// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [shapes] example - raylib logo using shapes"); defer rl.closeWindow(); // Close window and OpenGL context rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- const raylib_zig = rl.Color.init(247, 164, 29, 255); // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(rl.Color.ray_white); rl.drawRectangle(screenWidth / 2 - 128, screenHeight / 2 - 128, 256, 256, raylib_zig); rl.drawRectangle(screenWidth / 2 - 112, screenHeight / 2 - 112, 224, 224, rl.Color.ray_white); rl.drawText("raylib-zig", screenWidth / 2 - 96, screenHeight / 2 + 57, 41, raylib_zig); rl.drawText("this is NOT a texture!", 350, 370, 10, rl.Color.gray); //---------------------------------------------------------------------------------- } }