pub extern fn MemAlloc(size: c_uint) *anyopaque; pub extern fn MemRealloc(ptr: *anyopaque, size: c_uint) *anyopaque; pub extern fn MemFree(ptr: *anyopaque) void; pub extern fn OpenURL(url: [*c]const u8) void; pub extern fn SetLoadFileDataCallback(callback: LoadFileDataCallback) void; pub extern fn SetSaveFileDataCallback(callback: SaveFileDataCallback) void; pub extern fn SetLoadFileTextCallback(callback: LoadFileTextCallback) void; pub extern fn SetSaveFileTextCallback(callback: SaveFileTextCallback) void; pub extern fn LoadFileData(fileName: [*c]const u8, bytesRead: [*c]c_uint) [*c]u8; pub extern fn UnloadFileData(data: [*c]u8) void; pub extern fn SaveFileData(fileName: [*c]const u8, data: *anyopaque, bytesToWrite: c_uint) bool; pub extern fn ExportDataAsCode(data: [*c]const u8, size: c_uint, fileName: [*c]const u8) bool; pub extern fn LoadFileText(fileName: [*c]const u8) [*c]u8; pub extern fn UnloadFileText(text: [*c]u8) void; pub extern fn SaveFileText(fileName: [*c]const u8, text: [*c]u8) bool; pub extern fn FileExists(fileName: [*c]const u8) bool; pub extern fn DirectoryExists(dirPath: [*c]const u8) bool; pub extern fn IsFileExtension(fileName: [*c]const u8, ext: [*c]const u8) bool; pub extern fn GetFileLength(fileName: [*c]const u8) c_int; pub extern fn GetFileExtension(fileName: [*c]const u8) [*c]const u8; pub extern fn GetFileName(filePath: [*c]const u8) [*c]const u8; pub extern fn GetFileNameWithoutExt(filePath: [*c]const u8) [*c]const u8; pub extern fn GetDirectoryPath(filePath: [*c]const u8) [*c]const u8; pub extern fn GetPrevDirectoryPath(dirPath: [*c]const u8) [*c]const u8; pub extern fn GetWorkingDirectory() [*c]const u8; pub extern fn GetApplicationDirectory() [*c]const u8; pub extern fn ChangeDirectory(dir: [*c]const u8) bool; pub extern fn IsPathFile(path: [*c]const u8) bool; pub extern fn LoadDirectoryFiles(dirPath: [*c]const u8) FilePathList; pub extern fn LoadDirectoryFilesEx(basePath: [*c]const u8, filter: [*c]const u8, scanSubdirs: bool) FilePathList; pub extern fn UnloadDirectoryFiles(files: FilePathList) void; pub extern fn IsFileDropped() bool; pub extern fn LoadDroppedFiles() FilePathList; pub extern fn UnloadDroppedFiles(files: FilePathList) void; pub extern fn GetFileModTime(fileName: [*c]const u8) c_long; pub extern fn CompressData(data: [*c]const u8, dataSize: c_int, compDataSize: [*c]c_int) [*c]u8; pub extern fn DecompressData(compData: [*c]const u8, compDataSize: c_int, dataSize: [*c]c_int) [*c]u8; pub extern fn EncodeDataBase64(data: [*c]const u8, dataSize: c_int, outputSize: [*c]c_int) [*c]u8; pub extern fn DecodeDataBase64(data: [*c]const u8, outputSize: [*c]c_int) [*c]u8; pub extern fn IsKeyPressed(key: KeyboardKey) bool; pub extern fn IsKeyDown(key: KeyboardKey) bool; pub extern fn IsKeyReleased(key: KeyboardKey) bool; pub extern fn IsKeyUp(key: KeyboardKey) bool; pub extern fn SetExitKey(key: KeyboardKey) void; pub extern fn GetKeyPressed() c_int; pub extern fn GetCharPressed() c_int; pub extern fn IsGamepadAvailable(gamepad: c_int) bool; pub extern fn GetGamepadName(gamepad: c_int) [*c]const u8; pub extern fn IsGamepadButtonPressed(gamepad: c_int, button: GamepadButton) bool; pub extern fn IsGamepadButtonDown(gamepad: c_int, button: GamepadButton) bool; pub extern fn IsGamepadButtonReleased(gamepad: c_int, button: GamepadButton) bool; pub extern fn IsGamepadButtonUp(gamepad: c_int, button: GamepadButton) bool; pub extern fn GetGamepadButtonPressed() c_int; pub extern fn GetGamepadAxisCount(gamepad: c_int) c_int; pub extern fn GetGamepadAxisMovement(gamepad: c_int, axis: c_int) f32; pub extern fn SetGamepadMappings(mappings: [*c]const u8) c_int; pub extern fn IsMouseButtonPressed(button: MouseButton) bool; pub extern fn IsMouseButtonDown(button: MouseButton) bool; pub extern fn IsMouseButtonReleased(button: MouseButton) bool; pub extern fn IsMouseButtonUp(button: MouseButton) bool; pub extern fn GetMouseX() c_int; pub extern fn