// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window"); var ballPosition = rl.Vector2.init(-100, -100); var ballColor = rl.Color.BEIGE; var touchCounter: f32 = 0; var touchPosition = rl.Vector2.init(0, 0); rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.WindowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- ballPosition = rl.GetMousePosition(); ballColor = rl.Color.BEIGE; if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_LEFT)) { ballColor = rl.Color.MAROON; } if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) { ballColor = rl.Color.LIME; } if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_RIGHT)) { ballColor = rl.Color.DARKBLUE; } if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) { touchCounter = 10; } if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) { touchCounter = 10; } if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) { touchCounter = 10; } if (touchCounter > 0) { touchCounter -= 1; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.BeginDrawing(); rl.ClearBackground(rl.Color.RAYWHITE); const nums = [_]i32{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; for (nums) |i| { touchPosition = rl.GetTouchPosition(i); // Get the touch point // Make sure point is not (-1,-1) as this means there is no touch for it if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) { // Draw circle and touch index number rl.DrawCircleV(touchPosition, 34, rl.Color.ORANGE); rl.DrawText(rl.TextFormat("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.Color.BLACK); } } // Draw the normal mouse location rl.DrawCircleV(ballPosition, 30 + (touchCounter * 3), ballColor); rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY); rl.DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.Color.DARKGRAY); rl.EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- rl.CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- }