const rl = @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [shapes] example - basic shapes drawing"); defer rl.closeWindow(); // Close window and OpenGL context var rotation: f32 = 0.0; rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- rotation += 0.2; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(rl.Color.ray_white); rl.drawText("some basic shapes available on raylib", 20, 20, 20, rl.Color.dark_gray); // Circle shapes and lines rl.drawCircle(screenWidth / 5, 120, 35, rl.Color.dark_blue); rl.drawCircleGradient(screenWidth / 5, 220, 60, rl.Color.green, rl.Color.sky_blue); rl.drawCircleLines(screenWidth / 5, 340, 80, rl.Color.dark_blue); // Rectangle shapes and lines rl.drawRectangle(screenWidth / 4 * 2 - 60, 100, 120, 60, rl.Color.red); rl.drawRectangleGradientH(screenWidth / 4 * 2 - 90, 170, 180, 130, rl.Color.maroon, rl.Color.gold); rl.drawRectangleLines(screenWidth / 4 * 2 - 40, 320, 80, 60, rl.Color.orange); // NOTE: Uses QUADS internally, not lines // Triangle shapes and lines rl.drawTriangle((rl.Vector2){ .x = (screenWidth / 4.0 * 3.0), .y = 80.0 }, (rl.Vector2){ .x = (screenWidth / 4.0 * 3.0 - 60.0), .y = 150.0 }, (rl.Vector2){ .x = (screenWidth / 4.0 * 3.0 + 60.0), .y = 150.0 }, rl.Color.violet); rl.drawTriangleLines((rl.Vector2){ .x = (screenWidth / 4.0 * 3.0), .y = 160.0 }, (rl.Vector2){ .x = (screenWidth / 4.0 * 3.0 - 20.0), .y = 230.0 }, (rl.Vector2){ .x = (screenWidth / 4.0 * 3.0 + 20.0), .y = 230.0 }, rl.Color.dark_blue); // Polygon shapes and lines rl.drawPoly((rl.Vector2){ .x = (screenWidth / 4.0 * 3), .y = 330 }, 6, 80, rotation, rl.Color.brown); rl.drawPolyLines((rl.Vector2){ .x = (screenWidth / 4.0 * 3), .y = 330 }, 6, 90, rotation, rl.Color.brown); rl.drawPolyLinesEx((rl.Vector2){ .x = (screenWidth / 4.0 * 3), .y = 330 }, 6, 85, rotation, 6, rl.Color.beige); // NOTE: We draw all LINES based shapes together to optimize internal drawing, // this way, all LINES are rendered in a single draw pass rl.drawLine(18, 42, screenWidth - 18, 42, rl.Color.black); //---------------------------------------------------------------------------------- } }