GetMouseY() c_int; pub extern fn GetMousePosition() Vector2; pub extern fn GetMouseDelta() Vector2; pub extern fn SetMousePosition(x: c_int, y: c_int) void; pub extern fn SetMouseOffset(offsetX: c_int, offsetY: c_int) void; pub extern fn SetMouseScale(scaleX: f32, scaleY: f32) void; pub extern fn GetMouseWheelMove() f32; pub extern fn GetMouseWheelMoveV() Vector2; pub extern fn SetMouseCursor(cursor: c_int) void; pub extern fn GetTouchX() c_int; pub extern fn GetTouchY() c_int; pub extern fn GetTouchPosition(index: c_int) Vector2; pub extern fn GetTouchPointId(index: c_int) c_int; pub extern fn GetTouchPointCount() c_int; pub extern fn SetGesturesEnabled(flags: c_uint) void; pub extern fn IsGestureDetected(gesture: Gestures) bool; pub extern fn GetGestureDetected() c_int; pub extern fn GetGestureHoldDuration() f32; pub extern fn GetGestureDragVector() Vector2; pub extern fn GetGestureDragAngle() f32; pub extern fn GetGesturePinchVector() Vector2; pub extern fn GetGesturePinchAngle() f32; pub extern fn SetCameraMode(camera: Camera, mode: CameraMode) void; pub extern fn UpdateCamera(camera: [*c]Camera) void; pub extern fn SetCameraPanControl(keyPan: c_int) void; pub extern fn SetCameraAltControl(keyAlt: c_int) void; pub extern fn SetCameraSmoothZoomControl(keySmoothZoom: c_int) void; pub extern fn SetCameraMoveControls(keyFront: c_int, keyBack: c_int, keyRight: c_int, keyLeft: c_int, keyUp: c_int, keyDown: c_int) void; pub extern fn SetShapesTexture(texture: Texture2D, source: Rectangle) void; pub extern fn DrawPixel(posX: c_int, posY: c_int, color: Color) void; pub extern fn DrawPixelV(position: Vector2, color: Color) void; pub extern fn DrawLine(startPosX: c_int, startPosY: c_int, endPosX: c_int, endPosY: c_int, color: Color) void; pub extern fn DrawLineV(startPos: Vector2, endPos: Vector2, color: Color) void; pub extern fn DrawLineEx(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void; pub extern fn DrawLineBezier(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void; pub extern fn DrawLineBezierQuad(startPos: Vector2, endPos: Vector2, controlPos: Vector2, thick: f32, color: Color) void; pub extern fn DrawLineBezierCubic(startPos: Vector2, endPos: Vector2, startControlPos: Vector2, endControlPos: Vector2, thick: f32, color: Color) void; pub extern fn DrawLineStrip(points: [*c]Vector2, pointCount: c_int, color: Color) void; pub extern fn DrawCircle(centerX: c_int, centerY: c_int, radius: f32, color: Color) void; pub extern fn DrawCircleSector(center: Vector2, radius: f32, startAngle: f32, endAngle: f32, segments: c_int, color: Color) void; pub extern fn DrawCircleSectorLines(center: Vector2, radius: f32, startAngle: f32, endAngle: f32, segments: c_int, color: Color) void; pub extern fn DrawCircleGradient(centerX: c_int, centerY: c_int, radius: f32, color1: Color, color2: Color) void; pub extern fn DrawCircleV(center: Vector2, radius: f32, color: Color) void; pub extern fn DrawCircleLines(centerX: c_int, centerY: c_int, radius: f32, color: Color) void; pub extern fn DrawEllipse(centerX: c_int, centerY: c_int, radiusH: f32, radiusV: f32, color: Color) void; pub extern fn DrawEllipseLines(centerX: c_int, centerY: c_int, radiusH: f32, radiusV: f32, color: Color) void; pub extern fn DrawRing(center: Vector2, innerRadius: f32, outerRadius: f32, startAngle: f32, endAngle: f32, segments: c_int, color: Color) void; pub extern fn DrawRingLines(center: Vector2, innerRadius: f32, outerRadius: f32, startAngle: f32, endAngle: f32, segments: c_int, color: Color) void; pub extern fn DrawRectangle(posX: c_int, posY: c_int, width: c_int, height: c_int, color: Color) void; pub extern fn DrawRectangleV(position: Vector2, size: Vector2, color: Color) void; pub extern fn DrawRectangleRec(rec: Rectangle, color: Color) void; pub extern fn DrawRectanglePro(rec: Rectangle, origin: Vector2, rotation: f32, color: Color) void; pub extern fn DrawRectangleGradientV(posX: c_int, posY: c_int, width: