const rl = @import("raylib"); const Color = rl.Color; //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ pub fn main() void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); defer rl.closeWindow(); // Close window and OpenGL context const message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; var framesCounter: i32 = 0; rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- framesCounter += if (rl.isKeyDown(rl.KeyboardKey.space)) 8 else 1; if (rl.isKeyPressed(rl.KeyboardKey.enter)) framesCounter = 0; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); rl.clearBackground(Color.white); rl.drawText(rl.textSubtext(message, 0, @divFloor(framesCounter, 10)), 210, 160, 20, Color.maroon); rl.drawText("PRESS [ENTER] to RESTART!", 240, 260, 20, Color.light_gray); rl.drawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, Color.light_gray); rl.endDrawing(); //---------------------------------------------------------------------------------- } }