// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window"); defer rl.closeWindow(); // Close window and OpenGL context var ballPosition = rl.Vector2.init(-100, -100); var ballColor = rl.Color.beige; var touchCounter: f32 = 0; var touchPosition = rl.Vector2.init(0, 0); rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- ballPosition = rl.getMousePosition(); ballColor = rl.Color.beige; if (rl.isMouseButtonDown(rl.MouseButton.mouse_button_left)) { ballColor = rl.Color.maroon; } if (rl.isMouseButtonDown(rl.MouseButton.mouse_button_middle)) { ballColor = rl.Color.lime; } if (rl.isMouseButtonDown(rl.MouseButton.mouse_button_right)) { ballColor = rl.Color.dark_blue; } if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_left)) { touchCounter = 10; } if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_middle)) { touchCounter = 10; } if (rl.isMouseButtonPressed(rl.MouseButton.mouse_button_right)) { touchCounter = 10; } if (touchCounter > 0) { touchCounter -= 1; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(rl.Color.ray_white); const nums = [_]i32{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; for (nums) |i| { touchPosition = rl.getTouchPosition(i); // Get the touch point // Make sure point is not (-1,-1) as this means there is no touch for it if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) { // Draw circle and touch index number rl.drawCircleV(touchPosition, 34, rl.Color.orange); rl.drawText( rl.textFormat("%d", .{i}), @as(i32, @intFromFloat(touchPosition.x)) - 10, @as(i32, @intFromFloat(touchPosition.y)) - 70, 40, rl.Color.black, ); } } // Draw the normal mouse location rl.drawCircleV(ballPosition, 30 + (touchCounter * 3), ballColor); rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.dark_gray); rl.drawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.Color.dark_gray); //---------------------------------------------------------------------------------- } }