c_int, height: c_int, color1: Color, color2: Color) void; pub extern fn DrawRectangleGradientH(posX: c_int, posY: c_int, width: c_int, height: c_int, color1: Color, color2: Color) void; pub extern fn DrawRectangleGradientEx(rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) void; pub extern fn DrawRectangleLines(posX: c_int, posY: c_int, width: c_int, height: c_int, color: Color) void; pub extern fn DrawRectangleLinesEx(rec: Rectangle, lineThick: f32, color: Color) void; pub extern fn DrawRectangleRounded(rec: Rectangle, roundness: f32, segments: c_int, color: Color) void; pub extern fn DrawRectangleRoundedLines(rec: Rectangle, roundness: f32, segments: c_int, lineThick: f32, color: Color) void; pub extern fn DrawTriangle(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void; pub extern fn DrawTriangleLines(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void; pub extern fn DrawTriangleFan(points: [*c]Vector2, pointCount: c_int, color: Color) void; pub extern fn DrawTriangleStrip(points: [*c]Vector2, pointCount: c_int, color: Color) void; pub extern fn DrawPoly(center: Vector2, sides: c_int, radius: f32, rotation: f32, color: Color) void; pub extern fn DrawPolyLines(center: Vector2, sides: c_int, radius: f32, rotation: f32, color: Color) void; pub extern fn DrawPolyLinesEx(center: Vector2, sides: c_int, radius: f32, rotation: f32, lineThick: f32, color: Color) void; pub extern fn CheckCollisionRecs(rec1: Rectangle, rec2: Rectangle) bool; pub extern fn CheckCollisionCircles(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) bool; pub extern fn CheckCollisionCircleRec(center: Vector2, radius: f32, rec: Rectangle) bool; pub extern fn CheckCollisionPointRec(point: Vector2, rec: Rectangle) bool; pub extern fn CheckCollisionPointCircle(point: Vector2, center: Vector2, radius: f32) bool; pub extern fn CheckCollisionPointTriangle(point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) bool; pub extern fn CheckCollisionPointPoly(point: Vector2, points: [*c]Vector2, pointCount: c_int) bool; pub extern fn CheckCollisionLines(startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: [*c]Vector2) bool; pub extern fn CheckCollisionPointLine(point: Vector2, p1: Vector2, p2: Vector2, threshold: c_int) bool; pub extern fn GetCollisionRec(rec1: Rectangle, rec2: Rectangle) Rectangle; pub extern fn LoadImage(fileName: [*c]const u8) Image; pub extern fn LoadImageRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: c_int, headerSize: c_int) Image; pub extern fn LoadImageAnim(fileName: [*c]const u8, frames: [*c]c_int) Image; pub extern fn LoadImageFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int) Image; pub extern fn LoadImageFromTexture(texture: Texture2D) Image; pub extern fn LoadImageFromScreen() Image; pub extern fn UnloadImage(image: Image) void; pub extern fn ExportImage(image: Image, fileName: [*c]const u8) bool; pub extern fn ExportImageAsCode(image: Image, fileName: [*c]const u8) bool; pub extern fn GenImageColor(width: c_int, height: c_int, color: Color) Image; pub extern fn GenImageGradientV(width: c_int, height: c_int, top: Color, bottom: Color) Image; pub extern fn GenImageGradientH(width: c_int, height: c_int, left: Color, right: Color) Image; pub extern fn GenImageGradientRadial(width: c_int, height: c_int, density: f32, inner: Color, outer: Color) Image; pub extern fn GenImageChecked(width: c_int, height: c_int, checksX: c_int, checksY: c_int, col1: Color, col2: Color) Image; pub extern fn GenImageWhiteNoise(width: c_int, height: c_int, factor: f32) Image; pub extern fn GenImagePerlinNoise(width: c_int, height: c_int, offsetX: c_int, offsetY: c_int, scale: f32) Image; pub extern fn GenImageCellular(width: c_int, height: c_int, tileSize: c_int) Image; pub extern fn GenImageText(width: c_int, height: c_int, text: [*c]const u8) Image; pub extern fn ImageCopy(image: Image) Image; pub extern fn ImageFromImage(image: Image, rec: Rectangle) Image; pub