// raylib-zig (c) Nikolas Wipper 2020-2024 const std = @import("std"); const rl = @This(); const emcc = @import("emcc.zig"); const Program = struct { name: []const u8, path: []const u8, desc: []const u8, }; pub fn link( b: *std.Build, exe: *std.Build.Step.Compile, target: std.zig.CrossTarget, optimize: std.builtin.Mode, ) void { const lib = getRaylib(b, target, optimize); const target_os = exe.target.toTarget().os.tag; switch (target_os) { .windows => { exe.linkSystemLibrary("winmm"); exe.linkSystemLibrary("gdi32"); exe.linkSystemLibrary("opengl32"); }, .macos => { exe.linkFramework("OpenGL"); exe.linkFramework("Cocoa"); exe.linkFramework("IOKit"); exe.linkFramework("CoreAudio"); exe.linkFramework("CoreVideo"); }, .freebsd, .openbsd, .netbsd, .dragonfly => { exe.linkSystemLibrary("GL"); exe.linkSystemLibrary("rt"); exe.linkSystemLibrary("dl"); exe.linkSystemLibrary("m"); exe.linkSystemLibrary("X11"); exe.linkSystemLibrary("Xrandr"); exe.linkSystemLibrary("Xinerama"); exe.linkSystemLibrary("Xi"); exe.linkSystemLibrary("Xxf86vm"); exe.linkSystemLibrary("Xcursor"); }, .emscripten, .wasi => { // When using emscripten, the libries don't need to be linked // because emscripten is going to do that later. }, else => { // Linux and possibly others. exe.linkSystemLibrary("GL"); exe.linkSystemLibrary("rt"); exe.linkSystemLibrary("dl"); exe.linkSystemLibrary("m"); exe.linkSystemLibrary("X11"); }, } exe.linkLibrary(lib); } var _raylib_lib_cache: ?*std.build.Step.Compile = null; pub fn getRaylib( b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.Mode, ) *std.Build.Step.Compile { if (_raylib_lib_cache) |lib| return lib else { const raylib = b.dependency("raylib", .{ .target = target, .optimize = optimize, }); const lib = raylib.artifact("raylib"); b.installArtifact(lib); _raylib_lib_cache = lib; return lib; } } // TODO: Make these not comptime. pub fn getModule(b: *std.Build, comptime rl_path: []const u8) *std.Build.Module { if (b.modules.contains("raylib")) { return b.modules.get("raylib").?; } return b.addModule("raylib", .{ .source_file = .{ .path = rl_path ++ "/lib/raylib-zig.zig" } }); } fn getModuleInternal(b: *std.Build) *std.Build.Module { if (b.modules.contains("raylib")) { return b.modules.get("raylib").?; } return b.addModule("raylib", .{ .source_file = .{ .path = "lib/raylib-zig.zig" } }); } pub const math = struct { pub fn getModule(b: *std.Build, comptime rl_path: []const u8) *std.Build.Module { const raylib = rl.getModule(b, rl_path); return b.addModule("raylib-math", .{ .source_file = .{ .path = rl_path ++ "/lib/raylib-zig-math.zig" }, .dependencies = &.{.{ .name = "raylib-zig", .module = raylib }}, }); } fn getModuleInternal(b: *std.Build) *std.Build.Module { const raylib = rl.getModuleInternal(b); return b.addModule("raylib-math", .{ .source_file = .{ .path = "lib/raylib-zig-math.zig" }, .dependencies = &.{.{ .name = "raylib-zig", .module = raylib }}, }); } }; pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const examples = [_]Program{ .{ .name = "basic_window", .path = "examples/core/basic_window.zig", .desc = "Creates a basic window with text", }, .{ .name = "input_keys", .path = "examples/core/input_keys.zig", .desc = "Simple keyboard input", }, .{ .name = "input_mouse", .path = "examples/core/input_mouse.zig", .desc = "Simple mouse input", }, .{ .name = "input_mouse_wheel", .path = "examples/core/input_mouse_wheel.zig", .desc = "Mouse wheel input", }, .{ .name = "input_multitouch", .path = "examples/core/input_multitouch.zig", .desc = "Multitouch input", }, .{ .name = "2d_camera", .path = "examples/core/2d_camera.zig", .desc = "Shows the functionality of a 2D camera", }, .{ .name = "3d_camera_first_person", .path = "examples/core/3d_camera_first_person.zig", .desc = "Simple first person demo", }, .{ .name = "texture_outline", .path = "examples/shaders/texture_outline.zig", .desc = "Uses a shader to create an outline around a sprite", }, .{ .name = "logo_raylib", .path = "examples/shapes/logo_raylib.zig", .desc = "Renders the raylib-zig logo", }, .{ .name = "sprite_anim", .path = "examples/textures/sprite_anim.zig", .desc = "Animate a sprite", }, // .{ // .name = "models_loading", // .path = "examples/models/models_loading.zig", // .desc = "Loads a model and renders it", // }, // .{ // .name = "shaders_basic_lighting", // .path = "examples/shaders/shaders_basic_lighting.zig", // .desc = "Loads a model and renders it", // }, }; const examples_step = b.step("examples", "Builds all the examples"); const raylib = rl.getModuleInternal(b); const raylib_math = rl.math.getModuleInternal(b); for (examples) |ex| { if (target.getOsTag() == .emscripten) { const exe_lib = emcc.compileForEmscripten(b, ex.name, ex.path, target, optimize); exe_lib.addModule("raylib", raylib); exe_lib.addModule("raylib-math", raylib_math); const raylib_lib = getRaylib(b, target, optimize); // Note that raylib itself isn't actually added to the exe_lib // output file, so it also needs to be linked with emscripten. exe_lib.linkLibrary(raylib_lib); const link_step = try emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_lib }); link_step.addArg("--embed-file"); link_step.addArg("resources/"); const run_step = try emcc.emscriptenRunStep(b); run_step.step.dependOn(&link_step.step); const run_option = b.step(ex.name, ex.desc); run_option.dependOn(&run_step.step); } else { const exe = b.addExecutable(.{ .name = ex.name, .root_source_file = .{ .path = ex.path }, .optimize = optimize, .target = target, }); rl.link(b, exe, target, optimize); exe.addModule("raylib", raylib); exe.addModule("raylib-math", raylib_math); const run_cmd = b.addRunArtifact(exe); const run_step = b.step(ex.name, ex.desc); run_step.dependOn(&run_cmd.step); examples_step.dependOn(&exe.step); } } }