// // input_multitouch // Zig version: // Author: Nikolas Wipper // Date: 2020-02-16 // usingnamespace @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window"); var ballPosition = Vector2 { .x = -100.0, .y = -100.0 }; var ballColor = BEIGE; var touchCounter: f32 = 0; var touchPosition = Vector2 { .x = 0.0, .y = 0.0 }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- ballPosition = GetMousePosition(); ballColor = BEIGE; if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON)) { ballColor = MAROON; } if (IsMouseButtonDown(MouseButton.MOUSE_MIDDLE_BUTTON)) { ballColor = LIME; } if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON)) { ballColor = DARKBLUE; } if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) { touchCounter = 10; } if (IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON)) { touchCounter = 10; } if (IsMouseButtonPressed(MouseButton.MOUSE_RIGHT_BUTTON)) { touchCounter = 10; } if (touchCounter > 0) { touchCounter -= 1; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); const nums = [_]i32{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; for (nums) |i| { touchPosition = GetTouchPosition(i); // Get the touch point if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it { // Draw circle and touch index number DrawCircle(@floatToInt(c_int, touchPosition.x), @floatToInt(c_int, touchPosition.y), 34, ORANGE); //DrawCircleV(touchPosition, 34, ORANGE); DrawText(FormatText("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, BLACK); } } // Draw the normal mouse location DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 30 + (touchCounter*3), ballColor); //DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor); DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- }