extern fn ImageText(text: [*c]const u8, fontSize: c_int, color: Color) Image; pub extern fn ImageTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32, tint: Color) Image; pub extern fn ImageFormat(image: [*c]Image, newFormat: c_int) void; pub extern fn ImageToPOT(image: [*c]Image, fill: Color) void; pub extern fn ImageCrop(image: [*c]Image, crop: Rectangle) void; pub extern fn ImageAlphaCrop(image: [*c]Image, threshold: f32) void; pub extern fn ImageAlphaClear(image: [*c]Image, color: Color, threshold: f32) void; pub extern fn ImageAlphaMask(image: [*c]Image, alphaMask: Image) void; pub extern fn ImageAlphaPremultiply(image: [*c]Image) void; pub extern fn ImageBlurGaussian(image: [*c]Image, blurSize: c_int) void; pub extern fn ImageResize(image: [*c]Image, newWidth: c_int, newHeight: c_int) void; pub extern fn ImageResizeNN(image: [*c]Image, newWidth: c_int, newHeight: c_int) void; pub extern fn ImageResizeCanvas(image: [*c]Image, newWidth: c_int, newHeight: c_int, offsetX: c_int, offsetY: c_int, fill: Color) void; pub extern fn ImageMipmaps(image: [*c]Image) void; pub extern fn ImageDither(image: [*c]Image, rBpp: c_int, gBpp: c_int, bBpp: c_int, aBpp: c_int) void; pub extern fn ImageFlipVertical(image: [*c]Image) void; pub extern fn ImageFlipHorizontal(image: [*c]Image) void; pub extern fn ImageRotateCW(image: [*c]Image) void; pub extern fn ImageRotateCCW(image: [*c]Image) void; pub extern fn ImageColorTint(image: [*c]Image, color: Color) void; pub extern fn ImageColorInvert(image: [*c]Image) void; pub extern fn ImageColorGrayscale(image: [*c]Image) void; pub extern fn ImageColorContrast(image: [*c]Image, contrast: f32) void; pub extern fn ImageColorBrightness(image: [*c]Image, brightness: c_int) void; pub extern fn ImageColorReplace(image: [*c]Image, color: Color, replace: Color) void; pub extern fn LoadImageColors(image: Image) [*c]Color; pub extern fn LoadImagePalette(image: Image, maxPaletteSize: c_int, colorCount: [*c]c_int) [*c]Color; pub extern fn UnloadImageColors(colors: [*c]Color) void; pub extern fn UnloadImagePalette(colors: [*c]Color) void; pub extern fn GetImageAlphaBorder(image: Image, threshold: f32) Rectangle; pub extern fn GetImageColor(image: Image, x: c_int, y: c_int) Color; pub extern fn ImageClearBackground(dst: [*c]Image, color: Color) void; pub extern fn ImageDrawPixel(dst: [*c]Image, posX: c_int, posY: c_int, color: Color) void; pub extern fn ImageDrawPixelV(dst: [*c]Image, position: Vector2, color: Color) void; pub extern fn ImageDrawLine(dst: [*c]Image, startPosX: c_int, startPosY: c_int, endPosX: c_int, endPosY: c_int, color: Color) void; pub extern fn ImageDrawLineV(dst: [*c]Image, start: Vector2, end: Vector2, color: Color) void; pub extern fn ImageDrawCircle(dst: [*c]Image, centerX: c_int, centerY: c_int, radius: c_int, color: Color) void; pub extern fn ImageDrawCircleV(dst: [*c]Image, center: Vector2, radius: c_int, color: Color) void; pub extern fn ImageDrawCircleLines(dst: [*c]Image, centerX: c_int, centerY: c_int, radius: c_int, color: Color) void; pub extern fn ImageDrawCircleLinesV(dst: [*c]Image, center: Vector2, radius: c_int, color: Color) void; pub extern fn ImageDrawRectangle(dst: [*c]Image, posX: c_int, posY: c_int, width: c_int, height: c_int, color: Color) void; pub extern fn ImageDrawRectangleV(dst: [*c]Image, position: Vector2, size: Vector2, color: Color) void; pub extern fn ImageDrawRectangleRec(dst: [*c]Image, rec: Rectangle, color: Color) void; pub extern fn ImageDrawRectangleLines(dst: [*c]Image, rec: Rectangle, thick: c_int, color: Color) void; pub extern fn ImageDraw(dst: [*c]Image, src: Image, srcRec: Rectangle, dstRec: Rectangle, tint: Color) void; pub extern fn ImageDrawText(dst: [*c]Image, text: [*c]const u8, posX: c_int, posY: c_int, fontSize: c_int, color: Color) void; pub extern fn ImageDrawTextEx(dst: [*c]Image, font: Font, text: [*c]const u8, position: Vector2, fontSize: f32, spacing: f32, tint: