// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); const rlm = @import("raylib-math"); const MAX_COLUMNS = 20; pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - 3d camera first person"); var camera = rl.Camera3D{ .position = rl.Vector3.init(4, 2, 4), .target = rl.Vector3.init(0, 1.8, 0), .up = rl.Vector3.init(0, 1, 0), .fovy = 60, .projection = rl.CameraProjection.CAMERA_PERSPECTIVE, }; var heights: [MAX_COLUMNS]f32 = undefined; var positions: [MAX_COLUMNS]rl.Vector3 = undefined; var colors: [MAX_COLUMNS]rl.Color = undefined; for (heights) |_, i| { heights[i] = @intToFloat(f32, rl.GetRandomValue(1, 12)); positions[i] = rl.Vector3.init(@intToFloat(f32, rl.GetRandomValue(-15, 15)), heights[i] / 2.0, @intToFloat(f32, rl.GetRandomValue(-15, 15))); colors[i] = rl.Color.init(@intCast(u8, rl.GetRandomValue(20, 255)), @intCast(u8, rl.GetRandomValue(10, 55)), 30, 255); } camera.setMode(rl.CameraMode.CAMERA_FIRST_PERSON); rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.WindowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- camera.update(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.BeginDrawing(); rl.ClearBackground(rl.Color.RAYWHITE); camera.begin(); // Draw ground rl.DrawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.Color.LIGHTGRAY); rl.DrawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.BLUE); // Draw a blue wall rl.DrawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.LIME); // Draw a green wall rl.DrawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Color.GOLD); // Draw a yellow wall // Draw some cubes around for (heights) |height, i| { rl.DrawCube(positions[i], 2.0, height, 2.0, colors[i]); rl.DrawCubeWires(positions[i], 2.0, height, 2.0, rl.Color.MAROON); } camera.end(); rl.DrawRectangle(10, 10, 220, 70, rl.Fade(rl.Color.SKYBLUE, 0.5)); rl.DrawRectangleLines(10, 10, 220, 70, rl.Color.BLUE); rl.DrawText("First person camera default controls:", 20, 20, 10, rl.Color.BLACK); rl.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.Color.DARKGRAY); rl.DrawText("- Mouse move to look around", 40, 60, 10, rl.Color.DARKGRAY); rl.EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- rl.CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- }