Color) void; pub extern fn LoadTexture(fileName: [*c]const u8) Texture2D; pub extern fn LoadTextureFromImage(image: Image) Texture2D; pub extern fn LoadTextureCubemap(image: Image, layout: c_int) TextureCubemap; pub extern fn LoadRenderTexture(width: c_int, height: c_int) RenderTexture2D; pub extern fn UnloadTexture(texture: Texture2D) void; pub extern fn UnloadRenderTexture(target: RenderTexture2D) void; pub extern fn UpdateTexture(texture: Texture2D, pixels: *const anyopaque) void; pub extern fn UpdateTextureRec(texture: Texture2D, rec: Rectangle, pixels: *const anyopaque) void; pub extern fn GenTextureMipmaps(texture: [*c]Texture2D) void; pub extern fn SetTextureFilter(texture: Texture2D, filter: c_int) void; pub extern fn SetTextureWrap(texture: Texture2D, wrap: c_int) void; pub extern fn DrawTexture(texture: Texture2D, posX: c_int, posY: c_int, tint: Color) void; pub extern fn DrawTextureV(texture: Texture2D, position: Vector2, tint: Color) void; pub extern fn DrawTextureEx(texture: Texture2D, position: Vector2, rotation: f32, scale: f32, tint: Color) void; pub extern fn DrawTextureRec(texture: Texture2D, source: Rectangle, position: Vector2, tint: Color) void; pub extern fn DrawTexturePro(texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: f32, tint: Color) void; pub extern fn DrawTextureNPatch(texture: Texture2D, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: f32, tint: Color) void; pub extern fn Fade(color: Color, alpha: f32) Color; pub extern fn ColorToInt(color: Color) c_int; pub extern fn ColorNormalize(color: Color) Vector4; pub extern fn ColorFromNormalized(normalized: Vector4) Color; pub extern fn ColorToHSV(color: Color) Vector3; pub extern fn ColorFromHSV(hue: f32, saturation: f32, value: f32) Color; pub extern fn ColorTint(color: Color, tint: Color) Color; pub extern fn ColorBrightness(color: Color, factor: f32) Color; pub extern fn ColorContrast(color: Color, contrast: f32) Color; pub extern fn ColorAlpha(color: Color, alpha: f32) Color; pub extern fn ColorAlphaBlend(dst: Color, src: Color, tint: Color) Color; pub extern fn GetColor(hexValue: c_uint) Color; pub extern fn GetPixelColor(srcPtr: *anyopaque, format: c_int) Color; pub extern fn SetPixelColor(dstPtr: *anyopaque, color: Color, format: c_int) void; pub extern fn GetPixelDataSize(width: c_int, height: c_int, format: c_int) c_int; pub extern fn GetFontDefault() Font; pub extern fn LoadFont(fileName: [*c]const u8) Font; pub extern fn LoadFontEx(fileName: [*c]const u8, fontSize: c_int, fontChars: [*c]c_int, glyphCount: c_int) Font; pub extern fn LoadFontFromImage(image: Image, key: Color, firstChar: c_int) Font; pub extern fn LoadFontFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, fontChars: [*c]c_int, glyphCount: c_int) Font; pub extern fn LoadFontData(fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, fontChars: [*c]c_int, glyphCount: c_int, type: c_int) [*c]GlyphInfo; pub extern fn GenImageFontAtlas(chars: [*c]const GlyphInfo, recs: [*c][*c]Rectangle, glyphCount: c_int, fontSize: c_int, padding: c_int, packMethod: c_int) Image; pub extern fn UnloadFontData(chars: [*c]GlyphInfo, glyphCount: c_int) void; pub extern fn UnloadFont(font: Font) void; pub extern fn ExportFontAsCode(font: Font, fileName: [*c]const u8) bool; pub extern fn DrawFPS(posX: c_int, posY: c_int) void; pub extern fn DrawText(text: [*c]const u8, posX: c_int, posY: c_int, fontSize: c_int, color: Color) void; pub extern fn DrawTextEx(font: Font, text: [*c]const u8, position: Vector2, fontSize: f32, spacing: f32, tint: Color) void; pub extern fn DrawTextPro(font: Font, text: [*c]const u8, position: Vector2, origin: Vector2, rotation: f32, fontSize: f32, spacing: f32, tint: Color) void; pub extern fn DrawTextCodepoint(font: Font, codepoint: c_int, position: Vector2, fontSize: f32, tint: Color) void; pub extern fn DrawTextCodepoints(font: Font, codepoints: [*c]const c_int, count: c_int, position: Vector2, fontSize: f32, spacing: f32, tint: Color) void; pub extern fn MeasureText(text: [*c]const u8, fontSize: c_int) c_int; pub extern fn MeasureTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32) Vector2; pub extern fn GetGlyphIndex(font: Font, codepoint: c_int) c_int; pub extern fn GetGlyphInfo(font: Font, codepoint: c_int) GlyphInfo; pub extern fn GetGlyphAtlasRec(font: Font, codepoint: c_int) Rectangle; pub extern fn LoadUTF8(codepoints: [*c]const c_int, length: c_int) [*c]u8; pub extern fn UnloadUTF8(text: [*c]u8) void; pub extern fn LoadCodepoints(text: [*c]const u8, count: [*c]c_int) [*c]c_int; pub extern fn UnloadCodepoints(codepoints: [*c]c_int) void; pub extern fn GetCodepointCount(text: [*c]const u8) c_int; pub extern fn GetCodepoint(text: [*c]const u8, codepointSize: [*c]c_int) c_int; pub extern fn GetCodepointNext(text: [*c]const u8, codepointSize: [*c]c_int) c_int; pub extern fn GetCodepointPrevious(text: [*c]const u8, codepointSize: [*c]c_int) c_int; pub extern fn CodepointToUTF8(codepoint: c_int, utf8Size: [*c]c_int) [*c]const u8; pub extern fn TextCopy(dst: [*c]u8, src: [*c]const u8) c_int; pub extern fn TextIsEqual(text1: [*c]const u8, text2: [*c]const u8) bool; pub extern fn TextLength(text: [*c]const u8) c_uint; pub extern fn TextFormat(text: [*c]const u8, ...) [*c]const u8; pub extern fn TextSubtext(text: [*c]const u8, position: c_int, length: c_int) [*c]const u8; pub extern fn TextReplace(text: [*c]u8, replace: [*c]const u8, by: [*c]const u8) [*c]u8; pub extern fn TextInsert(text: [*c]const u8, insert: [*c]const u8, position: c_int) [*c]u8; pub extern fn TextJoin(textList: [*c][*c]const u8, count: c_int, delimiter: [*c]const u8) [*c]const u8; pub extern fn TextSplit(text: [*c]const u8, delimiter: u8, count: [*c]c_int) [*c][*c]const u8; pub extern fn TextAppend(text: [*c]u8, append: [*c]const u8, position: [*c]c_int) void; pub extern fn TextFindIndex(text: [*c]const u8, find: [*c]const u8) c_int; pub extern fn TextToUpper(text: [*c]const u8) [*c]const u8; pub extern fn TextToLower(text: [*c]const u8) [*c]const u8; pub extern fn TextToPascal(text: [*c]const u8) [*c]const u8; pub extern fn TextToInteger(text: [*c]const u8) c_int; pub extern fn DrawLine3D(startPos: Vector3, endPos: Vector3, color: Color) void; pub extern fn DrawPoint3D(position: Vector3, color: Color) void; pub extern fn DrawCircle3D(center: Vector3, radius: f32, rotationAxis: Vector3, rotationAngle: f32, color: Color) void; pub extern fn DrawTriangle3D(v1: Vector3, v2: Vector3, v3: Vector3, color: Color) void; pub extern fn DrawTriangleStrip3D(points: [*c]Vector3, pointCount: c_int, color: Color) void; pub extern fn DrawCube(position: Vector3, width: f32, height: f32, length: f32, color: Color) void; pub extern fn DrawCubeV(position: Vector3, size: Vector3, color: Color) void; pub extern fn DrawCubeWires(position: Vector3, width: f32, height: f32, length: f32, color: Color) void; pub extern fn DrawCubeWiresV(position: Vector3, size: Vector3, color: Color) void; pub extern fn DrawSphere(centerPos: Vector3, radius: f32, color: Color) void; pub extern fn DrawSphereEx(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void; pub extern fn DrawSphereWires(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void; pub extern fn DrawCylinder(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: c_int, color: Color) void; pub extern fn DrawCylinderEx(startPos: Vector3, endPos: Vector3, startRadius: f32, endRadius: f32, sides: c_int, color: Color) void; pub extern fn DrawCylinderWires(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: c_int, color: Color) void; pub extern fn DrawCylinderWiresEx(startPos: Vector3, endPos: Vector3, startRadius: f32, endRadius: f32, sides: c_int, color: Color) void; pub extern fn DrawCapsule(startPos: Vector3, endPos: Vector3, radius: f32, slices: c_int, rings: c_int, color: Color) void; pub extern fn DrawCapsuleWires(startPos: Vector3, endPos: Vector3, radius: f32, slices: c_int, rings: c_int, color: Color) void; pub extern fn DrawPlane(centerPos: Vector3, size: Vector2, color: Color) void; pub extern fn DrawRay(ray: Ray, color: Color) void; pub extern fn DrawGrid(slices: c_int, spacing: f32) void; pub extern fn LoadModel(fileName: [*c]const u8) Model; pub extern fn LoadModelFromMesh(mesh: Mesh) Model; pub extern fn UnloadModel(model: Model) void; pub extern fn UnloadModelKeepMeshes(model: Model) void; pub extern fn GetModelBoundingBox(model: Model) BoundingBox; pub extern fn DrawModel(model: Model, position: Vector3, scale: f32, tint: Color) void; pub extern fn DrawModelEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void; pub extern fn DrawModelWires(model: Model, position: Vector3, scale: f32, tint: Color) void; pub extern fn DrawModelWiresEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void; pub extern fn DrawBoundingBox(box: BoundingBox, color: Color) void; pub extern fn DrawBillboard(camera: Camera, texture: Texture2D, position: Vector3, size: f32, tint: Color) void; pub extern fn DrawBillboardRec(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color) void; pub extern fn DrawBillboardPro(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: f32, tint: Color) void; pub extern fn UploadMesh(mesh: [*c]Mesh, dynamic: bool) void; pub extern fn UpdateMeshBuffer(mesh: Mesh, index: c_int, data: *const anyopaque, dataSize: c_int, offset: c_int) void; pub extern fn UnloadMesh(mesh: Mesh) void; pub extern fn DrawMesh(mesh: Mesh, material: Material, transform: Matrix) void; pub extern fn DrawMeshInstanced(mesh: Mesh, material: Material, transforms: [*c]const Matrix, instances: c_int) void; pub extern fn ExportMesh(mesh: Mesh, fileName: [*c]const u8) bool; pub extern fn GetMeshBoundingBox(mesh: Mesh) BoundingBox; pub extern fn GenMeshTangents(mesh: [*c]Mesh) void; pub extern fn GenMeshPoly(sides: c_int, radius: f32) Mesh; pub extern fn GenMeshPlane(width: f32, length: f32, resX: c_int, resZ: c_int) Mesh; pub extern fn GenMeshCube(width: f32, height: f32, length: f32) Mesh; pub extern fn GenMeshSphere(radius: f32, rings: c_int, slices: c_int) Mesh; pub extern fn GenMeshHemiSphere(radius: f32, rings: c_int, slices: c_int) Mesh; pub extern fn GenMeshCylinder(radius: f32, height: f32, slices: c_int) Mesh; pub extern fn GenMeshCone(radius: f32, height: f32, slices: c_int) Mesh; pub extern fn GenMeshTorus(radius: f32, size: f32, radSeg: c_int, sides: c_int) Mesh; pub extern fn GenMeshKnot(radius: f32, size: f32, radSeg: c_int, sides: c_int) Mesh; pub extern fn GenMeshHeightmap(heightmap: Image, size: Vector3) Mesh; pub extern fn GenMeshCubicmap(cubicmap: Image, cubeSize: Vector3) Mesh; pub extern fn LoadMaterials(fileName: [*c]const u8, materialCount: [*c]c_int) [*c]Material; pub extern fn LoadMaterialDefault() Material; pub extern fn UnloadMaterial(material: Material) void; pub extern fn SetMaterialTexture(material: [*c]Material, mapType: c_int, texture: Texture2D) void; pub extern fn SetModelMeshMaterial(model: [*c]Model, meshId: c_int, materialId: c_int) void; pub extern fn LoadModelAnimations(fileName: [*c]const u8, animCount: [*c]c_uint) [*c]ModelAnimation; pub extern fn UpdateModelAnimation(model: Model, anim: ModelAnimation, frame: c_int) void; pub extern fn UnloadModelAnimation(anim: ModelAnimation) void; pub extern fn UnloadModelAnimations(animations: [*c]ModelAnimation, count: c_uint) void; pub extern fn IsModelAnimationValid(model: Model, anim: ModelAnimation) bool; pub extern fn CheckCollisionSpheres(center1: Vector3, radius1: f32, center2: Vector3, radius2: f32) bool; pub extern fn CheckCollisionBoxes(box1: BoundingBox, box2: BoundingBox) bool; pub extern fn CheckCollisionBoxSphere(box: BoundingBox, center: Vector3, radius: f32) bool; pub extern fn GetRayCollisionSphere(ray: Ray, center: Vector3, radius: f32) RayCollision; pub extern fn GetRayCollisionBox(ray: Ray, box: BoundingBox) RayCollision; pub extern fn GetRayCollisionMesh(ray: Ray, mesh: Mesh, transform: Matrix) RayCollision; pub extern fn GetRayCollisionTriangle(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3) RayCollision; pub extern fn GetRayCollisionQuad(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3) RayCollision; pub extern fn InitAudioDevice() void; pub extern fn CloseAudioDevice() void; pub extern fn IsAudioDeviceReady() bool; pub extern fn SetMasterVolume(volume: f32) void; pub extern fn LoadWave(fileName: [*c]const u8) Wave; pub extern fn LoadWaveFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int) Wave; pub extern fn LoadSound(fileName: [*c]const u8) Sound; pub extern fn LoadSoundFromWave(wave: Wave) Sound; pub extern fn UpdateSound(sound: Sound, data: *const anyopaque, sampleCount: c_int) void; pub extern fn UnloadWave(wave: Wave) void; pub extern fn UnloadSound(sound: Sound) void; pub extern fn ExportWave(wave: Wave, fileName: [*c]const u8) bool; pub extern fn ExportWaveAsCode(wave: Wave, fileName: [*c]const u8) bool; pub extern fn PlaySound(sound: Sound) void; pub extern fn StopSound(sound: Sound) void; pub extern fn PauseSound(sound: Sound) void; pub extern fn ResumeSound(sound: Sound) void; pub extern fn PlaySoundMulti(sound: Sound) void; pub extern fn StopSoundMulti() void; pub extern fn GetSoundsPlaying() c_int; pub extern fn IsSoundPlaying(sound: Sound) bool; pub extern fn SetSoundVolume(sound: Sound, volume: f32) void; pub extern fn SetSoundPitch(sound: Sound, pitch: f32) void; pub extern fn SetSoundPan(sound: Sound, pan: f32) void; pub extern fn WaveCopy(wave: Wave) Wave; pub extern fn WaveCrop(wave: [*c]Wave, initSample: c_int, finalSample: c_int) void; pub extern fn WaveFormat(wave: [*c]Wave, sampleRate: c_int, sampleSize: c_int, channels: c_int) void; pub extern fn LoadWaveSamples(wave: Wave) [*c]f32; pub extern fn UnloadWaveSamples(samples: [*c]f32) void; pub extern fn LoadMusicStream(fileName: [*c]const u8) Music; pub extern fn LoadMusicStreamFromMemory(fileType: [*c]const u8, data: [*c]const u8, dataSize: c_int) Music; pub extern fn UnloadMusicStream(music: Music) void; pub extern fn PlayMusicStream(music: Music) void; pub extern fn IsMusicStreamPlaying(music: Music) bool; pub extern fn UpdateMusicStream(music: Music) void; pub extern fn StopMusicStream(music: Music) void; pub extern fn PauseMusicStream(music: Music) void; pub extern fn ResumeMusicStream(music: Music) void; pub extern fn SeekMusicStream(music: Music, position: f32) void; pub extern fn SetMusicVolume(music: Music, volume: f32) void; pub extern fn SetMusicPitch(music: Music, pitch: f32) void; pub extern fn SetMusicPan(music: Music, pan: f32) void; pub extern fn GetMusicTimeLength(music: Music) f32; pub extern fn GetMusicTimePlayed(music: Music) f32; pub extern fn LoadAudioStream(sampleRate: c_uint, sampleSize: c_uint, channels: c_uint) AudioStream; pub extern fn UnloadAudioStream(stream: AudioStream) void; pub extern fn UpdateAudioStream(stream: AudioStream, data: *const anyopaque, frameCount: c_int) void; pub extern fn IsAudioStreamProcessed(stream: AudioStream) bool; pub extern fn PlayAudioStream(stream: AudioStream) void; pub extern fn PauseAudioStream(stream: AudioStream) void; pub extern fn ResumeAudioStream(stream: AudioStream) void; pub extern fn IsAudioStreamPlaying(stream: AudioStream) bool; pub extern fn StopAudioStream(stream: AudioStream) void; pub extern fn SetAudioStreamVolume(stream: AudioStream, volume: f32) void; pub extern fn SetAudioStreamPitch(stream: AudioStream, pitch: f32) void; pub extern fn SetAudioStreamPan(stream: AudioStream, pan: f32) void; pub extern fn SetAudioStreamBufferSizeDefault(size: c_int) void; pub extern fn SetAudioStreamCallback(stream: AudioStream, callback: AudioCallback) void; pub extern fn AttachAudioStreamProcessor(stream: AudioStream, processor: AudioCallback) void; pub extern fn DetachAudioStreamProcessor(stream: AudioStream, processor: AudioCallback) void;